Fallout vegas companions
Choosing the best Fallout New Vegas companion is a tricky job, fallout vegas companions. You'll have to find these recruitable allies first and often jump though some hoops, complete side quest and more to get them to follow you. Each has a particular role in which they excel at, as well as a Perk they give your character and potentially some problems they can cause as well.
Fallout: New Vegas ' post-apocalyptic Mojave Desert is a dangerous place to explore, although players don't have to brave it alone. There are many permanent companions that players can recruit for help around the base game of Fallout: New Vegas and players would be wise to seek their help. Companions all help the player engage in combat, while some are more helpful than others for a few reasons. Players can equip most companions with different gear, although each companion specializes in a few weapon types that they will perform better with. Additionally, each of Fallout: New Vegas ' companions offer different perks and sometimes services to players. Unlike Veronica though, Arcade uses a ranged energy weapon and tends to be more versatile in combat for this reason. Arcade's companion perk increases the amount that players heal from using any consumables.
Fallout vegas companions
All eight permanent companions in Fallout: New Vegas. It is possible to have up to two legitimately acquired companions in the party one humanoid and one non-humanoid. All permanent companions have a unique quest line that can be followed in order to "upgrade" them, usually giving them new armor or new perks. These companions are only available while playing the Dead Money add-on , they are only temporary and will not follow the Courier around as standard companions do:. These companions are only available while playing the Honest Hearts add-on , they are only temporary and will not follow the Courier around as standard companions do:. Temporary followers are NPCs that can accompany the player character during quests, or they might even offer their support only for a limited time or within a certain area. Unlike permanent companions, temporary companions do not use the companion wheel, do not heal automatically, and with the exception of Deputy Beagle, do not have an option to exchange equipment. Each companion also has a special attribute referred to in the game as Nerve. In regards to weapons, each companion has their own Strength limitations, they will suffer accuracy penalties just like the Courier if trying to use a weapon that has a higher strength requirement than they possess. Furthermore, depending on a companion's preferred weapon type, damage can be increased even further by buying improved ammunition, or crafting it with Hand Loader or Vigilant Recycler. Giving an energy weapons-user certain optimized ammunition types added with Gun Runners' Arsenal can influence their overall carry weight in Hardcore mode due to the ammunition's reduced weight. Finally, weapons given to companions do not lose durability unless hit directly by enemies, therefore high-damage and high-degradation ammunition types are usually preferable unless said ammunition grants the enemy x damage threshold multiplier.
Kill the guardsman outside the building, blow open an entry to get inside, and then take out Gloria. All eight permanent companions in Fallout: New Vegas.
After being burned on Fallout 76 , fans of the franchise are cautiously optimistic after hearing of the Amazon Prime series. In addition, The Outer Worlds 2 is also slated to release quite soon, and many hope it fixes its predecessor's problems. In the meantime, people always have the option of hopping back into the Mojave. Fallout: New Vegas is by and large considered the best-written game out of the Bethesda era of Fallout. This is in large part thanks to many Fallout 2 devs and writers working on the project. In particular, the companions are given a lot more love, even getting their own personal questlines. Who are the best of the bunch?
There are a total of eight of these in the base game, and each of them has unique affiliations and quests that the players can choose to undertake. After leaving the starting town of Goodsprings for the first time and making their way south, players will come across the town of Primm. One of the houses in this town is called the Nash residence, and inside, you can find a broken-down robot sprawled out over a counter. This is ED-E, but it first must be fixed before it can join you on your journey. There are three ways to do this. Once fixed, ED-E can always be found inside the Nash residence. It is the first of the only two non-humanoid companions in Fallout New Vegas. No quest will draw players to this location, but the entrance of the base is marked by two giant statues shaking hands. This is known as the Unification Monument.
Fallout vegas companions
Here are our Best Companions and what they offer:. Companions or Followers are NPCs that fight alongside the player and assist them in battle, using their perks. They may vary from purely offensive ones, with their builds dealing a ton of damage, to purely defensive ones, focusing on tanking or maximizing health. There are also builds that focus on replenishing lost hit points in battle; they all rely on the perks the companions provide.
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Fallout: New Vegas overviews. This page lists all companions in Fallout: New Vegas. Suggested merge and splits Template headquarters. This is not a man to be trifled with. This is doubly true if you have him upgrade from Regular Maintenance to Full Maintenance since it will allow you to save a lot of money on repairing your equipment. Her story is one of the best moral quandaries of New Vegas, and that depth is what makes her such a great follower. Ammunition Apparel and armor C. Veronica can also equip the Chainsaw, a melee weapon obtained after killing Motor-Runner, the leader of The Fiends. After fixing ED-E, they act as a multi-purpose workbench, a godsend for people who recycle energy cells or make ammo on the fly. Heartache by the Number. Another wonderfully gray character for more complex Couriers has to be Craig Boone. These companions are only available while playing the Dead Money add-on , they are only temporary and will not follow the Courier around as standard companions do:. Search and Mark: Having Rex around allows you to more easily find things lying on the floor as well as containers. Fallout: New Vegas overviews. Either way, giving Raul a purpose in his long life is a satisfying dialogue, even if it's not a formal questline.
Fallout: New Vegas ' post-apocalyptic Mojave Desert is a dangerous place to explore, although players don't have to brave it alone. There are many permanent companions that players can recruit for help around the base game of Fallout: New Vegas and players would be wise to seek their help. Companions all help the player engage in combat, while some are more helpful than others for a few reasons.
Lily Marie Bowen. For the most part he will hover near you until blaring his battle anthem and blasting any enemies who dare approach you. Simply encourage Raul to give up on his life of violence to get this perk. Lily is quite the well meaning force of mass destruction. Sci-fi Fallout. Allies Creatures and robots Factions Vendors. Veronica is probably our personal favorite of the various companions in the game. Cass will tell you to go to the Cassidy Caravans Wreckage, which will trigger a few more travel plans that eventually uncover a conspiracy between The Silver Rush and Crimson Caravan. Be mindful that this ability is incredibly useful even if you have a high Medicine skill as it will just increase your already impressive healing abilities. Fallout games. Or, if you want an armor upgrade, take Ed-E to Knight Lorenzo. They only change gear if they are given gear that has a better Damage Threshold than their own outfits.
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