mirage t smokes

Mirage t smokes

Knowing lineups for the smokes can be pretty helpful, and correctly placing them will allow you to take control of the map without many hiccups. With Mirage continuing to be one of the most played maps in Counter-Strike 2, there are numerous lineups you can learn, including the Window, mirage t smokes, Jungle, Connector, etc.

Smoke grenades. Everybody needs them, but nobody knows how to throw them. There are plenty of smoke grenade guides out there, but most of them contain jumpbind-scripts, and with it being a rule in many big tournaments that you cannot use jumpbinds, I decided that it is time to gather a lot of useful smokes for which you do not need to use jumpbinds. In this article, I will show you 22 different smokes, some of them for T and some of them for CT side. Obvious smokes, like simply throwing one into the exit of Palace from A-site will not be included, as it would pollute this article with unnecessary and obvious information. The place where you will smoke - Pros and Cons - Visuals - A small video showing the smoke lineup.

Mirage t smokes

Now you can access the best smokes in real-time, so no more memorizing - simply use them as you play on your second screen. Plus, create and share amazing smokes within our supportive community. Prefer to check out a few first? Here are our top 10 favorite Mirage smokes for ! Alright, alright, alright! So you wanna be the king of the Mirage? Is a great way to limit the visibility from the market position and reduces visibility to the window position in the market. Back Alley to B Site Window jump throw? Stand in the corner wall and aim for the top of the tower. A smoke grenade thrown, Market smoked! Combining this smoke with the one above to B-door smoke you can take the vision of the market position completely which is can be super useful to stop any rotations from A from advancing. Tired of dealing with mid? Stand next to the trash can and aim for the intersection of the balcony and door. Pull back, walk forward, and jump-throw that smoke grenade. Is a great way to once you are taking over A-site to cut off vision from potential reinforcements that are rotating via CT-Spawn.

It takes every vision from the Palace player, which is especially important if he holds an AWP. Just try to let go of Mouse1 when you hit your jump key and a few tries will show you how to throw this smoke correctly, mirage t smokes.

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Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Counter-Strike 2 Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2. Every Mirage smoke that you will ever need maybe.

Mirage t smokes

Smoke grenades. Everybody needs them, but nobody knows how to throw them. There are plenty of smoke grenade guides out there, but most of them contain jumpbind-scripts, and with it being a rule in many big tournaments that you cannot use jumpbinds, I decided that it is time to gather a lot of useful smokes for which you do not need to use jumpbinds. In this article, I will show you 22 different smokes, some of them for T and some of them for CT side. Obvious smokes, like simply throwing one into the exit of Palace from A-site will not be included, as it would pollute this article with unnecessary and obvious information. The place where you will smoke - Pros and Cons - Visuals - A small video showing the smoke lineup. Before we jump into these smoke lineups, let's talk about what a good smoke is. In order to do so, we can look at the intended purpose of smoke grenades: Smoke grenades are grenades used to mask your movement, in order to stay undetected or gain a safer passage, or deny vision of the enemy overseeing certain spots by removing his ability to see spots where you intend to take map control. Well, when you try to mask your movement, you need to make sure that the smoke deployed either has no gap or only one close at your destination for you to stay safe after the enemy has had view contact with you. Let's say you want to move into secret on Nuke from Red Container, not being able to throw the second smoke close enough to cover all the way to Secret.

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Yes, more than just the standard 3 smoke on the A-site. What does this mean for us? This lineup will allow you to smoke the top of Connector, which takes the CTs vision from A to Mid, may trap a CT inside Connector and allows you to keep vision on Jungle in case you have been successful picking off the AWPer or you want to try to boost into Window. This A Stairs smoke is effortless to deploy, and you must align yourself with the start of the door frame that you will find on the wall. This would be a bad smoke because it would only cover half of Window, which would allow for the AWPer to repeek at any time. You also, however, need to look at different criteria other than leaving no gap to the left and right. Another essential piece of utility for controlling the middle in Mirage would be the Connector smoke. This smoke will allow your team to make plays on the B site, and you can accompany this with a couple of flashes to execute a perfect rush. You will need to take a slight shiftwalking step during which you will throw your grenade. Having the specific angle covered will allow you to plant for default and then play safe in a post-plant situation. Stand in the corner wall and aim for the top of the tower. The B Short smoke is another effective smoke that can be utilized on the Mirage map in Counter-Strike 2.

Some line-ups are fiddly, to say the least. There are run and jump throws, crouch and jump throughs, and probably crouch, run and jump throws. This can make things a little confusing and cause the skill ceiling in CS:GO to skyrocket.

Just try to let go of Mouse1 when you hit your jump key and a few tries will show you how to throw this smoke correctly. This smoke allows Ts to take over Tetris. Place yourself on the right side of the archway and then centralise your crosshair on the axis of the inverted T-shape. Accordingly, it will be great to smoke out the Window, where you will generally find an opponent holding the angle with an AWP. You will realise that I often have crosshairs that seems similar my normal ones but are incredibly long. This smoke only allows you to quickly split A if needed. Stand in the corner wall and aim for the top of the tower. Throwing this lineup will require you to stand in the corner before the stairs that take you to the TV Room. This Short smoke, however, is not as good as the other one that is thrown from Catwalk, as this leaves the CTs a clear passageway into the Ladder Room and therefore into Window, which is a direct and relatively safe connection to Jungle. This smoke is thrown in such a way that the people from Lower may be lured into jumping up the ledges left and right, which will present them to you on a platter, as they will not be able to see at first, even though you will see them, especially from Connector. Then you need to aim exactly at this part, where the ledge meets the pink house wall at the far right side of the wall.

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