legacys end starfield walkthrough

Legacys end starfield walkthrough

Depending on which side you align yourself, you will have to either disable or defend The Key's turret systems, and then board the enemy station and fight your way through it to defeat the leader of the opposing faction's command ship. Now that you have Kryx's Legacy, the choice of who gets the money will reside with you and you alone. No matter what choices you've legacys end starfield walkthrough up until this point, you will permanently make one faction your enemy. There's no going back on this, and depending on what you've done over the course of this questline, you may be making things easier or harder for yourself:, legacys end starfield walkthrough.

Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Muse 6 months ago 1. This is insane.

Legacys end starfield walkthrough

Either outcome will eradicate the other, and all possibilities of remaining in their faction. Setting the destination to the UC Vigilante, players will arrive at the scene, where Crimson Fleet vessels are firing upon the flagship of the UC. Players will need to help take these ships out before they can begin the process to dock and board the UC Vigilante, Upon arriving at the UC Vigilante, players will find the ship under fire from attacking crimson fleet vessels. Players need to take the ships out before they can dock and board the Vigilante, where they will be tasked with reporting to Commander Ikande once more. Choosing to side with the UC Vigilante means players can resume their mission of handing in every piece of evidence for the Burden of Proof quest. As players undock from the UC Vigilante, they will be tasked with flying through the same solar system to begin taking out the Crimson Fleet defensive. Each location has a large battery that needs to be destroyed with heavy weaponry, as well as plenty of violent Crimson Fleet ships that will begin firing upon the player. This is where the difficulty comes in, and players should hopefully have a good stack of Ship Parts and a well-defended ship to counter the assault. Once all three Defensive Batteries are down, players will proceed to fight the Key. However, before they can get close to it, they need to destroy the armada outside. Players are faced with little to no backup, and an intense Crimson Fleet that will fire upon the player. Players need to utilize their ship flying abilities, defensive maneuvers, and weaponry to ensure their success against the Crimson Fleet Defenders. It's a good idea to stay away from the Key, as it has defensive capabilities.

Luckily, you'll be backed up by the previous Crimson Fleet Captains if you played your cards rightalong with Naeva Mora and two small Crimson Fleet pirate ships.

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You've just finished 'Eye of the Storm', and you've got Kryx's Legacy in tow, but before you can choose where to go, you must decide which of these two sweeping organizations comes out on top in the final telling. Who should you pick? Well, there are two trains of thought here: there's the moral dilemma, and the practical dilemma. Which choice feels right to you? And which choice gets you the best rewards? We'll go over it all. Updated October 12, We've added a video version of this guide to help decide which side to choose in this pivotal quest. Before you read this guide, do make sure you've completed your dangerous business in our preceding guide for 'Eye of the Storm'. Consider this a direct continuation, and conclusion, of your perilous escape. Starfield doesn't sugarcoat it here; before you can pull your ship free from the Legacy, you must decide whether to grav jump to either UC SysDef or the Crimson Fleet.

Legacys end starfield walkthrough

Depending on which side you align yourself, you will have to either disable or defend The Key's turret systems, and then board the enemy station and fight your way through it to defeat the leader of the opposing faction's command ship. Now that you have Kryx's Legacy, the choice of who gets the money will reside with you and you alone. No matter what choices you've made up until this point, you will permanently make one faction your enemy.

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It may be small, but there's a decoration panel near the door you can use to make the quarters your own in true pirate style. If players have extra Crimson Fleet crew members like Mathis, they will always have to be killed. As you arrive at The Key, a whole fleet of UC SysDef ships will be backed up by the very imposing Vigilance, who will demand a surrender. Players have a choice to make :. Welcome to EIP Gaming! He's triggered a self destruct sequence, and you have a few ways of dealing with it. Freestar Collective Faction Quests. Persist, and destroy every ship to then start firing upon the UC Vigilante. RayG It hurts to be this good. Additionally, robots will start attacking you, making things a little more difficult. What Was Changed in the Last Patch? Commander Toft's room next door with her personal terminal.

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The first rector you have to override is in the exact opposite corner of the room from where you entered Image If you succeed in persuading Delgado, he will surrender to SysDef and undo the overload sequence. Even if you destroyed the captain ships in the previous battle, they'll still have made it onto The Key for one final showdown. Entering the Operations Center, Ikande will engage in dialogue with you much to Toft's annoyance. You can also explore the upper level of Crew Quarters to find Commander Ikande's room and personal terminal alonside an expert-locked safe and goods, and Lt. This does NOT deserve mostly negative. It is a difficult fight, because six robots come out of their cases to defend Ikande, and there are two turrets in the top corners of the room behind where Ikande was standing. However, if you manage to unlock the door, you can beeline to the Cargo Bay terminal and disable the turrets and robots aiding SysDef in the fight. The large reactor room is a massive firefight arena, where tons of robots and pirates will attempt to stop you from disengaging three reactor override panels in each corner of the room. You can try and lean on the fact that you're still looking out for him, and that getting thrown in prison isn't necessarily where his story has to end.

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