https//create.roblox.com/dashboard/creations/experience

Https//create.roblox.com/dashboard/creations/experience

Experiences on Roblox are made up of individual placescomparable to scenes in Unity or https//create.roblox.com/dashboard/creations/experience in Unreal Https//create.roblox.com/dashboard/creations/experience. Each place contains all components for that portion of the experience, including its specific environment, https//create.roblox.com/dashboard/creations/experience, parts, meshes, scripts, https//create.roblox.com/dashboard/creations/experience, and user interface. By default, publishing a new place creates a new experience. New experiences begin as private and are only accessible to you and members of your group with the correct permissions.

Passes allow you to charge a one-time Robux fee in order for players to access special privileges within an experience, such as entry to a restricted area, an in-experience avatar item, or a permanent power-up. For items that a player might purchase multiple times, such as potions, temporary power-ups, or in-experience currency, see Developer Products. Before you can create a Pass, you must first publish your experience so it's accessible on the Roblox site. When you're creating an image to use for your Pass, consider the following requirements:. Includes relevant content. Crops important content.

Https//create.roblox.com/dashboard/creations/experience

The tile menu has been expanded to include quick links to Configure Localization, Create Badge, Developer Stats , and Shutdown all Servers for easier navigation. This menu is now controlled by the See More button at the top right-hand corner of each grid for mobile support. In the event Studio is not installed on the device, the launch flow will provide the download prompt. This also means you can now better manage your Experience and associated Developer Products on the go, as Creator Dashboard can be used on mobile! Ensuring the features you use every day are accessible and modern is a top priority for Roblox. This is why we built Creator Dashboard , where you can manage and operate all of the content and assets you have uploaded to the Roblox platform. It would be awesome if the Creator Dashboard supported the ability to list and unlist experiences from profiles and groups. This seems to be a great update to the Creator Dashboard. I really like how everything is being implemented into the Creator Dashboard now. I can see this speeding up development and allow us to easily. I do agree with what colbert put about how we should be able to list or unlist experiences. Looks like everything is getting moved to the creator dashboard. Not a big problem and besides, It has a better UI that the old locations for everything. That would be very convenient.

Close both instances of Studio. Personally, I saw the features not too long ago and was tired of the look of the old development page so I just created this simple Tampermonkey script to redirect me every time, https//create.roblox.com/dashboard/creations/experience. Https//create.roblox.com/dashboard/creations/experience like everything is getting moved to the creator dashboard, https//create.roblox.com/dashboard/creations/experience.

Passes allow you to charge a one-time Robux fee in order for players to access special privileges within an experience, such as entry to a restricted area, an in-experience avatar item, or a permanent power-up. Navigate to the Creator Dashboard. All of your experiences display. Click on the experience you want to create a Pass for. In the left-hand navigation, select Associated Items. The Associated Items page displays for that specific experience.

You can now go to the Creator Dashboard to create and manage all your Badges for any of your experiences. This also means you can now even manage your Badges on the go, as Creator Dashboard can be used on mobile! Ensuring the features you use every day are accessible and modern is a top priority for Roblox. This is why we built Creator Dashboard , where you can manage and operate all of the content and assets you have uploaded to the Roblox platform. Also is there any reason to why Badge creation has been prioritised over Gamepasses and Developer Products? Loving the migration to Creator Dashboard. Very cool! When is the ability to rearrange badges gonna arrive? I feel like this new page is a great opportunity to add this feature.

Https//create.roblox.com/dashboard/creations/experience

We are beginning to roll out a new process you can choose to use as a way to check if your experience is compliant with the latest policies around the world. Developers of any experiences with over , visits can now fill out a short Experience Questionnaire. The Experience Questionnaire contains two simple questions about the content of your experience and, based on your responses, will provide you with information regarding any applicable policy restrictions. While the questionnaire is an optional tool for you to use, it is important that your experience makes use of existing PolicyService APIs so that it is compliant for every Roblox user around the world. We would like to start by inviting any experiences with over , visits to fill out the questionnaire and give us feedback on the process. Currently, the questionnaire is only available in English; we are working on adding support for more languages. Before you submit your responses, you can preview the applicable restrictions, if any. You can also, at any time, exit the questionnaire or re-take it to update your responses and resubmit. Viola - Your response to the questionnaire is now submitted!

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Click the Edit in Studio button for both the current starting place and a target new starting place. Reference the example server-side and client-side scripts for a basic model to prompt players to purchase Passes. When you double-click the new place, a new Studio session opens for editing the new place. In the left-hand navigation, under Configure , select Places. Navigate to your Creations page on Creator Dashboard and select your experience. Looks like everything is getting moved to the creator dashboard. After you have published a starting place to create the overall experience, you can add additional places through the Asset Manager. Avoid spamming — Avoid repeating keywords or adding irrelevant keywords. Once an experience is public , you can copy its link from the Creator Dashboard or the Roblox app and share it with others via social media or similar. To configure an experience:. Title pushed out by update note. That would be very convenient. However, if you want to allow other creators to be able to download an editable copy of your experience for their own creator process, you can uncopylock the experience. Click on the thumbnail of the experience you want to allow users to copy. While players can purchase Passes directly from your experience's main page, you can also offer in-experience purchases to players through a shop or vendor NPC within the experience.

Previously on: Creations Page Public Beta. Attention Developers.

Select Open in New Tab. Place this code in a Script within ServerScriptService so the server can handle the special privilege given to the player. Two separate instances of Studio open, one for each place. Enable the Item for Sale toggle. When you double-click the new place, a new Studio session opens for editing the new place. Genre — The genre that best describes the experience. A Pass ID is the unique identifier of a Pass. Save the image in either. Each place contains all components for that portion of the experience, including its specific environment, parts, meshes, scripts, and user interface. When appropriate, you can release an experience to the public as follows:. Includes relevant content. This also adds a tag above your experience page to warn other users that your experience may include strong language.

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