links awakening level 6

Links awakening level 6

This page, Face Shrine Dungeon Walkthroughincludes tips, instructions, and strategy on how to complete the Face Shrine.

The Legend of Zelda: Tears of the Kingdom is out now! Use this guide to learn how to reach this dungeon, solve the dungeon's puzzles, and defeat the bosses to complete this dungeon. List of Contents. Now that you have obtained the Hookshot, it is possible to do the entire Trading Sequence Quest. While it is optional, completing this quest will give you the Boomerang , which unlike other games in the series is a very powerful offensive weapon.

Links awakening level 6

Now that we have the hook shot, we can finally finish up the Trading Sequence. Swim to the right a screen and then climb the steps. Walk up two screens, right a screen, and down four screens. Walk to the left a screen and then use the hook shot on the rock on the left side to get across the gap. Continue up a screen and left a screen to find the Mermaid Statue. Walk up to it and press A to place the scale we got from the mermaid on the statue, causing it to move to the side, revealing a staircase. Inside this cave there are a few enemies but they are currently invisible. Just quickly walk up a screen and grab the Magnifying Glass that is waiting for you. The Magnifying Glass will allow you to see previously invisible enemies and people, along with small text in certain books. Go back down a screen to find all the enemies that were invisible before. Walk up the steps to exit the cave. Our next step is in Animal Village where there are now a few goodies we can take care of. Walk right a screen, down a screen, right two, up three, and right a screen to reach the village.

Grab your usual reward for beating a boss, a Heart Container. If you would like to see how to obtain all of them, see the link below. Lift the pot in this room to hit a switch and go into the next room, links awakening level 6.

Swim to the right and then climb the steps. Make your way as if you are heading towards Animal Village, but instead of entering the town, continue southward. Continue all the way to the south end of the map and then head west. Use the hookshot on the rock on the left side to get across the gap. Continue up and left to find the Mermaid Statue. Walk up to it and press A to place the scale we got from the mermaid on the statue, causing it to move to the side, revealing a staircase. Inside this cave there are a few enemies but they are currently invisible.

Swim to the right and then climb the steps. Make your way as if you are heading towards Animal Village, but instead of entering the town, continue southward. Continue all the way to the south end of the map and then head west. Use the hookshot on the rock on the left side to get across the gap. Continue up and left to find the Mermaid Statue. Walk up to it and press A to place the scale we got from the mermaid on the statue, causing it to move to the side, revealing a staircase. Inside this cave there are a few enemies but they are currently invisible. Just quickly walk up a screen and grab the Magnifying Glass that is waiting for you. The Magnifying Glass will allow you to see previously invisible enemies and people, along with small text in certain books.

Links awakening level 6

This page, Face Shrine Dungeon Walkthrough , includes tips, instructions, and strategy on how to complete the Face Shrine. Follow along with this guide to do everything you need to do. From the Ancient Ruins , Link went north, through the maze of heavy stones, back to where he previously found the Fairy Fountain. From there, he jumped in the water, and swam to the small island with two Armos statues.

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Use the boomerang to hit the anti-fairy and it will turn into a regular fairy. Once he has run out of things to throw, he will begin opening holes in the floor. Then there is Rapids Race, which as its name implies, is a race to the finish with rewards given depending on how fast Link gets through. There are four statues here, and the one at the bottom-right has a staircase underneath him. We at Game8 thank you for your support. On the other side, Link happily opened the chest there, and gained 50 rupees! With full power, use the nightmare key and head up a screen to take on the dungeon boss, Facade. Hookshot through the tunnel, and exit. Kakariko Village: Twilight 6. Forsaken Fortress 3. Continue walking east two screens and the owl will stop you in your tracks. There is an enemy Beamos in this room as well, and if it sees you, it will shoot out a green laser in your direction. Fire Sanctuary Key Cavern 4. When he lands, you will be stunned if you are standing, so use Roc's Feather to jump before he comes down.

Leaving the long hall via its lower exit, you will enter the room in which you fought the four Wizzrobes. Take the lower exit this time. In the next room, the Owl Statue will state:.

Open the locked block at the top right of the room, and continue north. With the key in hand, backtrack, down a screen, left two, up one, and left a screen. The blocks in this room should be lowered allowing you to maneuver around. Return to where you got Small Key 3 and go south. The Twilight 3. Ocean Palace 6. Toss it at the closed door to open it and then head up a screen. Just outside the moat on the left side, there are a series of holes. Finally some light shed about this strange island. He stood on the outer edge of the second block from the peice, and one south, and threw the piece. Most of the important items are on the west side of the dungeon so we will be tackling that area first. Now to get past the spinning blade in the corner, lure it out first, then as its withdrawing, stand in front and leap over with Roc's Feather.

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