swtor marauder pvp

Swtor marauder pvp

By Seravis April 26, in PvP.

It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. The guide features an introduction to the class, gearing and stats priority, abilities descriptions of how they work and how to use them for best effect, utilities break-down, rotations and ability priorities and tips. Hello, welcome to my 6. Fury is the third combat proficiency path available for the Sith Marauder. While Annihilation currently deals slightly more damage, Fury makes up for it with better defense and increased mobility. Single target damage : Fury does good single target damage. While not exceptional, Fury still is above average, and is able to meet all single target checks in the game.

Swtor marauder pvp

Being a marauder main in pvp is not for the feint of heart. It is probably one of the harder classes to master in pvp combat, especially if you are targeted or 1v1. So I was expecting some nice buffs to the defense of this class or maybe a bit more damage than it currently puts out. I know, some of you are thinking more defense or dps would make marauder the most OP thing in the game. But lets remember that there already is a "marauder" that hits harder and has better defense, the Rage Jugg. Reading the patch notes and feedback from the PTS, it seems that they have yet to realize that marauders are nothing more than lackluster juggs. Instead they buff jugg defense and leave marauder with some mediocre, at best, buffs to our avoidance and some new interactive ability. Can a Dev or someone who actually helps make class changes explain the reasoning on why you make a jugg have more dps than a marauder when they have 5x the survivability? Maybe I am missing some major buff to the class coming in Onslaught, but so far the few changes I read are not enough to make a glass canon, like the marauder, beat other classes in dps while having way less defensives. As someone who currently plays both Guardian and Sentinel, and has mained Guardians for over half a decade, when I want to PvP on a single target "burst" spec, I go for my concentration sent. Yes, even when I'm playing solo. Concentration hits harder than Focus, it has better immunity, more ability to stay on target, an actual disengage, everything except FD, taunts, and guard.

Otherwise you are wasting your hardest hitting area attack. I know classes are mirrors from pub to imp, I just dont know the names of the mirror specs. View Comments.

By cheeseforme May 5, in Combat Styles. With a raidbuff as well as predation they just bring more utility to the table. For PvP things might be different, and I don't really have the expertise to answer on that front. That said, both are totally viable for endgame pve, and dps tier lists change over time, so play what you like. In PvP both are very viable. Assassin is more fragile unless darkness than marauder but has good utility in terms of being able to defend objectives and move around unseen as well as their CC. Their burst and damage output in PvP is excellent.

Optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities. I believe this disconnect was responsible for making skipping trash via stealth and cheese such a popular approach to playing PvE in SWTOR. BioWare clearly understood this and mostly solved it by introducing extremely powerful new ability tree buffs and legendary implants that synergize with existing tactical items.

Swtor marauder pvp

SWTOR 7. The guide is up-to-date for Patch 7. Carnage is the burst DPS spec for Marauders, and its burst is devastatingly and reliably concentrated. Thanks to the introduction of the Shard of Mortis tactical with 7. While damage boosts from taking damage e. Lightning Barrier and Reflective Armor are far less prevalent in 7. Carnage can deal a decent amount of dedicated AoE damage for a burst DPS spec, but you have to sacrifice a massive amount of single-target damage output to maximize your AoE.

Chubbyteen

You are trying to compare apples to oranges because you think fury mara is the burst spec. The difference between 25 ping and ping is massive, thanks Bioware! Be mindful that Obliterate does move you when you use it. Read below for more information on what each stat does and why it is useful, if you are not already familiar with the stats. I strongly recommend the low alacrity build for Fury Marauder. Endurance increases your total health pool by several hitpoints for each point of Endurance you have. It's complete easy mode. Next to the fact that ravage has a crit chance bonus in jugg set, ravage has little to no point on rage jugg. I did not outplay these people and was not outplayed by these people obviously some were good close fights. Inline Feedbacks. Yes, my brother tell them all the truth. Good read I'm sure some trolls will come out from under the bridge soon to flame. Recommended Posts. This one is never necessary, simply a matter of convenience if you want to be able to move from target to target faster. Now I see what your problem is

The dark side can be a powerful ally when one channels their inner fury, and no one knows this better than the Fury Marauder. You can start playing Fury at level 1.

Gadra Posted April 26, Sevvy 23 posts. There are lots of things in ops you shouldn't stand in. But for the older Nightmare Operations with level sync, your mastery, power, and endurance stats are capped, so even DPS players can use Warding mods with no downsides. Game Update 7. Interesting to see how little attention this post gets, as opposed to the 's of "nurf marauders naow lulz" posts out there. Suffice to say a marauder without any defensive CDs is a very dead marauder. Posted August 20, Relentless : Predation now has a 30 second cooldown and does not consume any Fury. But remember people without us tanksins those marauders will have a field day on ur healers and other friends. DoT do well of you arent in a hurry, but in PvP as a mara, you usually need to kill quick due to lack of survivability. Usually by my Mara fan club.

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