starsector mods

Starsector mods

Starsector 0.

This repository adds a new faction with a completely new set of sprites, music, sfx, and shaders. Requires ShaderLib and LazyLib also to be present. It's generally safest to use the most up-to-date versions of those libraries if possible. Submit bug reports either here in Github issues or to the forum thread or PM me and I'll do my best to iron them out. Feel free to submit a pull request if you have something clever to add.

Starsector mods

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Author Topic: [0. Aptly Simple Hullmods 1. The hullmods are balanced based on my experience with vanilla and modded starsector playthroughs. S-mod effects only give a slight increase in power or defense to keep it balance. My Mods:. Congrats on release! I'm not exactly an expert on balance, but that one: Quote. Audax Commander Posts: Harmful Mechanic Admiral Posts: On break. Congrats on making a thing and releasing it.

Beyond that, however, the mod also adds a few new utilitarian low-tech ships, and also starsector mods Independent mining bases to unexplored space, around which Roider Union fleets which tend to be small - hand prey in pirate playthroughs will congregate.

The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and processes involved in implementing these. So, the first thing we need to do is literally create the mod. For this tutorial, we're going to call it 'My Mod'. We're going to throw out some of that stuff, and change the rest. Most of these fields are fairly self-explanatory, but here are some that require special attention:. And that's it!

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Author Topic: [0. This mod intends to expand the options for high-tech fleet doctrines. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup.

Starsector mods

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Author Topic: [0. Having problems? Visit the Mod Troubleshooting Guide! Third-party translations Only provided here for convenience, not quality-checked or otherwise endorsed. Nice to see N exerelin back, good work Histidine.

Take hold synonym

Even taking into account that this is, to some degree, the point, some still might find them ill-fitting, or simply ugly. We're going to throw out some of that stuff, and change the rest. Recent blog posts Forum. That's setting a random degree orientation so the system starts each new game in a different relative position around the sun. Not only is it perfectly reasonable that miners would band together to defend themselves, but Independent fleets can already be seen probing unexplored space for salvage and other wealth-making opportunities even in the vanilla game. No longer feel obliged to either leave combat to your AI buddies or have crappy salvaging and colonies for the entire game. Starsector 0. News: Starsector 0. Also functions as a curated list suitable for a first-time modded playthrough. Though given this modlist is geared towards being a greater challenge for the more experienced player, perhaps in this case that could be considered a good thing. I've set up the Bastard as a little, speedy, tough-to-kill light crew and cargo hauler -- nothing approaching the efficiency of the Mudskipper or the speed and armament of the Hound, but much more survivable. Quality of Life mods: Mods, typically small, that give the game better ease-of-use, provide you more information, or otherwise improve your experience without materially altering the actual gameplay.

Starsector 0. Fractal Softworks Forum.

You might, for example, consider it totally unacceptable that the Zenith carries a TPC and that this weapon is thereby no longer unique to the almighty Onslaught. And whilst I don't see it myself, I've also been told that some of the sprites are a bit outdated and unappealing compared to what is available now. Some compact informational material to help answer miscellaneous questions, or perhaps give you inspiration for an interesting mechanic you would like to experiment with. The mod also adds several new star systems featuring mostly Luddic Church and Tri-Tachyon planets. I could see someone making an addon that essentially wraps Nexelerin's various config file setting with this, as there are a large number of "scenarios" that people have come up with that rely on changing a bunch of values in the config file. It already has all of the features I'll need to solve a lot of the problems with my clunky config files. This needs to match the "package vayra. What's less great: Deeply subjective as aesthetics are and this will apply to every instance where I mention aesthetics from here on out , some find DME's ships too clean and shiny compared to the vanilla art style, or otherwise out of place because DME uses vector graphics whereas vanilla and all other mods use raster. They don't really fit in with the tone that the base game's lore and setting establishes, but that makes them perfect for a modlist full of more unusual ships, factions, and technology, like this one. I was working on my own solution to config some settings that I needed for playtesting, but this seems to have that sorted. You switched accounts on another tab or window. Some would claim the radar is redundant when you can just tab to the command map instead. Any other mods that are good for Nexerelin gameplay are welcomed. Beam Combiners Installs partial reflectors that combine two or more wavelengths of light on all beam weapons. Note: Before reading you should read the guide on ship making first since they are very similiar.

2 thoughts on “Starsector mods

  1. I can not participate now in discussion - there is no free time. I will return - I will necessarily express the opinion on this question.

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