metroid fusion sector 2

Metroid fusion sector 2

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It's been a while since your last heart-to-heart with the computer, and apparently the trusty machine has been doing its homework while you were off exterminating the X in Sector 1. The latest Navigation Room report is full of important tidbits, such as the identity of the elevator saboteur: the aptly named SA-X, an X clone of Samus herself at full power. The SA-X has helped spread the parasites throughout the station, and Sector 2 is next on the list of places for you to inspect. But be careful -- you're no match for the SA-X at this point in the game, and it won't take much for it to flatten your life-signs with its lethal ice beam. Instead of fighting the SA-X, your computer advises an alternate solution: find the bomb upgrade by first unlocking the Level 1 security hatches. The Security Room isn't labeled on your map, so we'll have to find this one the good old-fashioned way. Begin by saving and refilling your energy and weapons on the way into the sector.

Metroid fusion sector 2

Sector 2 TRO has a humid climate and a jungle environment, housing various creatures. It is also the largest sector on the BSL station. Sector 2 is the first sector where Samus encounters a SA-X. It is also where Samus fights Zazabi and Nettori. Samus's first mission in Sector 2 is to unlock the Level 1 security doors. When she has done this, she is able to download Bomb data and eventually fights Zazabi. It is during this visit that Samus first encounters an SA-X. Samus later visits Sector 2 to search for the source of the vegetation choking the Reactor Silo 's components. Upon entering the Sector, she encounters an SA-X once again, and is forced to evade it. She eventually finds Nettori , a strange plant-like creature and the source of the overtaking vegetation.

Search thread titles. Samus hiding from an SA-X in the sector, in her first encounter with one.

Great Metroid Area Ranking. Metroid: Samus Returns. Metroid Prime 3: Corruption. Metroid Prime 2: Echoes. Metroid II: Return of Samus. Summer of Metroid Madness.

It's been a while since your last heart-to-heart with the computer, and apparently the trusty machine has been doing its homework while you were off exterminating the X in Sector 1. The latest Navigation Room report is full of important tidbits, such as the identity of the elevator saboteur: the aptly named SA-X, an X clone of Samus herself at full power. The SA-X has helped spread the parasites throughout the station, and Sector 2 is next on the list of places for you to inspect. But be careful -- you're no match for the SA-X at this point in the game, and it won't take much for it to flatten your life-signs with its lethal ice beam. Instead of fighting the SA-X, your computer advises an alternate solution: find the bomb upgrade by first unlocking the Level 1 security hatches. The Security Room isn't labeled on your map, so we'll have to find this one the good old-fashioned way. Begin by saving and refilling your energy and weapons on the way into the sector. The first passageway you'll notice is the one directly below your starting point and heading to the left, but you'll soon realize that this is an early dead-end, as Samus won't be able to jump past the tall, wormlike creatures within.

Metroid fusion sector 2

Your trusty computer has determined the source of the power failure to be the vegetation entangling the Central Reactor Core. Thus, your mission is now to seek out its roots and destroy them to fully restore power to the station. Begin by exiting the Navigation Room to the left, pass through the shutter, and continue left into the Central Reactor Core. Once inside, don't forget to grab a quick save via the Save Station in the lower right corner of the room. Now that Samus has the Space Jump ability, she can reach a small crack in the middle of the left wall in this reactor room by first shooting out the decayed roots, and then clinging to the ledge and squeezing through to the left.

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While Samus has little in the means of cover, the room is wide enough that she has plenty of room to evade the creature's attacks. Use your new Hi-Jump to jump over the creature here to get to the tank. Hacks and Fan Games - Now Playing. Otherwise, go ahead and explore them both as far as you can, if for no other reason than to know what to expect in the future. With the Hi-Jump Samus can jump to a ledge in the left wall and grab onto it, then climb up and back over to the entrance. Fortunately, there is a hidden pillar just to the left of that element, and it can be revealed by placing a Bomb on top of it. In the next room, drop a Super Bomb to quickly clear the path, and then continue left. Thankfully, this boss creature is not nearly as fearsome as it looks. Category Index Parental Information. P Sector 1 SRX. This hallway ends with a useless hatch, so shoot out the Fake Blocks on the left of the ceiling and jump up through the gap to reach the hatch guardian above. Summer of Metroid Madness. The first one is in the big green room you explored from the entrance of Sector 2. Sector 2 TRO.

Great Metroid Area Ranking. Metroid: Samus Returns. Metroid Prime 3: Corruption.

Metroid Prime: Federation Force. Instead, bomb the floor next to this hatch to reveal the new passage of choice. Metroid Prime Hunters. Super Smash Bros. It is also where Samus fights Zazabi and Nettori. This shooting will create a hole that fans can fall through, giving them access to a door blocked by a Gadora. Thread title: I am in the TRO catacombs and i am trying to get thru to a living eyeball gate, but i cant get to it. The trick is to always make sure that the SA-X is frozen. P Sector 1 SRX. You drop in from the ceiling in that room. Repeat this process for a couple of minutes, and the Core-X will be exposed, allowing you to break its shell via missiles and collect your new abilities: Hi-Jump and Jumpball.

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