Monk guide pathfinder
Introduction monk guide pathfinder Okay, I am going to do this guide a little different. I started to make a monk guide from scratch and then read the Treantmonk Monk guide and decided to just build on his guide.
As far back as when it first appeared as a playable class all the way to nowadays, the monk has been a highly controversial class. People are either saying the Monk is overpowered or under powered, and there never seems to be an in between. I am of the firm belief that the monk chassis is quite powerful, but is also extremely MAD, making it actually fairly balanced in a way. Herein will be five builds illustrating ways to make a powerful monk despite its limitations! You therefore have zero reason whatsoever Not to take it as a Monk.
Monk guide pathfinder
A guide about how to beat up countless, overgrown, muscled thugs wielding axes and crossbows with just my bare fists while surviving a post apocalyptic wasteland. Oh wait it's just an unchained monk guide Much thanks for writing this guide. For that one, I'd recommend using the Deathstrike Mantis sample build with a nunchaku, a bit adapted for the job Wolfgang Rolf Feb 23, , pm 1 person marked this as a favorite. Will definitely give that build some extra attention. Time to break out the extra large eyebrows and auto repair shirts or just a really high rank in craft tailor. I think I found a link error while looking through the guide. The skills link takes you to the brawler skills link page. Class Analysis: Stunning Fist is missing. Is there any ruling on this? Also, as usual, Fate's Favored for Half-Orcs. On a different note, I love the "Considerations and Alternatives" part. One thing I never quite got about Medusa's Wrath. To get its bonus attacks, do the conditions have to be in place at the moment you declare the attack? Let's say you decided to just blow through Stunning Fist attempts on every attack in a turn, and didn't get one to stick until you were down to like, your second iterative at
If your party spellcasters are more reliable, then by all means get more.
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Introduction : Okay, I am going to do this guide a little different. I started to make a monk guide from scratch and then read the Treantmonk Monk guide and decided to just build on his guide. Below you will find, with some slight modification, the Switch Hitter Build that Treantmonk suggested at the beginning of Pathfinder time. I had to make some judgment calls to complete the feat progression order. That said, it is the optimal order, in my opinion. All you bonuses should go to Strength. Function of the Build : So the function of this build is to make the monk a versatile combatant who is not overly great at any one tactic, but adequate with all of them.
Monk guide pathfinder
Oh, thank whatever pantheon of gods your setting uses. Someone finally fixed the Monk. Since 3. No amount of splat books, errata, archetypes, or alternate class features could make the Monk work. Monks have always faced two problems:. First, they are difficult to play. The Monks biggest class features were incompatible. The class was a front-line class with garbage AC and no hit points. Monks needed high scores in every ability score. Their best trick was to punch things, and basically every martial class in the game could do that better.
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This guide will, hopefully, give you the knowledge you need to play the class competently. I had to make some judgment calls to complete the feat progression order. Initial Proficiencies : Monks are fantastic defensively, especially at low levels. Flurry of blows and the ability to perform 8 attacks PER round is just too fucking good in a real time based system. If your party spellcasters are more reliable, then by all means get more. However, since this is a sword saint build, armor class is redundant. A big trope of the monk is the wandering man, in search of enlightenment or perfecting his combat style. There are too many kinds of builds to account for. Stats: For stats I suggest focusing on getting your Strength as high as you can. Secret Wizard wrote:. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. If you make a stunning fist against the target, hit and it fails it's save, it is now an eligible target for the bonus attacks, and you can take them as part of the full attack action that included the stunning fist. However if you're like me and go for Sansetsukons and Nine Ring Broadswords you don't need Strike until much later.
Since the days of 3. An almost strictly combat character with medium Base Attack Bonus progression, d8 hit points, and no armor. Monks in Pathfinder still have the same features, but many of their most glaring issues have been heavily improved upon.
My build suggestions for the Ascetic Unchained Monk and equipment suggestions are slightly different than is found in the linked guide, so I share it below:. On equipment, I'd add Deliquescent Gloves to the hands section. My druid rarely rode her triceratops companion - would have been easy for a party member to do so. Okay, give me an hour or so to whip out a guide for you. Monks fight unarmored, so you need Dexterity to pad your AC. Your fists deal fairly great damage tok and in a Flurry you can throw a lot of em. Alertness : More Perception is always great, but it would be nice if you went further than Expert. Our leveling should look like the following:. Totally works for a non flurry attacker though like a Kraken Druid. Sixth, any archetype that flat out advances the key abilities of the standard build is going to be a good choice. The second part of the feat limits the targets of those attacks. I don't see it as significantly more useful than Stunning Fist, which you do rate as yellow.
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