Kerbal space program delta v map
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Kerbal space program delta v map
This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution. From your initial position, add up the numbers between every checkpoint until you reach your desired checkpoint. I am not the creator or maintainer of this mod. I simply put it here because it wasn't updated or maintened by previous users. Export Downloads. Export Followers. Export Referrals. Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted. Login Register Random Mod Blog Donate Advanced search: "term in quotes" For terms with spaces -term Exclude mods matching term , which can be a word or another advanced term user:[author] For mods by [author] ver:[version] For mods compatible with [version], can be either the full version number or a partial prefix, e. You'll get emailed updates for this mod.
The good thing of course is that the learning curve is near endless. I guess the idea is just to spread the map, so more people can make use of it. Kowgan Posted December 22,
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I noticed a few inaccuracies in other delta-v maps going around. They don't have the most efficient transfers. For example, you wouldn't go into a low orbit around Jool if your target is Pol. So I made this map. It's calculated using the Vis-viva equation and information from the Kerbal wiki.
Kerbal space program delta v map
KSPedia Version v2. Lights-out Theme v2. PDF version v2. OPM - Lights-out Theme v2. This data is useful for those who use life support mods, so they know how long they'll have to survive in a planet before the next window to return home. Based on Misucat 's Map. Changed text on upper left corner accordingly - Darker yellow Kerbol line for more contrast - Spelling correction.
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Pecan Posted October 19, In contrast to that, I assure you you will not find the umlaut used anywhere but in the scrawling on the flank of the rocket on the title screen. If you have a better suggestion, I'd love to read. I will definitely use that. Changed text on upper left corner accordingly - Darker yellow Kerbol line for more contrast - Spelling correction 2. I have a few more guesses but I'm at work and shouldn't be on here anyways, so it'll have to wait. And since the more accurate delta-V chart is a bit difficult to get used to, it's author metaphor made a simplified version of it available some time ago. Posted October 20, I've gotta filter my text several times before posting. I have this bad habit on me, and it's very hard to get rid of it. It's not meant to be a complete-and-super-detailed guide on interplanetary travels. The thing to realize, however, is that in most cases your best bet is to consult Ksp. You must use the same license as the original work. You can't have a rocketry and space travel simulator without "going to the Moon". Actually, this is something the map could have used from the beginning.
Taking a brief break from KSP, figured I'd drop some knowledge here first.
How to use it? What's the difference? This includes the map for Outer Planet Mods also. Kerano Posted October 20, You can't have a rocketry and space travel simulator without "going to the Moon". If you have a better suggestion, I'd love to read. Information Changelog Stats. Kowgan Posted December 23, There are also video interviews, Squadcasts, recordings of presentations and other audio sources that allow you to hear exactly how members of the dev team pronounce "Mun". BTW, this is a good enough question for a separate forum post. Is that dV map made according to stock aerodynamic model? Posted December 24,
Now all became clear, many thanks for the help in this question.
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