Roblox ugc limiteds

I fully agree with this post. I am against artificial scarcity and the introduction of flexible stock would significantly harm any new roblox ugc limiteds and create an immense barrier of entry, purely on a financial standpoint. Additionally, many are afraid of an auto-restock or bulk restock feature not shipping with flexible stock items. Everyone loses - aside from roblox, who lines their pockets from this of course, roblox ugc limiteds.

I noticed that trades will soon have a 2-day holding period to trade, and a 7-day holding period to resell. First off, with that change Limiteds will probably drop in value , which means Roblox will be losing potential profit. Second of all, the trading community will be destroyed and there will be almost no incentive to buy premium SINCE trading is one of the big benefits it gives and that holding period decreases its value since it limits how much you can trade. One example on how it will destroy the trading community is that for new traders it will be almost impossible to profit, especially if they start with one small item, because this trades holding period will slow the new traders down EVEN MORE. I believe making the holding period after original sale be 14 days instead of 30 will benefit the resale of UGC Limiteds if people wait 30 days, they may forget they can resell their UGC in the first place. If UGC items could be traded once every 2 weeks, that would make them almost untradable.

Roblox ugc limiteds

We are developing more ways for creators to innovate and earn as we build towards our vision of a community-driven Marketplace. Adding scarcity to our Marketplace is a key element of creating healthy marketplace dynamics that benefit creators, buyers, and sellers alike. With Limiteds, creators can specify the quantity of their creations giving them control over their scarcity. Limiteds can also be resold. To encourage a healthy marketplace where creators create high-quality items and are thoughtful about the quantity they publish, there will be an upfront payment due before Limited items are published. As a reminder, the share of earnings for the original sale of Limiteds is the same as other transactions on the platform. Specifically, when creating or selling anything on Roblox, creators will receive a percentage of every transaction they are a part of as follows:. Learn more about Marketplace Fees and Commissions. Promoting a healthy and diverse marketplace is important to our community. We want to reiterate that our Program Guidelines prohibit the creation of items that are overly similar to existing items. This also includes scenarios such as:.

This could, however, run the risks of creating the same issues above, but at a less drastic scale.

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Thanks to UGC Limited Codes, players can share the cool items they've created with the Roblox community, generate codes for UGCs user-generated content , and flaunt their style and creativity! There are over items that I can purchase, but I can also create awesome outfits and share them through UGC Limited codes. These codes will let you buy accessories, change your clothes, face, hair, and more! As the name suggests, these codes are limited, meaning they will expire sooner or later, so make sure you redeem them as soon as you can! Related: Hack Simulator Codes. If you're having trouble redeeming codes in UGC Limited Codes, make sure that your spelling is correct before pressing the Redeem button. If you're still having issues with redeeming the code, it might be due to the codes being expired. To avoid that issue, you should redeem your codes as soon as possible and not miss out on any cool goodies!

Roblox ugc limiteds

We are developing more ways for creators to innovate and earn as we build towards our vision of a community-driven Marketplace. Adding scarcity to our Marketplace is a key element of creating healthy marketplace dynamics that benefit creators, buyers, and sellers alike. With Limiteds, creators can specify the quantity of their creations giving them control over their scarcity.

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Everyone loses - aside from roblox, who lines their pockets from this of course. This was literally one of the only things announced at RDC that made me roll my eyes a bit. Will there be any new api with marketplaceservice to sell people these hats in game or will it use an existing method? I believe making the holding period after original sale be 14 days instead of 30 will benefit the resale of UGC Limiteds if people wait 30 days, they may forget they can resell their UGC in the first place. This could help keep the supply in the economy healthy and allows users to get more out of their items, as well as drive more resells to a creator by sharing the revenue from resells in a similar fashion to limited reselling. Are there any updates on this? As long as moderation actually does enforce action against people making copies i think this will be a good program. What a tone deaf idea. NOTE: Not all the suggestions are mine. If creators violate these guidelines, their upfront payment is not refunded and we reserve the right to remove the copied item from our Marketplace or remove the creator from the UGC Program. Idea 2: Decrease holding period after original sale from 30 days to 14 days I believe making the holding period after original sale be 14 days instead of 30 will benefit the resale of UGC Limiteds if people wait 30 days, they may forget they can resell their UGC in the first place.

By Jay Peters , a news editor who writes about technology, video games, and virtual worlds. Roblox is now letting creators sell digital items that are only available in limited quantities, according to a post on its developer forums. That means, for example, that a creator can make a small number of digital sweaters for Roblox avatars in an effort to make that sweater feel more valuable.

As a UGC creator myself, this concerns me a little. This could, however, run the risks of creating the same issues above, but at a less drastic scale. If the user wants to create more copies than that, for example, 1, copies, they would only have to pay for the copies after the Here are some possible issues if UGC goes public: 1. Users are given more predictability with non-limited quantities by not having to worry about price influxes and availability. Hyped to pubish this as a Limited! Are there any updates on this? I think everyone can agree on this. Now, surely, this mash-up of UGC Limiteds and Roblox-made Limiteds may cause discrepancies in the trading community, so there is one other idea I have in mind:. Specifically, when creating or selling anything on Roblox, creators will receive a percentage of every transaction they are a part of as follows:. Second of all, the trading community will be destroyed and there will be almost no incentive to buy premium SINCE trading is one of the big benefits it gives and that holding period decreases its value since it limits how much you can trade. As long as moderation actually does enforce action against people making copies i think this will be a good program. We are developing more ways for creators to innovate and earn as we build towards our vision of a community-driven Marketplace. Such an issue should belong to a separate button because of its higher importance. If UGC items could be traded once every 2 weeks, that would make them almost untradable.

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