How to beat night 4 sister location
This is where it gets tough: you need to keep the marionettes and minireenas from killing you by tightening the spring lock bolts on the right and left sides. When they go red, the locks are about to break and you need to tighten them immediately. You will lose track of the number of times this happens.
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How to beat night 4 sister location
Rather than starting in the Elevator, the player starts inside a springlock suit, aimed to keep the springs wound while fending off the Minireenas. On Night 4, after witnessing Ballora getting scooped, Baby then opens the faceplates, the ten springlocks will begin to unwind and the night's challenge will begin. The player must click and hold each springlock to wind them back up as far as the 12 o'clock position. A warning light will begin to flash on a springlock should it pass the 6 o'clock position. At the same time, Minireenas will climb up either side of the suit and must be shaken off using the A and D keys. Each shake will result in the springlocks unwinding by an amount, so shaking must be done sparingly. Other Minireenas will begin climbing into the suit from the middle as the night goes on. However, these are harmless and only serve as a reason for the springlocks to unwind faster. The player must keep this process up for a total of three real-time minutes to survive the night. Failing to shake off a Minireena from the side or allowing a springlock to make a full circle back to 12 o'clock will result in a Minireena jumpscare. It is highly suggested that before beginning the challenge, the player sets an external three-minute timer to track how close to the end of the night they are, starting it as soon as the springlocks activate. Begin the challenge by winding a springlock, preferably a corner one, all the way and continue winding the rest in a clockwise or counterclockwise fashion.
It is only visible to you. Also, do you have a suggestion on how to prevent them? I was trying to delay them by waiting until the right miniveena got near the top each time, but it didn't seem to help much.
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Night 4 is pretty much impossible. Heres what I always do: I keep the springlocks fully wound as soon as Baby says so and I go from side to side winding all springlocks.
Got Discord? Join our Discord here! Were you looking for The Springlock Suit that the player is stuck in on this night? Unlike the other nights, the player begins this night in the Scooping Room rather than in the elevator , and as such does not interact with HandUnit at the beginning of the night. HandUnit does not instruct the player on this night, but instead Circus Baby instructs them. The player wakes up in a secret room , but to find that he was stuck in a costume and cannot move after getting unconscious from getting jumpscared by Funtime Foxy at the end of Night 3. There, they find out that Circus Baby had place him in the Scooping Room by putting them in into a spare springlock suit. After the player wakes up, Circus Baby talks to the player, explaining what the scooper is and bantering that it sounds like something used for ice cream, though it really has a more brutal use as revealed in Night 5. She also gives the player advice on how to "pretend", and derides the other animatronics, specifically Ballora, for never learning this trick. Ballora automatically gets sent into the Scooper Room, where the Scooper subsequently rips her endoskeleton out.
How to beat night 4 sister location
At least until you get up to Night 4 and realize that Scott Cawthon had absolutely no plans of letting you off easily. The only way to keep alive is to shake them off while also keeping the 10 springlocks located around the mask wound up. This is done by holding down the left mouse-button over them. Once that happens shake them both off by shaking about times. Why should you wait? It becomes a tighter game of managing shakes will also winding locks. The faster a lock blinks red, the closer it is to coming undone so focus on those while using any open opportunities to wind the others, as well. Again, they have to go pretty high to kill you so you have time to wind and wait for others. Once you see a pair or if the puppet is far past the midway point, then you can shake. Good luck.
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Failing to shake off a Minireena from the side or allowing a springlock to make a full circle back to 12 o'clock will result in a Minireena jumpscare. She also gives the player advice on how to "pretend", and derides the other animatronics, specifically Ballora, for never learning this trick. My other theory was it's just time related but I never tested either out. Either way, it means as the night goes on, the springlocks would unwind faster than they did at the beginning of the night. If you don't want to read or see spoilers or speculation, please return to your stage. Because the guide would technically cover that anyway. Ok here goes. But there were some other minis crawling in. You have to work very fast to tighten the locks. The piece of Metal that flies out of Ballora while being scooped. Ty Arthur Ty splits his time between writing horror fiction and writing about video games. While the player is doing this, Minireenas will crawl up the sides of the suit, jumpscaring the player if they get too high up. When they go red, the locks are about to break and you need to tighten them immediately. Baby then opens the faceplates of the suit and tells the player they must wind up the springlock suit, or else they will get killed. This is most likely to happen if Ennard reaches the door by am as sometimes he will hang outside the door without moving.
This is where it gets tough: you need to keep the marionettes and minireenas from killing you by tightening the spring lock bolts on the right and left sides.
I just tested night 4 with the new difficulty, and in 3 attempts I beat it twice, only failing on the first. Am i not allowed to shake when they are crawling in or did I just get unfortunate with my wiggles? Wiggling before then will just give you a gameover eventually. Minireenas cause a gameover by reaching the top. Explore Wikis Community Central. The player can shake them off by wiggling, but must do it scarcely as possible, as wiggling the springlock suit will unwind the springlocks. This guide is a few years old, I'll try to remember. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. Clock locks if hes 1 away from exit and he moves and its 5am. HandUnit does not instruct the player on this night, but instead Circus Baby instructs them. I then focused on dials for the rest of the night, ignoring the 5th left miniveena. As the night progresses, Minireenas will begin climbing inside the suit, which will speed up the springlocks. Remember, the real threat is at 5am, you shouldn't panic too much before then- you will only waste power that you need at 5am. Ty Arthur.
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