Oblivion spell effects

Destruction deals in damage, either physical, magical or elemental.

Like your inventory screen, your spell screen is divided into categories. On all screens the first column the one with the icons tells you which school a particular spell belongs to and usually can identify a spell effect within that school. For example, a Frost-based Destruction spell will have a little snowflake inside the icon. The middle column is the name of the spell and the right column tells you how many magicka points it will require to cast the spell. That number appears to decrease as the skill level in the appropriate school increases. The jury is still out with the final word on that issue, but that's the way it's looking at the moment. If you put your cursor on top of the spell, you'll get a pop-out on the right side that will tell you the magnitude, duration, range and school of the spell.

Oblivion spell effects

This page provides an overview of all the magical effects available in Oblivion. In most cases, these effects are used in a number of different ways - for example, to make spells, potions or poisons, or enchanted items. Certain magical effects may have limitations to their use; others may not be available to the player at all. More information concerning these and other details of magical effects can be found on the individual effect pages. The tables below list all magical effects available in Oblivion, sorted by magical school. The columns indicate:. Rally is not. Internally, each of these spells has a magnitude in points, used for example to determine the magicka cost of a spell. The equation used to convert from magnitude in points to the level of NPC or creature affected is fairly straightforward:. The level is always rounded down. So, magnitude 3 yields level 0, magnitudes yield level 1, magnitude yields level 25, etc.

Fortify increases statistics past their usual values, but only for a limited period of time. How do I open the frozen container in the Shivering Isles? What is the max level possible?

Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. How do i get these effects for the creating spell and enchanting?

The Base Cost values in this table can be used to determine the base cost of spells in the game, using the equation provided on the Spell Making page. Note, however, that a few built-in spells have arbitrary base costs that are not derived in this manner. The Barter Factor is the increase a Constant Effect enchantment gives to an object's value per magnitude of the effect. So a Fortify Blunt 10pts enchantment will increase the cost of the item by Effects without a magnitude, such as Night Eye , Water Breathing , and Water Walking , use a fixed magnitude of 5 for the calculation. Several other pages also provide information on the spells in Oblivion :. Several of these effects are described in more detail on the individual effect pages; see links provided below. Jump to: navigation , search. Category : Oblivion-Magic.

Oblivion spell effects

Oblivion allows you to make some absolutely fantastic custom spells, many of which are far better than any other piece of crappy magic that the game comes with. However, making the right spells is not always as easy as it seems. I have made my fair share of mistakes while trying to create the perfect spell, but I did manage to come across a massive list of useful combinations that have served me quite well in recent years.

Korg x5

Drain Attribute. Absorb Skill. Cure Poison. The opposite of Open : locks a door, container, or other lockable item. If your skill level is high enough to cast the spell, you'll get a message that says something to the effect of "School: Restoration" or whatever school is appropriate. How do i get these effects for the creating spell and enchanting? Increase the value of target's Fatigue. PadreV 14 years ago 4 Your welcome : Educatio est omnium efficacissima forma rebellionis. Absorb transfers points of a statistic from the target to the spellcaster. Elder Scrolls Online. Certain magical effects may have limitations to their use; others may not be available to the player at all. Note, however, that a few built-in spells have arbitrary base costs that are not derived in this manner. Can i use a scroll to learn the effect of creating a spell?

There are no Drain Attribute spells available for purchase.

Absorb Health. Drain Fatigue. Restore Magicka. Any creature's or character's total effective resistance is the sum of all active Resist and Weakness effects:. The maximum possible level of these spells, even at the Altar of Spellmaking , is For example, a Frost-based Destruction spell will have a little snowflake inside the icon. This way, you can cast it much more frequently, you are less likely to 'overkill' a target and it allows you to split the damage among several enemies should the situation allow. Opens a locked container or door. You must find a merchant who sells spells. Cure Poison. For effects which manipulate skills or attributes, the skill or attribute in question alone doesn't differentiate the effect. For example, the Minor Wound spell will do 5 points of damage every second for 10 seconds, for a total of 50 points of damage. Wayshrines provide similar healing, although not quite as comprehensive. For example, 10pts Fire Damage for 6 seconds is cheaper than 60 pts Fire Damage for 1 second. Used by Spriggans, available to the player with the Spell Tomes official plug-in.

3 thoughts on “Oblivion spell effects

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