Ffxi ninja
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Ffxi ninja
Strict training in the forbidden arts of the Far East have transformed these fighters into cold, hard killing machines. Ninja appears in Final Fantasy XI as an advanced job available to players. Originally intended as a damage-dealing class, the Ninja job was cast into tanking by the players, due to their Utsusemi -blinking and the ability to provoke enemy attacks by using Warrior as a Support Job. Ninja also get other spells that allow them to blind , paralyze , and slow the enemy, as well as elemental attack spells, and spells to make themselves Invisible or grant the effect of sneak. All of these spells use ninja tools rather than MP , allowing Ninja to cast without worrying about running out of MP. Ninja themselves have no MP at all, but they do benefit from support jobs that give them MP, like Black Mage because of the raise in Intelligence. Ninja are the first job to gain the Dual Wield ability, with Dancers , Blue Mages , and Thieves also gaining the ability at later levels. To become a Ninja, one must complete the quest "Ayame and Kaede" and have reached level The quest features the story of Ensetsu's family and their connection to the pirates of Norg. Ensetsu wishes to reclaim an item he has sold to the Tenshodo, but they will not exchange it for anything other than a Strangely Shaped Coral from the Korroloka Tunnel. The player must go and retrieve it for him. Though originally designed to be an enfeebling and direct damage job, Ninja has developed into one of the two major tanking jobs. Where a Paladin relies on damage reduction based on high Vitality and Defense, a Ninja's ability to tank relies almost entirely upon never getting hit. This form of tanking is often called Blink Tanking because it relies on Utsusemi, a Ninjutsu form of the spell Blink. Warrior is used for most Ninjas in experience parties because of Provoke more than any other reason.
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Ninjutsu skill affects the spell interruption rate, potency, and magic accuracy of ninjutsu spells. Also interesting to note is that ninjutsu spells will not cause mobs that aggro magic to detect and attack the caster. This is probably due to the fact that ninjutsu is not MP-based, and relies on the consumption of ninjutsu tools. There are primarily three types of Ninjutsu: buffs, debuffs, and elemental-based damage "nukes. For example: casting Raiton , which is thunder based, will weaken a mob to Earth. This also increases the chances that earth-based spells will not be resisted, whether the spell is cast by a Ninja such as Hojo or Doton or a Black Magic spell such as Stone or Rasp. This effect has the same potency whether the spell is cast at Ichi, Ni, or San tier.
Ffxi ninja
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Each upgrade to this skill increases the damage dealt by 2 and the Resist Down duration by 2 seconds. Inflicts Water damage and lowers Lightning resistance on an enemy. Sesshmaru Link Quote Reply. Sign In Register. Promotional artwork of the Ninja by Yuzuki Ikeda. Katon Effect Each upgrade to this skill increases the damage dealt by 2 and the Resist Down duration by 2 seconds. Posts: Essential Ninja Equipment Guide by Dibble. Plus Langly and Capuchin work hard at these guides, which is the least I can do. Name Icon Buukki Link Quote Reply.
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To become a Ninja, one must complete the quest "Ayame and Kaede" and have reached level Level Ninjutsu 30 Jubaku: Ichi. Physical Defense Bonus. Resist Bind IV. This game for many is about doing things faster, more efficient and less stupid. Utsusemi: Ichi. Utsusemi: Ni. By Ramuh. Tactical Parry I. Doton: San Tier 3 elemental Ninjutsu spell. Increases magic attack by 4. Lessens chances of being detected by sight. Plus Langly and Capuchin work hard at these guides, which is the least I can do. Current Wiki. Kitfoxtrot said: ».
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