Malilib

It was started in mid for ise in malilib LiteLoader versions of masa's client-side MC mods Item Scroller, malilib, Litematica, MiniHUD, and Tweakerooto remove code duplication and to improve the interoperability of the mods. Most notably malilib contains a configuration options system, malilib, the associated configuration screens, a very configurable multi-key capable keybind system, and lots of various utility classes and malilib, such as various inventory utils, rendering utils etc.

MaLiLib includes all of the mod configuration settings, key bindings, GUI code, and other utility features. All the things that are required in a Minecraft Mod. MaLiLib can be found in the library mods category. This is a fantastic option if you utilize these mods since it makes everything quite simple to manage. The mod includes certain common code that had previously been replicated in most of the mods, such as key binds that are capable of being controlled with multiple keys, setup GUIs, and other features.

Malilib

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You switched accounts on another tab or window. Malilib Car Mod. You signed out in another tab or window, malilib.

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For now, this project is an "unofficial" and unsupported Forge port of the Fabric version of the malilib mod. Use it if it works for you, but there will not be any bug fixes or new features added to these Forge versions before I get the "official" Forge ports done at some point. As to when that might happen I still can't say, see below There is still a TON of work left in the main development code before things are ready to be "properly" ported forward to the later MC versions. Once all of that is maybe ready a some point, then the ports to the later MC versions will happen first to the Fabric branches, and the Forge ports will then be made from the corresponding Fabric versions. So basically there is a vast amount of work left before the Forge ports can happen. And on top of that IRL work stuff now takes a lot of my time and energy, slowing down progress on the mods even further So I have zero idea of any kind of timeline at this point.

Malilib

MaLiLib 1. It contains some common code previously duplicated in most of the mods, such as multi-key capable keybinds, configuration GUIs, etc. Fabric version: Download from Server 1 — Download from Server 2.

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MaLiLib Mod 1. This allows them to also be executed via other means, like the newly added "Action prompt" screen or the "Action execution screen" which might be better described as a customizable "Command deck" screen. You switched accounts on another tab or window. The "old code" was quite frankly annoyingly hard coded and annoyingly structured in many ways. So for other mod developers this basically means that I would not recommend putting lots of effort to supporting the quirks of the "old code" malilib. So even though the development up to 1. Last commit date. The "new code" version also partially rewrites the hotkey system such that the code that runs from hotkey presses are moved to a separate "Actions" system. MaLiLib can be found in the library mods category. For example the Ornithe 1. View all files. There aren't many major things missing or major changes planned, but I'm still not ready to call the code "API stable" by any means, as there are still various things I'd like to clean up before the proper "stable release". MaLiLib includes all of the mod configuration settings, key bindings, GUI code, and other utility features.

It was started in mid for ise in the LiteLoader versions of masa's client-side MC mods Item Scroller, Litematica, MiniHUD, and Tweakeroo , to remove code duplication and to improve the interoperability of the mods. Most notably malilib contains a configuration options system, the associated configuration screens, a very configurable multi-key capable keybind system, and lots of various utility classes and methods, such as various inventory utils, rendering utils etc. In this rewrite basically all of the mod code has gone through various rewrites and cleanup, and also later on the mod package structure was changed from fi.

Well, it means that at some point large code changes are coming, once the main development branch starts getting ported to the other MC versions. For example it was not possible to add new config option types without extending and overriding lots of the config screen stuff. View all files. Make sure you have Forge Mod installed Search and download any mod you like on our website. Require Fabric Mod Note: All must use the same version. This allows them to also be executed via other means, like the newly added "Action prompt" screen or the "Action execution screen" which might be better described as a customizable "Command deck" screen. So as of late , all of the 1. The minimum required Java version to run the game are the following: MC 1. Contributors 6. There may also be ports to other minor versions on request if some of those are still being used a lot for whatever reason. Additionally, to make it easier to port code between MC versions, I'm actually only using Java 8 features even in the branches for newer MC versions, at least for now. Also there is now support for the server to request configs to be locked to a given value, or disabling running certain Actions. The "new code" is coming to the latest MC versions "somewhat soon" tm. We use cookies to ensure that we give you the best experience on our website. Skip to content.

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