Swtor deception assassin guide
From the murky depths of the dark side, the deception assassin emerges with a calculated plan. As the assassin presses the attack, force lightning accumulates within their double bladed lightsaber results in massive discharges that can ravage the assassins opponent before they even know what hit swtor deception assassin guide.
This guide explains the best builds for Assassin DPS disciplines that are optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities. I believe this disconnect was responsible for making skipping trash via stealth and cheese such a popular approach to playing PvE in SWTOR. BioWare clearly understood this and mostly solved it by introducing extremely powerful new ability tree buffs and legendary implants that synergize with existing tactical items.
Swtor deception assassin guide
SWTOR 7. The guide is up-to-date for Patch 7. Deception Assassins charge their saberstaves with static electricity using a combination of high-voltage Force lightning attacks and lightsaber swings. At any point, they can discharge this pent-up electricity to unleash devastation upon unsuspecting foes, though their saber needs to be fully charged in order to deal maximum damage. In terms of AoE, Deception offers basically nothing. If you want to do AoE, switch to Hatred or leave it to other specs. In terms of survivability, Assassins received minor nerfs. That said, almost all disciplines received some sort of survivability nerf with many being a fair bit more significant than what Assassins lost. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. You can check at the top of the guide to see if the guide has been updated for the most recent patch. Utility points are gone! Instead, there is a new system called the Ability Tree.
If you have time before the fight starts, use Lacerate to spin around twice early which will make Ball Lightning glow, swtor deception assassin guide. Take voltaic defense for damage reduction if solo and in need of some survivability. All Assassins can benefit from the Audacity Masterful utility that increases the charges granted by Recklessness from 2 to 3.
Deception is particularly strong as a melee burst DPS class and is relatively easy to play though it has among the highest skill ceilings to maximize its DPS due to the RNG nature of certain aspects of its rotation. Assassins have strong utility for a DPS class. They can guard and taunt, they have a 4 second hard stun Electrocute , an 8 second soft stun Force Lift , an additional 2 second hard stun Spike , Force Slow, tank classes can pull certain targets for positioning, all classes have Overload as a knockback, and Deception Assassins can apply Force damage taken and armor rating debuffs to targets. Regarding mobility, Assassins have very strong mobility when needed. All of the spec abilities are instant. Assassins have a gap closer Phantom Stride, though it is buggy when not on level terrain , and Force Speed provides a great mobility boost on a very short cooldown 15 seconds with utility. Assassins have the best survivability of any class in the game.
Hey everyone, here is the 3. The shadow Infiltration guide is coming soon as well for those playing the Republic version. The beginning paragraph tells people to go with hatred. Who cares about single target if u can face tank almost all classes while heal up while beeing cc immune. And if you say "oh, but I can heal from dot spread" then I'm going to remind you that that drop in the bucket is going to get relatively smaller with more people beating your face in, even if you can spread dots, because Leeching Strike half of that and Demolish are both only single target. You can't use something both specs identically have to say one is better. No, not on paper. I can't talk about what happened, really, but I can assure you, it's doing just fine, at least in PvE.
Swtor deception assassin guide
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On the dummy, you will have noticeable Force management issues unless you take this option. Then go into the normal rotation where you delay Force Cloak slightly to allow for Recklessness to come off cooldown, use it immediately, then reset its cooldown via Force Cloak and wait 35s to reuse it. Deception is quite easy to learn as you mainly use the sparkling abilities highlighted on your bars as they light up! Juggernaut Immortal Vengeance Rage. If not, take a different tactical to buff your DPS. Maul Spike Effect : Dealing damage with Maul from stealth stuns the target for 2 seconds. After the two uses of Recklessness, you then have 75 seconds until Recklessness comes off its full cooldown. This ability breaks you out of any controlling effects. From the murky depths of the dark side, the deception assassin emerges with a calculated plan. Thank you Your email address will never be shared or sold.
Nerve wracking is pretty much worthless in pve, 1 point in Insulation for filler, entropic field should be filled out. In my test Electric Execution fell short of dps compared to Torment due to helping managing force.
Thanks to new ability tree buffs and this tactical item, Reaping Strike can become more tightly integrated into your rotation. Jolt This is your interrupt. Since there are a bunch of enemies that apply slows, I recommend taking this for solo content. As such, it would not be usable in most circumstances outside of maintaining Dark Embrace if not for this passive ability. Saber Conduit Passive Your Surging Charge restores 9 force over 9 seconds when it deals damage to an enemy target. For Deception Assassin, I gear as follows:. In addition, Saber Strike restores 1 Force each time it damages an enemy. Phantom Stride This ability instantly teleports you to the target. Maul 40 Force, no cooldown - Deals high weapon damage to a single target if used from behind the target or medium damage otherwise. Lacerate Area Attack Deals weapon damage to up to 8 targets within 5 meters. This tactical item makes it so Severing Slash enables your next Discharge to arc to other nearby targets. The buff applies to all abilities, so this is the best choice in the tier for damage. Saber Strike no cooldown - Basic attack.
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