gw2 update notes

Gw2 update notes

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This page is a copy of recent updates published on the official forum. Any undocumented changes will be listed under "Guild Wars 2 Wiki Notes". Update dates are UTC based. Another new year dawns on Tyria —join the festivities in Divinity's Reach! See you in Divinity's Reach!

Gw2 update notes

If you disagree with the deletion of this page, please explain why on the discussion page. Admins please check what links here and the page history before deleting. Hi, everyone, Welcome to the preview for the January 30 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed. This update is a smaller set of changes intended to address outliers that came out of the November balance update, plus a handful of changes to prepare for the new weapons coming in the following release. Due to the smaller nature of this update, there won't be an accompanying livestream. We'll be previewing changes to the new weapons themselves at a later date. This update will only include changes to existing skills and traits. After that we'll be working on the next regular balance update that is currently scheduled for mid-March. As with the November update, this update also includes improvements for some underperforming relics. The changes to hammer in November pushed condition builds for tempest and weaver a bit higher than we like to see, so we're making a few tweaks to bring those builds back in line. Condition holosmith and power scrapper are both a bit overtuned in PvE and are getting brought down in this update.

Echoing Eruption : Reduced the number of blast finishers from 3 to 1. Fixed an issue that prevented tier 3 Kryptis rift enemies from spawning properly around Equilibrium Glade in Amnytas, gw2 update notes.

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Sigil of Absorption is a longtime outlier in World vs. World, largely due to a bug with its cooldown or lack thereof when used against players. We're still planning a larger pass on boon applications and boon removal in WvW for a future update, but Sigil of Absorption was something we wanted to address sooner rather than later. Scepter is a weapon that sees some play in PvE, but it struggles to find a place in competitive modes as a lot of its skills are less reliable or simply lacking in power. We've tuned up a lot of the weaker skills in the kit with the goal of solidifying scepter as an effective damage-dealing weapon. Catalyst was hit hard by the last update to PvE, and we're making a few changes to bring it back up, removing the damage penalty from Spectacular Sphere and giving a bit more damage to Empowering Auras. We've also updated the behavior of the hammer's third-slot weapon skills to make the strikes more consistent and remove the difference in effectiveness between hitbox sizes. On the PvP side, Earth Shield gets some defensive shaves, primarily targeting two of the most potent builds in the meta: catalyst and tempest.

Gw2 update notes

Many elite specializations have some mechanical weaknesses compared to the core profession, commonly referred to as the "tradeoff" for the specialization's new mechanics. In some cases, these tradeoffs feel natural, like when a reaper loses access to Death Shroud and gains access to Reaper's Shroud, but in other cases, these tradeoffs feel unnatural and can contribute to making a specialization feel less fluid to play. For this update, we've started to look at these unnatural tradeoffs and evaluate whether they're still necessary for the balance of the game. In many cases, we've simply removed the tradeoff, with the expectation that these specializations can still be balanced in other ways. Back in February , we increased the cooldown of many powerful passive defensive traits such as Defy Pain to seconds because we didn't want these effects to have an impact in competitive modes, and for this update, we've revisited these traits with the goal of making them into healthier mechanics. In some cases, we've made the defensive effect trigger off something more active like using an elite skill , and in other cases we've reworked the traits entirely. The previous update to torment was a good change mechanically, as standing still to avoid increased damage isn't a realistic counterplay, but it left builds reliant on torment for damage in a tough spot. We're increasing the base values and reducing the bonus against stationary enemies to make torment damage a bit more consistent. The last set of catalyst enhancements in PvP pushed it a bit over the top.

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This page is a candidate for deletion. We'll be keeping a close eye on the effectiveness of these builds once the rifle is available, and we will make additional adjustments as needed to bring them in line with other support builds. As with the November update, this update also includes improvements for some underperforming relics. If the weapon is locked for purchase, the text "Complete Silent Surf on challenge mode 25 times to purchase" will be corrected in a future release. This skill now also grants might to the user. In some cases, the new note may say, "This skill is unchanged" to communicate that a proposed change from the preview was removed from the final update. January 30 Balance Update Preview As with the November update, this update also includes improvements for some underperforming relics. Twin Darts Devourer Family : Reduced the power coefficient per hit from 0. January 30 Balance Update Preview Condition mirage 's damage output is getting toned down after it landed too high with the changes in the November update. Chapter 4: Shining River : Reduced the casting time from 0. Another new year dawns on Tyria —join the festivities in Divinity's Reach! These new notes will be considered the most up-to-date version of the release notes, so if a change to a skill or trait exists in both sections, the new change will take precedent. PatchBot BOT 3 months ago. Warrior January 30 Balance Update Preview Power-based quickness berserker is the final overperforming build that we're tackling in this update, shifting a bit more of the power away from Bloody Roar and into Blood Reaction to create a larger damage tradeoff for the quickness build.

By Rubi Bayer.

Mantra of Distraction : This mantra no longer requires a target. Relic of the Nightmare : Reduced the warmup duration from 2 seconds to 1 second. We'll be previewing changes to the new weapons themselves at a later date. Increased the radius from to Guild Wars 2 Wiki Notes Build: , Late Notes - January 30, Late Note Fixed an issue that prevented characters below level 80 on accounts with Weaponmaster Training unlocked from being able to equip weapons that were previously only equippable while using elite specializations. Lacerating Chop : Reduced the clone condition durations from 3 seconds to 1 second in PvE only. Otherworldly Bond received updates, other scepter skills gained icons. Condition-based quickness untamed is another build that's overperforming in terms of damage and is getting a few adjustments to bring it more in line. After that we'll be working on the next regular balance update that is currently scheduled for mid-March. We considered some improvements for power harbinger builds, but we want to see where the build lands with the introduction of swords before making any additional changes. Relic of Resistance : This relic now triggers when using a healing skill instead of when using an elite skill.

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