vaults of fallout

Vaults of fallout

The following page lists cardedeu residence Vault-Tec Corporation Vault series shelters and facilities inspired by them. In Fallout 2 and Fallout: New Vegasthe player characters Chosen One and the Courier start in the wasteland, receiving a Vault jumpsuit in the beginning. The only other game where the player character had no connection to Vaults was Fallout Tactics : Vaults of fallout Warrior was a wasteland recruit.

The Vaults were built to protect human life from atomic bombs, providing safe underground shelter for years until the surface world was once again safe to be inhabited. At least that's what the Vault-Tec Corporation told everyone. As Fallout 2 revealed, in truth most of the Vaults were built to perform sinister, cruel, and occasionally quite funny experiments on the unsuspecting inhabitants. There are a lot of Vaults in the Fallout series. In this list, I'm only including actual Vaults you can visit in the mainline Fallout games on PC, and disregarding Vaults only referenced in passing or those deemed non-canon by Bethesda such as in Fallout: Brotherhood of Steel. Considering the amount of evil and suffering involved in Vault-Tec's Vaults, it's hard to say what makes one Vault 'better' than another.

Vaults of fallout

The Fallout series is one of the most popular and beloved series in video games. Unlike other depictions of the post-apocalyptic, Fallout is cynical and full of elements of Cold War-era technology and ideals. One of Fallout's most well-known elements is its vaults. Company Vault-Tec created several underground shelters for Americans to wait out the radiation and nuclear fallout. Unfortunately, Vault-Tec's signature bunkers were each designed with a specific experiment in mind to inflict on its residents. While the series has seen the player dive into many vaults, some are genuinely entrenched in depravity and wickedness. For many fans of the series, current developer Bethesda doesn't understand what made Fallout famous in the first place. While Fallout 3 and Fallout 4 are overall good games, they tend to lack the same creativity and charm of their predecessors. With that being said, Bethesda occasionally has nailed the feel of Vault-Tecs experiments throughout their games. Vault 75 is located under Malden Middle School. Its position reinforces its purpose: to turn children entering the vault into an army of genetically gifted individuals.

Allies Creatures and robots Factions Vendors. Fallout Wiki Explore.

This page contains the Locations of and loot found in the 5 Vaults in Fallout 4's Commonwealth , as well as related Quests. Vaults are bunkers built before the Great War to house communities that could survive the onslaught of a nuclear war. Many vaults were built across the Unites States and were hidden in all kinds of areas. Vault-Tec , the makers of these safehouses, often secretly installed psychological or social experiments within the vaults without the inhabitants knowledge. These experiments included vaults with specific ratios of genders or specific types of inhabitants.

This article lists all known Vault-Tec Corporation Vaults. If you would like to know more about the Vaults, please check out this article. The Vaults in the following list were created for games that were cancelled or eliminated from the main continuity of the series. It also includes Vaults that were released in official materials, but were not confirmed to form a part thereof. The Vault - Fallout Wiki.

Vaults of fallout

Fallout 4's post-apocalyptic stretch of Pennsylvania is wonderful, awful, and mysterious. Above ground, we find mutated monsters, vagrant survivors, and semi-civilized settlements. Below ground and past reinforced concrete are horror stories and violations of humanity. Vault-Tec's vaults were social and scientific experiences under the guise of a haven from the looming nuclear war. There are a total of five explorable vaults that are in Fallout 4's open world, each carrying a story of how the U. S Government sanctioned their surviving population to serve as lab rats.

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Some vaults, such as vault 13, were primarily designed to serve as more or less an emergency stockpile of pure humans, or humans without damaged or mutated DNA from the wasteland. Vault 75 also serves as a stronghold for groups of Gunners during the events of Fallout 4. Vault 19 was separated into "Blue" and "Red" sectors, with Vault-Tec officials sowing paranoia and distrust between the two. Yes, we lived in one of those. Residents were told that every year they would have to sacrifice one resident or they would all die. I guess all the little pops and bangs at the firing ranges just got boring after a while! Upon arrival, the residents were segregated into two groups and assigned one of two colors: blue, or red. It's also a creepy and disturbing place to visit. Yes, there were games and therefore other vaults before Fallout 3. So, we convinced him - okay, Sheldon and I, right?

The entrance to Vault 76 in Appalachia.

One test subject, an infant named Shaun , was extracted from stasis and kidnapped by Institute agents; remaining subjects died due to power failure save for a Sole Survivor. Failure to comply, the computer said, would result in a total and irrevocable shutdown of the vault's life support. The mission for those assigned to the Vault was the refinement of human genetics, where everyone deemed useless was killed before reaching the age of Inhabitants chose to remain in isolation for over a century until a water leak forced them to open for trade; Vault was subsequently massacred and taken over by the Fiends. Filled with drug abuse victims, it was used by Vault-Tec for monitoring the effects of drug abuse in an isolated setting. They implanted their brains into robobrains to outlast the Great War, leaving the overseer as the only human in the Vault. Drugs remained in air supply for years, causing insanity and hallucinations in survivors who entered. Vault 81 was intended to find the cures for all known diseases by secretly experimenting on its inhabitants—by infecting them with those diseases. Mentioned in Fallout 3 game files with a unused Vault jumpsuit icon. Fallout 4 : Nuka-World. They made a good living for themselves for a couple weeks. Residents were placed in a state of suspended animation and hooked up to a special virtual reality simulator.

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