Melonds

Its first commit on GitHub was on May 15, Though it is not as mature as Melonds in some areas, it is a relatively simple emulator to use and has potential, melonds.

The goal is to do things right and fast, akin to blargSNES but hopefully better. But also to, you know, have a fun challenge :. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly. Or maybe they are. I don't know. As for the rest, the interface should be pretty straightforward.

Melonds

There's still a whole pile of issues to fix, but it's looking promising so far. This is not only part of the ongoing refactor, but would also pave the way for separate windows, a feature that has long been requested. I'm having a bit of a question there: if we got multiple windows, which one should have the OSD? The main window? The currently active one? All of them? Other than that, sorry for the lack of updates lately. January has been rough for me, but things are getting better. I've also been caught in a fun side project that involves reverse-engineering and emulating, heh ancient FPGAs. Maybe I could have a sort of personal blog for non-melonDS projects of that kind, or just personal stuff in general. The goal is still the same: to adapt melonDS for supporting multiple instances within one process. The frontend is proving to be tricky, because it was largely built without many regards for code quality. Originally, the frontend was just quickly built around the program entry point in main.

Skip to content. As of today: LAN gameplay between the two computers I have at hand over here, melonds.

Performance is solid on 64 bit devices with thread rendering and JIT enabled, and should run at full speed on flagship devices. Performance on older devices, specially 32 bit devices, is very poor due to the lack of JIT support. It's possible to launch melonDS from third part frontends. Then, you can configure your third-party frontend with the following configuration:. To have access to the latest changes, you can install nightly builds that you can find here. Be aware that these builds can contain more bugs than usual and you may need to clear your app data to get it to work properly. If you want to create a release build, you will need to modify your local.

The currently Nightly Build. Whenever new changes are pushed, you can find the latest build here. You can keep this installation alongside your main one. If you rely on save-states to keep your progress, be aware that you may lose it! If you rely on save-states to keep your progress, be aware that you will lose it! This minor release focuses on addressing the ROM load problem multiple users have been reported and does not contain significant changes. If you are going to update, keep this in mind and take note of any individual ROM configuration you may have so that you don't lose them. Skip to content. You signed in with another tab or window.

Melonds

Publisher: StapleButter. Antivirus check: passed. Report a Problem. Made with in Cyprus and Greece. Download melonDS. The emulator is capable of running commercial and homebrew Nintendo DS ROMs, allowing users to play their favorite games on their computer. It also supports a wide range of features, making it a great emulator for those looking to emulate the Nintendo DS. MelonDS offers improved emulation accuracy and performance over other DS emulators.

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The issue is that it requires a low enough latency to work well. Arisotura Repository contributors. While I doubt anybody out there is going to use melonDS as their alarm clock, emulating it would be a nice touch. Perhaps not very useful, but a nice touch regardless. View all files. The basic idea is that games send multiplayer data at a generally steady rate and the timings are predictable. Performance on older devices, specially 32 bit devices, is very poor due to the lack of JIT support. So the basic, "let's just return the system time" RTC won't do here. The DS firmware also has an alarm clock feature. It may even possible to build something robust around enet. Its first commit on GitHub was on May 15, Report repository.

The goal is to do things right and fast, akin to blargSNES but hopefully better. But also to, you know, have a fun challenge :.

Releases 22 0. The frontend code is now going to need adequate refactoring too. RTC and ambitious plans Oct 26th , by Arisotura. I will need a while to adjust to the new changes that have been done to the melonDS core. You signed in with another tab or window. It wouldn't be difficult to spawn multiple emu threads, one per emulated DS. This was also the occasion to rework the RTC emulation itself, because it was quite lacking. Then you would launch your game and connect to other players like you would on an actual DS. But atleast, the biggest part of the work is done. Official Builds Also available on Github. I stopped taking ritalin and things quickly got a lot better. Other than that, it is a bit of a miracle that melonDS has been going for so long, and that after so long we're still around and coming up with ambitious plans.

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