planescape torment walkthrough

Planescape torment walkthrough

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Version: 1. When we debate whether videogames can ever count as art, the game that everyone brings out as exhibit "A" is Black Isle's RPG, Planescape: Torment. And sometimes - very occasionally - everyone is right: Torment is the gaming world's very own Citizen Kane, the work of an auteur rather than a mere author, with writing, characterisation and pacing that make it stand out from its contemporaries and which give it timeless qualities that ensure a place in top 20 lists for as long as people appreciate the medium. As far as I'm aware, Torment is unique in this regard. Beyond that, the developers sought to create an atypical fantasy game in every respect: there is sorcery, to be sure, but no swords actually, there's one, but you can't use it until you make it not-a-sword , no shields and no armour that your character can use.

Planescape torment walkthrough

A genuine effort has been made to provide as many solutions and paths for the game as possible. Solutions are given for all major and side quests. If you notice errors or omissions in the walkthrough, please inform me via a PM on the forums or send me an email at montresor. This solution is based on the original version of the game with Platter's Fixpack installed. This solution may not be reproduced, in whole or in part, without express written permission from Sorcerer's Place and the author. For each act you will find an Overview page with general information on the act and how to complete it, plus separate pages for each area with detailed information for the area. In order to avoid too many spoilers each act will only contain links to the next and previous act, and this page only contains links to the first two acts. The Table of Contents contains links to all acts in the game. There are a lot of small and large quests in the game. I describe each quest under the area where you are given the quest, along with instructions on how to solve it. A few quest solutions contain spoilers; in those cases I will describe the solution at the bottom of the page for the area where you get the quest. Large, numbered maps are provided at the top of the relevant pages, and sometimes throughout the text as well. The walkthrough provides notes in numeric order on most of the pages.

Crumplepunch the smith's place is just to the west of the Traitor's Gate tavern. Planescape torment walkthrough is a number between 1 and 10 and lower is better. To start things rolling, talk to Tainted Barse, the proprietor of the Traitor's Gate tavern.

Conventions Once again, I've chosen to eschew that handy yet game spoiling Table of Contents. OK, so this Guide is loaded with outright spoilers anyway, but I try not to ruin all the fun right up front by providing you with a listing of all the important locations you will visit. If you're looking for references to a particular location, person, weapon, etc. Directions are given assuming that the top of your screen is north, and the longer direction names are abbreviated, like SW for southwest. If more precision is needed, then positions on a clock face are used, like: 10 o'clock.

Version: 1. When we debate whether videogames can ever count as art, the game that everyone brings out as exhibit "A" is Black Isle's RPG, Planescape: Torment. And sometimes - very occasionally - everyone is right: Torment is the gaming world's very own Citizen Kane, the work of an auteur rather than a mere author, with writing, characterisation and pacing that make it stand out from its contemporaries and which give it timeless qualities that ensure a place in top 20 lists for as long as people appreciate the medium. As far as I'm aware, Torment is unique in this regard. Beyond that, the developers sought to create an atypical fantasy game in every respect: there is sorcery, to be sure, but no swords actually, there's one, but you can't use it until you make it not-a-sword , no shields and no armour that your character can use.

Planescape torment walkthrough

Version: 2. Log In Sign Up. What do you need help on?

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From her, you can gain the Special Ability called 'Stories-Bones-Tell' XP , whereby you can speak to all manner of dead and undead, including zombies, ghouls, and even the bones of the dead that are scattered throughout the Catacombs. Please contact me at c. Use Storie-Bones-Tell on the urn, and you converse with Finam's dead father and recall the language of the Uyo, which is also the language of the writing in the Dodecahedron if you don't have Stories-Bones-Tell in your bag of tricks, you'll have to pursue the alternate route of finding Finam's book. You're looking for a Bronze, a Silver, and a Gold Ring. Speak to the ten students in the Brothel - XP and Grace will join your party. In the Warehouse, speak to the floating head there Vault of the Ninth World. Kesai is the next best thing. See Quest 4. It'll set you back upwards of coppers, so The first is AC or Armor Class which is a measure of how easy or difficult it is for an opponent to hit you in combat.

Version: 1. After the opening sequence which wasn't that impressive in , to be honest , you will be taken to the character creation screen.

The thieves that took his necklace are to be found just to the west of the Smoldering Corpse bar in the SE region of the Hive. Only one will be used of these Charms in an empty Quick Item slot of that party member, return to the game world, right-click and select the Charm s. A portal here opens up, allowing you to exit the tomb and rejoin your companions. Then, you get 2 copies of the spell Missile of Patience, for another XP. The next time you talk to it, you'll get Quest You get XP if you manage to off Mantuok with this ingenious 'have-a-piece-of-poisoned-cheese-won't-you' technique! When you're done, report back to Keldor, and he'll give you Quest 3. Therefore, I suspect it's one of those accursed alignment tests To fulfil his request, head back down the passageway, turn left, then head north and kill the 3 vargouilles there. The locked chest down there contains, amongst other things, a Charm of Infinite Recall allows you to identify magical items. Anyway, once you have obtained this Mug by whatever means, take it back to the Galleria, and you can now capture one of the Dark Birds in it. Before you get her attention this time, notice the motion of her hands. This is not looking good She'll ask you to show him the Contract, but not tell him how you got it back. Solve the murder of Avildon the smith - XP and Quest 4.

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