phaser reference

Phaser reference

Games can be compiled to iOS, Android and native apps by using 3rd party tools.

Which renderer to use. AUTO, Phaser. The DOM element that will contain the game canvas, or its id. If undefined, or if the named element doesn't exist, the game canvas is appended to the document body. If null no parent will be used and you are responsible for adding the canvas to the dom. Is Phaser running under a custom non-native web environment? If so, set this to true to skip internal Feature detection.

Phaser reference

This setting will auto-detect if the browser is capable of suppporting WebGL. If it is, it will use the WebGL Renderer. If not, it will fall back to the Canvas Renderer. In Phaser the value -1 means 'forever' in lots of cases, this const allows you to use it instead to help you remember what the value is doing in your code. However, it still absolutely relies on the DOM being present and available. This mode is meant for unit testing, not for running Phaser on the server, which is something you really shouldn't do. If the browser does not support it, there is no fallback to Canvas with this setting, so you should trap it and display a suitable message to the user. Filter Hide inherited members:. Namespace: Phaser. Description: This setting will auto-detect if the browser is capable of suppporting WebGL. Since: 3.

List Phaser.

Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development. Along with the fantastic open source community, Phaser is actively developed and maintained by Phaser Studio Inc. As a result of rapid support, and a developer friendly API, Phaser is currently one of the most starred game frameworks on GitHub. Thousands of developers from indies to multi-national digital agencies, along with universities worldwide use Phaser. Take a look at their incredible games in our showcase video:.

Ninja Physics is not bundled in Phaser by default. These archived docs are for Phaser 2. Loads all external asset types images, audio, json, xml, txt and adds them to the Cache. Automatically invoked by a States preload method. Groups can contain multiple Game Objects and have the ability to search, sort, call, update and filter them. If a Game Object is enabled for input this class controls all input related events, including clicks and drag. A custom Sprite Batch. Can render multiple Sprites significantly faster if they share the same texture.

Phaser reference

Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development. Along with the fantastic open source community, Phaser is actively developed and maintained by Phaser Studio Inc. As a result of rapid support, and a developer friendly API, Phaser is currently one of the most starred game frameworks on GitHub.

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SVGFile Phaser. Please state which version of Phaser you are using! There are both plain and minified compiled versions of Phaser in the dist folder of the repository. If a Game Object is enabled for input this class controls all input related events, including clicks and drag. Quadratic Phaser. This hasn't been implemented yet, so if you run this JavaScript code now you will have an error. Matrix Phaser. InputPlugin Phaser. NoAudioSoundManager Phaser. PluginFile Phaser.

Quicklink to phaser. Phaser should be able to solve most structures with the Automated Molecular Replacement mode, and this is the first mode that you should try. Give Phaser your data How to Define Data and your models How to Define Models , tell Phaser what to search for, and a list of possible spacegroups in the same point group.

StaticGroup Phaser. BodyBounds Phaser. WebGLShader Phaser. A WebGL Pipeline configuration object. Circular Phaser. BitmapMaskPipeline Phaser. A Static class used to parse externally loaded map data. An Arcade Physics based Particle Emitter. Games can be compiled to iOS, Android and native apps by using 3rd party tools. Input The Input Device functions. The plain version is for use during development, and the minified version is for production use.

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