Swtor commando dps
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SWTOR 7. The guide is up-to-date for Patch 7. Assault Specialist AS Commandos deal their damage through a combination of blood, fire, explosives, and blaster shots. While all of that definitely is amazing, the spec has ridiculously strict and unforgiving Energy Cell management. AS Commandos have vastly superior mobility compared to most other ranged specs.
Swtor commando dps
SWTOR 7. The guide is up-to-date for Patch 7. Gunnery Commando is capable of dealing gargantuan amounts of damage with individual destructive rounds and high-velocity blaster bolts that can penetrate armor! Unfortunately, these massive bursts are inconsistent and do not translate to high sustained DPS throughout a boss fight or possess sufficient reliability for burst checks. Yes, you will have to work a bit harder compared to your mDPS peers in group content to pull viable numbers, but you should still be able to clear almost all content with Gunnery. The Thermonuclear Fusion tactical from 6. Utility points are gone! Instead, there is a new system called the Ability Tree. Each discipline has 8 choices where they pick 1 of 3 options. The options have several similarities across the Combat Styles:. This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. In addition, many extremely situational abilities were pruned entirely. Commando is one of the exceptions here though.
Innovative Ordnance. Field Aid - Cleansing ability, use when necessary.
They excel in target swapping. They do well in fights with mobility. With proper utilities, every Gunnery ability is instant or can be used on the move except for Grav Round. Unfortunately, Grav Round is the most frequently used ability in the rotation. In fights with lots of mobility, a Gunnery player may have to use a basic attack occasionally but generally can maintain very good DPS on the move with practice. Commandos have great survivability.
SWTOR 7. The guide is up-to-date for Patch 7. Gunnery Commando is capable of dealing gargantuan amounts of damage with individual destructive rounds and high-velocity blaster bolts that can penetrate armor! Unfortunately, these massive bursts are inconsistent and do not translate to high sustained DPS throughout a boss fight or possess sufficient reliability for burst checks. Yes, you will have to work a bit harder compared to your mDPS peers in group content to pull viable numbers, but you should still be able to clear almost all content with Gunnery. The Thermonuclear Fusion tactical from 6. Utility points are gone!
Swtor commando dps
The gunnery Commando specializes in ranged cannon attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. Devastating blaster round combinations and relentless assault cannon volleys generate a spectacle of explosive brilliance and transform the Commando into a virtual blaster storm. You can start playing Gunnery at level 1. To start playing Gunnery, you will need to first create a Commando character, which can be played by Troopers, Bounty Hunters, Smugglers or Imperial Agents. Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Gunnery from the three options.
1.7 metres in feet and inches
A passive to further increase armor penetration and improving energy management through more frequent uptime of Supercharge stacks. Edited February 10, by Hiro-Protagonist. Launches a volley of mortar shells at the target area, dealing kinetic damage over the duration to up to 8 enemies within 5 meters over the duration. This build is extremely similar to what I recommend for solo content, just with different essentials. Posted August 25, Shield: None. If you take any amount of damage, this DCD did absolutely nothing and you just wasted it. Kinetic Combat. Fires a series of hammering shots that deals weapon damage to the target. Anxiety Playing with general anxiety or social anxiety. Can the healers deal with it without too much stress? Increased drop rate from Onderon and Mek-sha daily missions. Launches waves of blaster fire at up to 8 targets within 5 meters of the target area, dealing weapon damage over the duration. By clicking "accept", you agree to its use of cookies. Builds 2 Supercharge.
SWTOR 7.
Each discipline has 8 choices where they pick 1 of 3 options. None of the 2nd Tier abilities in the Combat Medic or Assault trees really lend themselves to Gunnery gameplay either, aside from possibly Parallactic Combat Stims, which just isn't a good payoff for the point cost. Combat Medic Commando Heal. If you can tweak the order that you use your DCDs where it allows you to get an extra use out of one of them over the course of a long burn phase, you should definitely do that instead of activating your potentially stronger DCDs first. How can I do as much damage as possible in each GCD global cooldown, 1. Plasma Grenade spreads your Grav Round's Gravity Vortex to the targets it damages, as long as it damages at least one target already affected by your Gravity Vortex. In addition, Tech Override grants a second charge, making your next two abilities with an activation time activate instantly. Hammer Shot. You should not ever off-heal yourself unless you think you will literally die if you do not receive healing right now and the pull is still salvageable and the same goes for healing someone else. Comments: This set bonus was redesigned in 6.
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