warframe chroma

Warframe chroma

Overwhelming his foes with fiery rage, shocking touch, warframe chroma, venomous breath, or a cold embrace, the draconic hunter Chroma wields elemental caprice to reign supreme. Chroma awoke in Update Chroma's main blueprint is rewarded upon completion of the quest The New Strange. Additional blueprints can be bought from Cephalon Simaris ; 25, Standing warframe chroma, for component blueprints and 50, Standing 50, for main blueprint.

Chroma is Warframe's version of a playable dragon, utilizing elemental effects to dominate the battlefield. Exhale a stream of elemental damage, empower yourself with various auras, and even turn your pelt into a dragon turret. If you're looking for a tank that can dish out some respectable weapon damage, consider farming for Chroma. Once you get your hands on Chroma, you'll need to create a good build and get an understanding of each ability. This guide will go over how to craft Chroma and his Prime variant, how each ability works, cover all of Chroma's augment mods, and we'll showcase two builds that take full advantage of Chroma's abilities.

Warframe chroma

The draconic Chroma is a great DPS character to use across all kinds of missions. His color-based abilities affect how he develops in battle, making it a very versatile warframe and a great addition to your arsenal. His Prime version also displays better higher armor and energy capacity, as well as an additional polarity. Right now, Chroma Prime is obtainable until the Vault locks him out again, so you may need to hurry up in case you want him. Chroma's main blueprint is rewarded upon completion of the quest The New Strange, and the component blueprints are awarded by completing Junctions. Additional blueprints can be bought from Cephalon Simaris; 25, Reputation for component blueprints and 50, Reputation for the main blueprint. Abilities Passive Chroma possesses an extra mid-air jump and bullet jump. Wings matching Chroma's energy colors will form during these maneuvers. Chroma can also alter his abilities to match any basic uncombined elemental attribute of the player's choice. Customizing Chroma's primary emission color determines what abilities he starts with. Color choices are grouped into four categories with each category corresponding to a given element. Abilities can be cycled mid-mission using Spectral Scream. Spectral Scream Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast.

Energize will help keep your Energy economy afloat, and Grace will give you passive HP regen when you take damage, drastically improving your survivability. And first of all, let me tell you I'm not here to attack you warframe chroma any shape or form or anything, but your rework concept seems a bit As such, warframe chroma, it is recommended to place the pelt on top of an objective that needs to be defended such as in a Defense mission.

I am fully aware any hopes for community suggested or inspired reworks and reworks in general are just wishful thinking, some might even say it's a waste of time, but I want to get it off my chest just for my mental health benefit. Dragons are cool and awesome more or less whenever you have one, be it in a movie, game, or a book. Unfortunately, Chorma lacks in this department. In all honesty, there's only a few things Chroma has in common with dragons, so I'd love to change that and make Chroma more dragon like. Elemental Ward directly infusing the element of choice onto the weapon by default could be slightly problematic. Imo, making that be an augment for Elemental Ward could be a better option, otherwise you might accidentally dilute the damage distribution of your chosen weapon unintentionally! Status immunity to the selected status on the other hand, sound totally acceptable and fair, since not that many attacks, excluding from Eximus units and some others like Knoxes, feature those status types, and you'd have to switch elements and recast the ability too!

Wielder of the elements and inspired by the fiery majesty of dragons , Chroma Prime has recently re-emerged from the Prime Vault. Utilizing Strength and Duration Mods such as Umbral Intensify, Blind Rage and Primed Continuity helps to ensure that your Abilities keep you buffed and protected while dealing truly impressive levels of damage. For Elemental Ward, he recommends using the heat buff for extra HP. Cold and Toxin are decent options as well for more Armor or faster reload, respectively , but Electric should be avoided, as it increases your shields and makes shield-gating more difficult. Cycle to the element you want for your Elemental Ward effect, and then cast your buffing Abilities for maximum damage output! When selecting Mods, the focus should be on Strength and Duration. Brozime prefers to keep the Effigy Ability, as it can lead to higher profits during Credit-hunting Missions such as Profit Taker.

Warframe chroma

Warframe School. The career of Chroma is somewhat unique in Warframe: Since his release in March Chroma was used as a main tank in different survival setups and even was super important for credit farm while the Secura Lecta was still overpowered. Of course this was before the rework of The Index and nowadays Chroma is mostly used for Eidolon Hunt , but other than that he lost his place in the current meta. But he is still a really fun-to-play Warframe and his really unique skill set and ability distribution makes him fun to experiment with. The difficulties in choosing the optimal mods already start with picking the aura polarity. Naramon gives you access to Energy Siphon , Corrosive Projection and Sprint Boost , which are also viable depending on your favorite build. But there is also a point to be made in picking a Vazarin polarity and going with Rejuvenation if you are playing a very tanky build. So as you can see, there are a lot of different and viable options and they all usually depend on your play style and how you plan on using Chroma. Tip: If you want to know more about Chroma and his abilities, feel free to take a look at the wikia page!

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Chroma's first ability, Spectral Scream will now be Dragon Breath. Most Chroma builds focus on scaling as much Strength as possible to maximize the effects of Vex Armor. Note that players do not need to purchase color palettes to unlock the full potential of this trait. Everlasting Ward works with subsumed Elemental Ward on other Warframes. Or rather, I've been disappointed with Chroma's state ever since I got him and have always felt he's not enough Dragon like. Like a dragon. As mentioned earlier, we highly recommend you use the Zenurik Focus School. You'll need to be at max rank with either Syndicate to purchase these augment mods. Roars on arrival, stunning nearby enemies. You can now freely move while this is active! I know my final ability seems to lack exact info, but there is so much that I think can be done to it It's worth noting that you can't reach Vex Armor's maximum armor buff from your base shields. It's easy!

Overwhelming his foes with fiery rage, shocking touch, venomous breath, or a cold embrace, the draconic hunter Chroma wields elemental caprice to reign supreme.

Strength does not affect the damage or damage threshold of this augment mod. Morkai Skin TennoGen. I believe that Elemental Ward is one of the ability that needs to be changed the most. Shield amount is converted into armor. Allies within the aura's radius also gain a copy of your current Elemental Ward. All rights reserved. Unleash the draconic. Strength: 0. Active for a limited time, maximum increases corresponding to rank. Enemies hit by the breath will chain the damage to one other enemy outside the breath. Archon Shards. Effigy sheds Chroma's pelt and turns it into a stationary turret, damaging nearby foes with a Spectral Scream attack and an occasional crowd control slam. The flight is mechanically identical to Wisp's default movement, so you just float above ground but you're not stopped nor slowed down by weapon usage. Solving Vex Armor actually takes as back to Chroma's beginning.

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