scripthook.net

Scripthook.net

You can now run scripts in the main thread rather than a decicated thread by setting NoScriptThread of ScriptAttributes to true, scripthook.net.

NET language on the. NET Framework runtime in-game. NET language in-game. The issues page should be primarily used for bug reports and focused enhancement ideas. Questions related to GTA V scripting, in general, are better off in Discussions page or forums dedicated to this purpose, like gta5-mods. The stable builds can be downloaded from the Releases page.

Scripthook.net

SHVDN hosts. NET Framework scripts and acts as an interface between custom. SHVDN lets you create. Create your scripts with the help of APIs written in the object-oritented style. You can use arbitrary. NET Framework libraries, too. Scripting APIs provide interfaces organized more than native functions GTA V provides for their script "threads", which can be instantiated by ysc script container files or ASI scripts. SHVDN provides document for well-known APIs and usages, and it reduces time spent testing the behaviors of native functions for typical usages. SHVDN removes some limitations that custom scripts cannot encounter by accident thus non-aggressive , such as despawning GTA Online vehicles, prop object model check, and player model check. To let your game customizable as possible, SHVDN will not remove any limitations that custom scripts can encounter without decent care, such as linear and angular velocity limits.

SHVDN lets you create.

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You can now run scripts in the main thread rather than a decicated thread by setting NoScriptThread of ScriptAttributes to true. Note that Script. Yield and Script. CreateVehicle without having the model loaded in advance. NativeHashes enums are updated v3 API only as some leaked source revealed all the exact native function names that exist in 1. Compiled scripts do not take effect since enums are embedded as constants when directly used. See f2edb0e for the changes. Despite the minor version difference, this version is basically the same as v3. NativeHashes enums are updated v3 API only.

Scripthook.net

NET language on the. NET Framework runtime in-game. NET language in-game. The issues page should be primarily used for bug reports and focused enhancement ideas. Questions related to GTA V scripting, in general, are better off in Discussions page or forums dedicated to this purpose, like gta5-mods. The stable builds can be downloaded from the Releases page. For newer builds, check out the Nightly Builds. You don't have to sign in to GitHub to download nightly releases. Any contributions to the project are welcomed, it's recommended to use GitHub pull requests. ScriptHookVDotNet is primarily distributed under the terms of the zlib license.

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IsSubmarine , Added the getter of Ped. Made getting entities handles with the methods in World class faster Made pushing string s to native functions faster Made Entity. PetrolTankVolume returning the wrong value Fixed the getter of Game. IsHelpTextDisplayed , Screen. Added Ped. RadioStation Fixed the Entity. IsLowrider , Vehicle. Fixed Weapon. Previous 1 2 3 4 5 6 Next. IsSubmarine These properties are added mainly for performance. PlaySoundFrontend not correctly tying the returning sound id Fixed Notification. Made all of the ped and vehicle properties that directly access to memory more future-proof by using memory patterns, preventing some scripts from easily not working by game updates. GetClosestProjectile , World. Code of conduct. Components crashing the game on the collection accessed in 1.

SHVDN hosts. NET Framework scripts and acts as an interface between custom.

IsBike , Vehicle. LastContactPosition , VehicleWheel. IsPlane , Vehicle. FindPattern Added Quaternion. HasParachute , Model. Unfortunately some scripts rely on this, so enabling that behavior again. DisplayNameHash , Blip. PetrolTankVolume returning the wrong value Fixed the getter of Game. PedCount , World. GetAllHashes WeaponAsset. IsAmphibiousQuadBike , Vehicle.

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