Warframe gyre
Warframe's Gyre is a tesla-themed character that devastates her foes with critically-hitting electricity and abundant crowd control effects, warframe gyre. Obtained from Zariman bounties, Gyre is a high-risk, high-reward Warframe that requires a good bit of skill to make full use of. But players that get the hang warframe gyre Gyre's kit and gameplay loop will disintegrate hordes of enemies with a torrent of lightning strikes and red crits.
You may want to know the best Warframe Gyre builds and abilities, as it's the latest frame to hit the game after the expansion Angels of the Zariman, which came at the end of April. There are now 49 Warframes in the game, allowing you to deck out your character with a number of powerful suits that come with unique movesets, weapons, and aesthetics. So if you want to make use of the new Gyre frame and learn the best Warframe Gyre builds and abilities, we've got you covered. Click to enlarge. The Gyre Warframe is quite slender, with a mechanical, almost clockwork look that foreshadows much of its power.
Warframe gyre
Graceful in every step with clockwork precision, her mechanized pirouette captivates the audience in electrifying shock and awe. Execute and electrocute elegantly as Gyre , the dancing spark. Flash across the stage as a living thunderbolt and strike true as lucent lightning. A gentle facade conceals her lethal touch, thus with regal poise she bids adieu in her dance macabre finale. Gyre graced us with her presence in Update All drop rates data is obtained from DE's official drop tables. See Mission Rewards Standard Missions for definitions on reward table rotations. For more detailed definitions and information, visit here. After the events of the quest, when speaking to Quinn as Gyre for first time in the Chrysalith , he reminisces about the day of the Zariman Ten Zero 's departure for the Tau System. A passenger by the name of Gyra was sent aboard by Orokin Executor Ballas to act as a figurehead. She was renown for her graceful movements and was a gentle soul, yet misfortune befell her as the Zariman crossed the fold in the Void. She succumbed to madness and insanity same as the rest of the ship's occupants. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
Molt Efficiency - Extra duration, great stuff. Main article: Coil Horizon edit.
This is a guide meant to help people trivialise steel path and endurance gameplay. I still use this build for the rest of the game too, but you certainly don't need to invest nearly this much to trivialise regular star chart gameplay. As for testing, I have taken this build on a few level cap runs now, including a solo run post shield gate changes. It's pretty comfortable though not my favourite as she doesn't have easy access to alot of tools you might want for a levelcap run in her kit e. Definately easiest vs armourless factions where you'd only really need to have Unairu for Acolytes and demolishers if going disruption so you can swap pillage out for a utility choice such as Silence.
Graceful in every step with clockwork precision, her mechanized pirouette captivates the audience in electrifying shock and awe. Execute and electrocute elegantly as Gyre , the dancing spark. Flash across the stage as a living thunderbolt and strike true as lucent lightning. A gentle facade conceals her lethal touch, thus with regal poise she bids adieu in her dance macabre finale. Gyre graced us with her presence in Update
Warframe gyre
This is a guide meant to help people trivialise steel path and endurance gameplay. I still use this build for the rest of the game too, but you certainly don't need to invest nearly this much to trivialise regular star chart gameplay. As for testing, I have taken this build on a few level cap runs now, including a solo run post shield gate changes. It's pretty comfortable though not my favourite as she doesn't have easy access to alot of tools you might want for a levelcap run in her kit e. Definately easiest vs armourless factions where you'd only really need to have Unairu for Acolytes and demolishers if going disruption so you can swap pillage out for a utility choice such as Silence. It also has enough duration to comfortably maintain Cathode Grace and Rotorswell for the entire mission, enough range to proc Rotorswell for CC and multikill potential, and both combined give you more than enough pillage range too. We also have practically limitless energy due to how strong Cathode Grace is with high strength, along with a little bit of an extra boost from using [Archon Stretch] not actually necessary , such that we don't even need to care about ability efficiency or use [Primed Flow] or even mess around with Azure Archon Shards. That said, this build is flexible enough that you can still have those if you want while managing to do everything this build is meant for, I've just given my own setup that is as comfortable as possible.
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Nataruk - This thing is stupid with extra crit chance. News Creators Store Prime Access. The Chassis blueprints can be earned as a drop from the level Zariman Bounty. You can drop some range, duration or [Rolling Guard] for more ability strength, or swap out [Brief Respite] for [Growing Power]. The biggest enemy threats here are the Void manifestations which you should fight using your Operator. Cathode Grace is a strange amalgamation of Harrow's Thurible and Covenant abilities. Arcs of lightning protrude from within to touch the borders of the electric field which meld into nearby terrain, giving an appearance similar to a large plasma globe. Definately easiest vs armourless factions where you'd only really need to have Unairu for Acolytes and demolishers if going disruption so you can swap pillage out for a utility choice such as Silence. They travel their own flight paths and attempt to follow Gyre once she moves away. Pick a moveset you like, slap a generic meta build on it and it'll work wonderfully.
Though the former Tenno ship seemed lost, the events of The New War allowed it to resurface—and brought another Warframe to the game. Gyre, the 49th unique Warframe, is tied to the story of the Zariman. Gyra was a dancer and an Orokin figurehead hand-picked by Ballas who was aboard the Zariman Ten-Zero before its accident, and Gyre seems to take after her—so much so that Quinn, the head of the Holdfasts, remarks on it if you talk to him with the dancing Warframe equipped.
Strength allows your abilities to always crit while Cathode Grace is active, and the extra Duration will make Rotorswell last for 40 seconds—making it much easier to maintain. Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered. Terrify - The cheaper alternative to Pillage. In Landscapes , deploying and riding an Archwing or a K-Drive while Rotorswell is active will retain the gyrating transmitters and will keep dealing damage. Different tiers of bounties will grant different Gyre parts, with her blueprint coming from the highest bounty tier. Cathode Current - Also non-negotiable. Cathode Grace's remaining duration is shown on the ability icon. Kuva Chakkhurr - Precision AoE crit headshot monster. Misc : Electricity status on hit 2. To remedy this, we approached this problem in two ways: 1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods. Main article: Coil Horizon edit.
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