precon commander

Precon commander

Every year, precon commander, the most exciting products that Wizards releases are the Commander pre-constructed decks or Commander precons. These decks are designed specifically with Commander in mind, so they always make an impact on the precon commander and keep Commander players on their toes.

Matt Bassil. Published: Feb 6, We recommend you always start off with an MTG precon before learning how to build a Commander deck. You can then upgrade your first precon over time and get a feel for the deckbuilding process. There are two reasons for this, and neither are recency bias. The first is that the power level of precon decks has increased in latter years.

Precon commander

Each set has brought something new to the game, and almost every release saw preconstructed decks designed just for our format. We're the only format really getting that much tailored attention now, and it absolutely shows. Not including the secret lairs which are certainly their own beasts , we saw a grand total of 25 new Commander precons. That's quite a lot, and with so many there are definitely a few clear winners. Here, I'll go back through the entire stack of precons and tell you about the best and the worst that the year had to offer, starting from the bottom and working our way up. We start on an impressively low note with what may be the worst precon experience I've ever had. Superfriends strategies can sometimes struggle in Commander overall, and Planeswalker Party throws itself a pity party by not even running the best walker colors omitting both Black and Green, which is just… not good. Messy mana, unneeded ramp, mediocre answers, clumsy threats, and so many more issues compound into something that shouldn't have seen print. The winner for the most forgettable experience in precons goes to Tinker Time. The deck can't quite decide what it wants to be doing and suffers from that divided strategy— I would tinker with almost anything else on this list. As we near the bottom of the list we're moving into play experiences that are not so much "bad," but more what I would quantify as… well, forgettable. Divine Convocation is fine, playing plenty of token synergies and using them to convoke out decent cards, but as a whole there are stronger ways to play token decks and convoke as a strategy generally just doesn't have any legs. You're probably safe to not believe in whatever divinity inspired this list. Aggressive Boros strategies typically fail to impress, and Rebellion Rising is another in a long line of this disappointment. It's good at what it does, which is spitting out tokens and then running right into the red zone, but it does precious little else beyond that.

Referred back to it several times while getting back into the game and making a new deck in the past month or so!

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Every year, the most exciting products that Wizards releases are the Commander pre-constructed decks or Commander precons. These decks are designed specifically with Commander in mind, so they always make an impact on the format and keep Commander players on their toes. Wizards have been releasing these decks almost every year for the past nine years. In recent years, they started releasing commander decks with almost every set release. This gives them an opportunity to develop themes and mechanics that appear in the main set more thoroughly for Commander without filling standard with too many made-for-commander cards. As there are so many precons, I want to talk about each and every Commander deck that Wizards has released in paper. I will start with the most recent ones and make my way back in time.

Precon commander

I love the Commander Precon experience. Getting a ready-to-play, card deck right out of the box feels great, and for the most part they play very well against one another. If you want a "fair" Commander experience, the best possible thing you can do is pick up your favorite precons and jam them against each other.

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Prosper, Tome-Bound. There is a Squad card that draws you more cards, one that is an anthem, one that destroys artifacts and enchantments, and so on. In the last couple of years, the Horrors tribe has gotten a lot of love. But there are a bit more than 98 precon decks, most of them are on Archidekt, but Bruna is also missing from there. With this deck, you can take control of the powerful Rohan army. This deck seems to be pretty decent in paper. Leinore, Autumn Sovereign. Every year, the most exciting products that Wizards releases are the Commander pre-constructed decks or Commander precons. The first time around, there was a heavy focus on four tribes: Dinosaurs, Vampires, Pirates, and Merfolk. Superfriends strategies can sometimes struggle in Commander overall, and Planeswalker Party throws itself a pity party by not even running the best walker colors omitting both Black and Green, which is just… not good. One is the mechanic surveil, which allows you to look at the top card s of your library, then either put them back or in your graveyard. You can also find out what sets are coming out next with our up-to-date MTG release schedule. Anowon, the Ruin Thief.

Each set has brought something new to the game, and almost every release saw preconstructed decks designed just for our format. We're the only format really getting that much tailored attention now, and it absolutely shows.

If you made it this far, I congratulate you. Millicent, Restless Revenant. However, when Adventures in the Forgotten Realms came out, Party was nowhere to be seen. Themed around artifacts and graveyard shenanigans, this deck is full of unique cards that give it a high skill ceiling. Still, if you dream of piling on lots of counters, this'll do it well enough. These future various popular intellectual properties outside Magic. Incubators are stronger than they look on paper, as getting to pick the right time to activate them can do a great deal of work. The first deck focuses on the early stage of the show, and contains the most Doctors. The second one is giving your opponent choices. As there are so many precons, I want to talk about each and every Commander deck that Wizards has released in paper. I really hope you keep updating this list! Let me know in the comments below. It brought us four two-colored decks with various themes. Of course, you can also use the tokens for other things, not just attacking, as this deck has a lot of different synergies.

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