overpressure war thunder

Overpressure war thunder

Is the overpressure mechanic bugged? Ive shot tanks with this mm round and it will do absolutely nothing.

I am making this post only as a result of frustration and anger toward the mechanic of overpressure in the game. I believe the Hit alghoritm of the shells and ballistics are very realistic, except when autocannons are involved. Autocannons gets it messed up and put me in situations like this for the th time and not only in the AMX. When shooting a lightly armored vechicle with APFSDS or even with conventional shells, the chances are that the projectile will pass straight through it without damaging any component. Now tell me, if a projectile would pass through a steel plate, at hypersonic speed, plate of which I stand behind, and the projectile near misses me, what are the effects of the impact? Would I still be fine? Talking about only the shrapnel, not taking in account the pressure and toxic gases and temperatures of the dismemberment of the projectile.

Overpressure war thunder

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. War Thunder Store Page. Global Achievements. So i can actually use open topped tanks Showing 1 - 13 of 13 comments. Last edited by CH13F ; 20 Apr, am. Originally posted by CH13F :. Have you ever considered playing a SPAA or perhaps a plane designed to shooting down other planes?

If we introduce such a system, this will mean that the first rounds will be loaded much more quickly than the current reload time, and later rounds will take much longer.

Along with the introduction of Update "Ixwa Strike" 2. This specific damage would be excess pressure damage at the front of a shell's shock wave, and it would come to be referred to as "Overpressure". After "extensive research" in-game, where I've experienced and learned v arious aspects of Overpressure. Those will be informed about here. In this guide, it was stated that only cannons with a calibre of mm or above are able to produce this lethal overpressure damage. This means that the well-known German 88m cannon was unable to produce lethal overpressure, and this has shown to be true - for the most part.

We have finalized and improved the system for simulating explosions and high-explosive impact for shells in armoured vehicles in the game. The reliable and accurate simulation of high-explosive ammunition damage is one of the most difficult mechanics when creating a realistic damage model. On the one hand, the impact of high-explosive ammunition is a complex process consisting of several components - the impact of a shock wave, blasting action, fragmentation flow. On the other hand, it is necessary to simulate these components in real time, with an insignificant load on computing power, because at the same time dozens of explosions of different power from 20mm shells to 5 ton bombs can be created in the game. In general, the current system for modeling explosions in War Thunder meets these requirements, however, for greater realism, we decided to modify and improve it.

Overpressure war thunder

The game's engine simulates every bullet that is fired for over 2 km before they are deleted, with exceptions for bigger shells such as those fired by the 50 mm BK 5 or 57 mm Molins cannons. The different shells also have different effects on module damage. More of these shell effects can be read in the Ammunition section. Every aircraft has its skin airfoil and material modeled, too.

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Last edited by CH13F ; 20 Apr, am. It seems that there is one 88mm cannon in War Thunder that does in fact produce overpressure damage. We really love the variety of the military technology from various countries, and we always try to tune its behavior to get it as close to the real-life version as possible. Now tell me, if a projectile would pass through a steel plate, at hypersonic speed, plate of which I stand behind, and the projectile near misses me, what are the effects of the impact? Its really crazy because on test range the round seems to kill all the vehicles in it in 1 shot. Anything with speed and little armour does relatively badly at arcade. For example, the Patton houses just a small part of its ammunition right next to the gunner — the rest is in stowage areas located in a floor-level section, which take a lot longer to access. For example, the Hurricane's machine guns have a rate of fire of 1, shots per minute, which means that when you pull the trigger on the Hurricane Mk II, which has 12 machine guns, this aircraft alone fires bullets per second into the air, each of them has their flight and trajectory individually calculated by the server! So this is just bad development? Aircraft and tank weapons work on similar principles, so for the sake of this example, we'll just take one — the mm DT cannon, which was installed on the tanks like the IS-2, IS-3 and the IS-4M.

Along with the introduction of Update "Ixwa Strike" 2. This specific damage would be excess pressure damage at the front of a shell's shock wave, and it would come to be referred to as "Overpressure". After "extensive research" in-game, where I've experienced and learned v arious aspects of Overpressure.

The server then sends the results of these calculations to each player in the session to synchronize the data, which is also calculated on the players' own systems. For example, the TB-3 is constructed mainly with 3 mm of corrugated steel. Would I still be fine? Im pretty sure anything hit by a mm round would be absolutely thrashed, but in WT its a mere scratch. Tracks all there. However, it's worth remembering than any multiplayer game will be better if you have a good internet connection! Is this just bad game development and I shouldnt play these things or is there something Im missing. Ive shot tanks with this mm round and it will do absolutely nothing. Those will be informed about here. Rate of fire is displayed in terms of shots per second, and our weapon has a value of 0. In blunt-nosed shells, the final angle which were used for calculation of the armour thickness was reduced, and in sharp-nosed shells - slightly increased, i.

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