Nuckelavee 5e
Large fiendneutral evil. Challenge 13 10, XP.
The Nuckelavee can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn. Dragged to the Grave. The Nuckelavee does not have its speed reduced while grappling a creature.
Nuckelavee 5e
Back in 3. But they pretty easily took down something that should have eaten them for lunch So I'm hoping I won't have that problem in 5e. I'm gonna throw this nucklavee at them, and if they beat it, Rocks are going to fall. The new Dungeon Master's Guide includes two ways to design monsters: the long, hard route which ends up with a fully featured stat block, and the quick and dirty route. I wanted to see what sort of goodness the quick and dirty method generated, so here goes: My current group is averaging level 5 now on both Wednesday and Saturday nights so I'll look at a challenge rating 5 monster first, which is described as a fair challenge for a group of characters. Actually, my group tends to lean to 7 or more players at times so we'll make it CR 6 just for good measure. The quick build method has you figure out CR first, then determine the average stats based on that. Afterwards you modify the stats to reflect what you want or need, and then adjust the CR accordingly. I'm going to go for a kind of lesser Nuckelavee, because its a thing that lurks in the region not far from dark and dreary swamps like the ones both adventuring parties are currently stuck in. The nuckelavee is a mythic beast, a skinless horse-being with a humanoid rider's upper body grafted to the horse's body where a normal rider might sit. The beast's black blood pulses through yellow veins, and it's humanoid head has a single baleful eye. The creature's mouths humanoid and horse can gape wide and emit noxious, plague-bringing gasses and it can affect the weather. With that in mind, I figure the Nuckelavee has no real armor, but probably has supernatural protections, so AC 15 is fine. The suggested damage of this CR means averaging 4.
The nuckelavee is both an undead and in a way, a fey creature, nuckelavee 5e, as the first nuckelavees were created nuckelavee 5e the fey. Join the Worldbuilders Guild. While the temptation to make him resistant to regular attacks is there, I'll give him magic resistance instead; let this be one the fighters fare better against!
Literally, hundreds more features for you to discover and use to create the ultimate worldbuilding experience for you, your players, your readers and your team. Freshwater disruption. Deadly Chills Creatures within 20 feet of the Nuckelavee are unable to heal in anyway and have disadvantage on death saving throws. Frightened creatures, livestock and non-combative creatures have disadvantage on this saving throw and receive double damage. The Nuckelavee makes two claws or grab attacks, one bite attack, and uses its frightening presence. The Nuckelavee will attack a village or hamlet occasionally even fairly well defended towns and curses the landscape with it's weretched breath.
Large aberration , chaotic evil. A large skinless warhorse ridden by a similarly skinless rider approaches. A thin layer of reddish mucus covering its body gives off a putrid odor. Its eyes are stark white, while those of the rider are a hellish red. Its body is hairless save for its bushy, matted, and bloodstained horse-like tail.
Nuckelavee 5e
The Nuckelavee can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn. Dragged to the Grave. The Nuckelavee does not have its speed reduced while grappling a creature. If the Nuckelavee moves while it is grappling a creature, the grappled creature suffers 1 point of bludgeoning damage for every 5 feet the Nuckelavee moves. If the Nuckelavee fails a saving throw, it can choose to succeed it instead. Omen of Death.
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The torso of the humanoid aspect although appearing to sit atop the horse, in fact is fused to the back. Personal tools Talk Contributions Create account Log in. We'll say its a poison cloud, dealing 3D8 13 poison damage plus the poisoned effect save ending to everyone in a 30 foot radius around the Nuckelavee who fails a DC 15 Constitution save vs. The Nuckelavee emits a terrible screech that grips the soul with fear. Large fiend , neutral evil. Corruptions happen, tales change, yet it is surprisingly obvious the origins of many, if not most have many similarities. Seems only appropriate! It is not known what form this creature takes in the sea but on land it is a grotesque humanoid-equine hybrid of large stature and one could be forgiven for describing it as a centaur, but it is not. The nuckelavee makes a Wisdom Perception check. Jump to: navigation , search. The Nuckelavee cannot use this attack against a different creature until it ends the grapple on the currently grappled creature. But the CR breakdown they provide assumes a single creature of CR level as given is going to provide a tough fight for a full party of adventurers
Large fiend , neutral evil.
The Scottish version is the Kelpie. The Orkney Press. Jump to: navigation , search. Get the news Listen to our Podcast. This giant, vaguely humanoid fiend is draped in tattered, bloody rags that drag along the ground. The nuckelaveee makes two attacks with its claws. So I'm hoping I won't have that problem in 5e. With that in mind, I figure the Nuckelavee has no real armor, but probably has supernatural protections, so AC 15 is fine. Viking Heritage. Where Draugr are inherently evil, the Hogboon can be nasty or relatively benevolent. Better still, contact me requesting use or at least tell me what you are planning. A nuckelavee's horse body doesn't have skin, leaving black muscles and bones visible, the humanoid body that is connected to its back looks the same.
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