Metroid prime remastered digital foundry

The recent release of Metroid Prime Remastered on Nintendo Switch is a surprise to be sure, but a welcome one. The quality of the remastering work could well be described as a remake owing to the night and day differences and improvement delivered by the new version of the game, seemingly based on an enhanced version of Retro Studios' internal engine.

The tech-focussed team over at Digital Foundry have been examine the recently released Metroid Prime Remastered for the Nintendo Switch and have come away suitably impressed by the work of Retro Studios and the other developers who have worked alongside them on the game. Metroid Prime Remastered thankfully runs at a solid 60fps in both docked and handheld mode with barely any dips. The new models boast higher polygonal complexity and refined textures; every asset appears to have been completely remade to suit the capabilities of the Switch hardware, with loads of incidental detail added. The new release shines in portable play, particularly on the OLED Switch model, where the darker hues of the revamped lighting really pop. The mildly sub-native presentation is scarcely an issue — Remastered just looks awesome on a seven-inch screen. Metroid Prime is a beautiful Switch game that makes clever use of the hardware to deliver a visually sophisticated experience while still hitting a rock-solid 60fps frame-rate target.

Metroid prime remastered digital foundry

Are you still recovering from Metroid Prime Remastered 's surprise announcement and release? Well, how about some more detailed analysis on Retro Studios and Iron Galaxy's stellar rerelease from the team over at Digital Foundry? Comparing the new Switch release to both the GameCube and Wii titles, Digital Foundry has given the game a pretty glowing overview, while also pointing out a few minor quibbles. And we really do mean minor. The game runs at a consistent 60fps according to Digital Foundry's tests in both handheld and docked, no matter how chaotic the screen gets, while resolution is at p on the big screen and p on a Switch screen. But it looks stunning on an OLED, all thanks to the game's improved lighting. A lot of focus is given to the lighting in the video, and understandably. New light sources have been added, and multiple natural features have been given luminescent properties to really enhance each of Tallon IV's environments. Digital Foundry believes that the game's brand new lighting throughout is defines this remaster, and we have to agree. The original game is definitely one of the GameCube's best-looking titles, but it's actually amazing how good the Switch remaster looks. The new models for the Remastered have had the textures remade and tons of details have been added. Plus, every object is pretty much where you remember it being, right down to the pixel. The only reason you can really tell it's a remaster is because of the animations — plus, many of the cutscenes are essentially one-to-one recreations.

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The original Metroid Prime is one of the most beloved games of all time, adapting the classic 2D Metroid formula into a full 3D open-ended world on GameCube. The game pushed visual boundaries, with dense, moody environments and a solid 60fps frame-rate target. More than 20 years on, the Switch remaster is here: a complete visual remake of the source material, retaining the same gameplay but with radically overhauled graphics and modern controls. Metro Prime Remastered ought to be the best way to experience this legendary title in the modern era, but how does it compare to the GameCube and Wii versions, what's the story with performance - and is anything left out? On the surface, Metroid Prime: Remastered seems like a pretty straightforward remake, with Retro Studios and co-developer Iron Galaxy seemingly taking the original Metroid Prime code and running it within a newer version of Retro's in-house game engine. Where Remastered distinguishes itself with the sheer quality of the visuals on display - faithful to the original but with massively expanded fidelity and rendering complexity to a level that we rarely see from Switch games. The Remaster is defined by its new lighting which pushes way beyond what was possible with sixth-gen console hardware, with a sophisticated baked lighting solution with beautiful light propagation, including bounce lighting, subtle shadowing and plenty of fog.

The original Metroid Prime is one of the most beloved games of all time, adapting the classic 2D Metroid formula into a full 3D open-ended world on GameCube. The game pushed visual boundaries, with dense, moody environments and a solid 60fps frame-rate target. More than 20 years on, the Switch remaster is here: a complete visual remake of the source material, retaining the same gameplay but with radically overhauled graphics and modern controls. Metro Prime Remastered ought to be the best way to experience this legendary title in the modern era, but how does it compare to the GameCube and Wii versions, what's the story with performance - and is anything left out? On the surface, Metroid Prime: Remastered seems like a pretty straightforward remake, with Retro Studios and co-developer Iron Galaxy seemingly taking the original Metroid Prime code and running it within a newer version of Retro's in-house game engine. Where Remastered distinguishes itself with the sheer quality of the visuals on display - faithful to the original but with massively expanded fidelity and rendering complexity to a level that we rarely see from Switch games. The Remaster is defined by its new lighting which pushes way beyond what was possible with sixth-gen console hardware, with a sophisticated baked lighting solution with beautiful light propagation, including bounce lighting, subtle shadowing and plenty of fog. This makes areas more lifelike; they look and feel integrated in a way that we don't see from many Switch games. The lighting upgrade is completed by the addition of new light sources, while existing objects gain emissive properties.

Metroid prime remastered digital foundry

The recent release of Metroid Prime Remastered on Nintendo Switch is a surprise to be sure, but a welcome one. The quality of the remastering work could well be described as a remake owing to the night and day differences and improvement delivered by the new version of the game, seemingly based on an enhanced version of Retro Studios' internal engine. Either way, this is an essential buy for Switch users.

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Do you agree with their analysis on Metroid Prime Remastered? Where Remastered distinguishes itself with the sheer quality of the visuals on display - faithful to the original but with massively expanded fidelity and rendering complexity to a level that we rarely see from Switch games. You should upgrade or use an alternative browser. MarkuGarku Member. I think the reason why Gyro feels a bit unwieldly is because it is different than a mouse pointer, wii pointer, or DS stylus. Neoxon said:. But his tweet sounded very demanding, as if he still worked there. However, it can definitely get in the way of combat situations with the dual stick controls setup. You must log in or register to reply here. The game looks and feels better than it's stats p and p. All the major bits of geometry from the original game are represented in the new game, so area designs feel faithful even with the new artwork. Metroid Prime is a beautiful Switch game that makes clever use of the hardware to deliver a visually sophisticated experience while still hitting a rock-solid 60fps frame-rate target.

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I bought it the day after it was announced. Oct 27, 1, Vexx Every Metroid game has the same save system. I get that people who mainly stuck with a GC back then were probably more impressed with it, and I don't fault them for it. She enjoys nothing more than overthinking battle strategies, characters, and stories. The dynamic lighting from shots, again, unnatural. The main thing of note for me was the camera not dipping when jumping when using modern controls. See all Metroid games. Metroid Prime: Remastered might even be a cut above that effort, owing largely to the sophistication of its lighting. I don't agree with that at all..

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