Outer wilds endings

This article contains spoilers!

Head to Ash Twin. It takes about seven minutes for the towers to open up, so feel free to take one last joy ride around the solar system. Stand under the bridge between the towers, and wait for the Ember Twin to pass overhead. Head to the far end of the Ash Twin Project. Move the large, center ball-switch to the top to unlock the warp core. Throw the artificial gravity switch off to the side to turn it off.

Outer wilds endings

Mobius Digital's The Outer Wilds is a action-adventure game published by Annapurna Interactive that fell under many people's radar at release. Players wake up around a campfire, prepare their ship for space exploration and take off into the "outer wilds" to discover all the universe has to offer. One key gameplay mechanics is that, when players die, time loops. The events leading up to death are recorded, and the player starts again at the campfire on the home planet, testing players' patience. Most revolve around the Ash Twin Project and its Advanced Warp Core, since the warp core is revealed to be the reason for the time loop. There's also a post-credit scene that changes slightly depending on certain player achievements in the game. Here's how to unlock each The Outer Wilds ending. Players can get this ending in two ways, both of which involve the Ember Twin planet. Go to the dead body underneath the bridge when the Sun is down and wait for the black funnel to cross over the bridge. Once it does, run to the teleporter in the adjacent room, and it will take you to the Ash Twin Project. Lob a scout through the black hole, trigger a new loop and watch as the fabric of spacetime unravels. Once at the lab, insert a white and black warp core into the slots to open a panel that reveals a white and black hole on the other side. Send a scout through the black hole, and it will exit through the white hole. Send a second scout through the black hole, but remove one of the warp cores before it exits.

Current Wiki. From there, players will witness outer wilds endings birth of a new universe. If the black hole is jumped through, the loop starts over as it did the first time, but with new dialogue from Self this being a new Self, the Protagonist from the last loop.

While all three endings require slightly different steps they all build upon the same foundation as many of the main game's endings. Because of this, the first step in achieving the endings is obtaining an " Advanced Warp Core ". After obtaining your Advanced Warp Core return to this page to learn how to achieve each of the three new endings. After landing aboard the mysterious vessel and entering one of its many areas you can do just about anything you want as you wait for the sun to explode. Just make sure that when it does explode that you're in The Stranger and holding the Warp Core.

It has been almost a month since the release of Outer Wilds , and it has been a wild ride from beginning to end, to end, to end. Well, there is no end, is there? Twenty-two minutes of solar system exploration, and then everything goes out in a burst of solar glory before we dash off again, forever stuck in this wonderful loop of time. Or a horrid nightmare of unending pointlessness. I suppose it depends on your perspective. From early on, we know that our objective is to discover what happened to the Nomai, and the mystery of why we are stuck in this infinite time loop. Strictly speaking, if one picks up the game for the first time, and then does only the steps listed at the end of Part III of this guide, they would finish the game.

Outer wilds endings

This article contains spoilers! Outer Wilds and Echoes of the Eye should be played with minimal spoilers, knowing too much will hinder the experience! Please play the game before reading any of this! Or don't, I'm not your dad. There are several different endings to Outer Wilds. Some of them can only be accomplished by exploring and learning as much as possible about the history of the Solar System, and others are cleverly hidden and must be discovered. The Eye of the Universe ending is the intended ending of the game and is achieved by removing the Advanced Warp Core from the Ash Twin Project and transporting it to the Vessel. After inserting the Advanced Warp Core in the housing unit, a console will rise from the floor where the player must input the coordinates retrieved from the Probe Tracking Module. After successfully entering the coordinates and sliding the light orb up, the Vessel will warp to the Eye of the Universe.

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The Stranger Ending is achieved by removing the Advanced Warp Core from the Ash Twin Project, flying to the Stranger, and waiting for the sun to explode once the Stranger moves out of its blast radius. The explosion will race towards the player before engulfing them in a blinding light. Pull out your signalscope again. Most revolve around the Ash Twin Project and its Advanced Warp Core, since the warp core is revealed to be the reason for the time loop. Grid View. Mobius Digital's The Outer Wilds is a action-adventure game published by Annapurna Interactive that fell under many people's radar at release. You can also unlock this ending after the time loop has begun by removing the Advanced Warp Core from the Ash Twin Project and then dying. Some of them can only be accomplished by exploring and learning as much as possible about the history of the Solar System, and others are cleverly hidden and must be discovered. After getting over the initial shock of the situation, Self wonders what will happen if their past self the Protagonist does not jump through the black hole and close the causal loop that has been created. If the player dies before linking with the Nomai statue, the game effectively restarts.

While all three endings require slightly different steps they all build upon the same foundation as many of the main game's endings. Because of this, the first step in achieving the endings is obtaining an " Advanced Warp Core ".

Explore Wikis Community Central. If the black hole is not jumped through and the Protagonist dies or ends the loop by any means , then Self cannot exist, because they are in the Ash Twin Project due to the Protagonist jumping in the black hole. After freeing them they will leave their Vision Torch in the ground. This Outer Wilds ending is similar to the Isolation ending of the base game except slightly less bleak since the player character essentially has a whole new realm to explore until the end of their days. To avoid this ending, the player needs to jump into the vortex in the South pole of the Eye and arrive at the museum, initiating the true ending. If playing with the DLC, this includes the Prisoner. To be confirmed but contrary to the Self Ending, you cannot find the Scout duplicate in the Ash Twin Project even though it's detected by the Scout Launcher. Insert the warp core to power up the Vessel. After all of them have played for a short time the music will stop, the campfire will extinguish, and the ball will stop growing. Talk to all of the characters if this is your first time completing the Outer Wilds. Now that you have an artifact, take it to any of the " Ritual Rooms " or the " Reservoir ". Therefore, Self cannot actually exist if the player does not jump through the black hole. Make your pilgrimage to the Quantum Moon. These statues record the data that is sent to the past during a time loop, so if players are disconnected, they cannot be sent back in time.

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