Hog 2.6

Please check out the hog 2.6 for a more in-depth visual guide and a better understanding. This is a high skill cap deck but once you master it you are able to beat any match up in the game, hog 2.6.

You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. Generally, you will not be supporting your Hog Riders to brute force its way past defences, but you will be trying to place Hog Riders when they are vulnerable without elixir or the proper defences in hand by either out-cycling or waiting for the right moment for when they overcommit their elixir or if they use their defensive card elsewhere. This deck is very cheap, and this allows you to get back to the same cards very quickly, which is important for defence and offence, like getting to a second musketeer on defence, or getting to a second hog before the opponent gets to their defence again, for example.

Hog 2.6

In todays latest hog cycle deck LucasXGamer is back bringing us some insane gameplay of him using this deck on high ladder. For example with only 5 cards cycled at max level you can do damage which could be important in sudden death. Ice golem is a good glass tank that can kite units away or act as a meat shield for your hog or musketeer. His frost nova can slow units down helping aid your defence too. Skeletons are great for stopping charging units like prince or bandit. This card is your main win condition. Use him to apply pressure when your opponent plays their win condition. He can also be played behind units on a counter push of even in the opposite lane to force them to split their elixir. You can play him at the bridge to kite units away from your towers, for example if a pekka is closing in on your tower he can kite it away. Later game you can use your spells to help support him especially if you know what units they have in cycle you can make prediction spell placements. Canon is a key defensive tool on this deck to help you defeat many archetypes in the game. Against graveyard play this card close to your tower unless they have freeze to help take out the spawning skeletons. Musketeer is your only direct air damaging unit. Try to protect like you would a princess in a bait deck especially against lava hound decks.

Advanced Guide by zigge, a bit outdated but most are still great, hog 2.6. This is hog 2.6 in case the opponent might send flying units to kill cannon, so that you can place units in front of the cannon to protect it.

Classic, cheap, easy, irksome, iconic, magnificent. That's classic Hog 2. At first glance, this deck doesn't seem like much. It can actually beat all of that. This deck has one of the fastest cycle speed out of all the working decks out there, and you can easily out cycle your opponent's offensive cards with your counters. However, it does take quite a lot of skill and time to master and most of the time, you're only getting a one crown.

You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. Generally, you will not be supporting your Hog Riders to brute force its way past defences, but you will be trying to place Hog Riders when they are vulnerable without elixir or the proper defences in hand by either out-cycling or waiting for the right moment for when they overcommit their elixir or if they use their defensive card elsewhere. This deck is very cheap, and this allows you to get back to the same cards very quickly, which is important for defence and offence, like getting to a second musketeer on defence, or getting to a second hog before the opponent gets to their defence again, for example.

Hog 2.6

Hog 2. Jack is probably the best 2. In my video you can see how Jack handles some of the most difficult matchups you could face while using this deck. Because of the low elixir cost of this deck you can cycle very quickly back to the cards you need to help defend against almost any push. This is also a free to play friendly deck which is one of the reasons it has stuck around for so long.

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Ride the HogCycle. Facebook Vkontakte Discord Twitter. This deck has one of the fastest cycle speed out of all the working decks out there, and you can easily out cycle your opponent's offensive cards with your counters. Advanced search. Defend with the typical center placed cannon and outer placed musketeer. See our Privacy Policy for additional details. From the first replay against lava hound you can see that every time the opponent plays the hound you should go aggressive with the hog rider at the bridge in the opposite lane. This is the main placement used for the double Cannon Balloon pull to the king tower. I could go on and on, ice golem probably counters more than half the units in the game. This cannon placement does activate king tower for firecrackers in the left lane. The Log should push him back slightly next to the King's Tower and activate it. Generally, it is ok to wait and leak elixir at the beginning of the game if you have cannon in hand, but you should not wait any more than that, since you are playing a cycle deck. This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell and Supercell is not responsible for it.

This deck has truly stood the test of time, if you master this deck, which is fairly free to play friendly, then you have a good chance of reaching a new PB every season and even picking up your first GC win! This is one of the highest skill cap decks in the game! This deck is fairly free to play friendly which makes it great for a lot of you guys out there!

Elixir Cost. The post late game may be the hardest part of the game. This does not pull Lava Hounds placed in the corner. Same with Giant Prince. Is it the classic with inferno tower and knight or is it one of the newer variations running rascals and prince? Hog Rider. This one is even harder than x-bow from my experience. You have 7 elixir to defend this push, and you can count on your opponent adding in spells and a Miner when they have the elixir to do so. She is your main source of DPS and your only reliable air counter, so use her cautiously; never, ever, ever do you want to throw her away. See our Privacy Policy for additional details. This deck is very cheap, and this allows you to get back to the same cards very quickly, which is important for defence and offence, like getting to a second musketeer on defence, or getting to a second hog before the opponent gets to their defence again, for example. Utilize the skeletons to get as much damage on the giant as possible, forcing them to waste a spell.

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