Fallout nv explosives

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Fallout: New Vegas dramatically increased the number of weapons in the game, and that includes the respective add-ons which are bundled with the Game Of The Year edition. Befitting for a post-apocalyptic world ravaged by nuclear war, there is no shortage of bombs and other explosive weaponry as well. And, in typical fashion, a Monty Python reference to uncover for all those who love themselves the chance to get their hands on a holy sort of weapon. All of these picks are a real blast to use pun intended! Besides a pair of skeletons in the Nellis Array generator room, it has all sorts of bonuses that make it superior to the others in many ways.

Fallout nv explosives

It replaces the Traps and Throwing skills from previous games. This skill determines the player's combat effectiveness with explosive weapons , disarming explosive traps and mines , and crafting explosives. Example: A starting Perception of 5 and Luck of 5. In Fallout: New Vegas , many more types of weapons fall into the Explosives category, including placed, thrown, and projectile explosives. Any weapon that was originally a big gun in Fallout 3 and used explosion type ammunition such as the Fat Man, or missile launcher was moved to this category when the Big Guns skill was removed. The level of the Explosives skill determines the player character's accuracy and combat damage with every kind of explosive, including the distance of thrown explosives. As this skill increases, so does the damage inflicted, both in and out of V. At the highest level of , an explosive's damage is double the damage with 0 skill. This is linear, meaning each point in Explosives gives increasingly higher damage. The Explosives skill also determines how close the player can get to a mine before detection, as well as how long the mine will take before it explodes. The minimum skill necessary to disarm a mine is 1, meaning any player can disarm them so long as the player can run up and activate it fast enough, however some explosive traps do require a minimum skill level. With the perk Light Step , the player does not set off enemy mines or floor-based traps, although companions and other non-player characters can still set them off.

Power armor question. Cancel X. Mining detonator.

Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Fallout: New Vegas Quick way to raise my explosives stat right now?

Fallout: New Vegas dramatically increased the number of weapons in the game, and that includes the respective add-ons which are bundled with the Game Of The Year edition. Befitting for a post-apocalyptic world ravaged by nuclear war, there is no shortage of bombs and other explosive weaponry as well. And, in typical fashion, a Monty Python reference to uncover for all those who love themselves the chance to get their hands on a holy sort of weapon. All of these picks are a real blast to use pun intended! Besides a pair of skeletons in the Nellis Array generator room, it has all sorts of bonuses that make it superior to the others in many ways.

Fallout nv explosives

It replaces the Traps and Throwing skills from previous games. This skill determines the player's combat effectiveness with explosive weapons , disarming explosive traps and mines , and crafting explosives. Example: A starting Perception of 5 and Luck of 5. In Fallout: New Vegas , many more types of weapons fall into the Explosives category, including placed, thrown, and projectile explosives. Any weapon that was originally a big gun in Fallout 3 and used explosion type ammunition such as the Fat Man, or missile launcher was moved to this category when the Big Guns skill was removed. The level of the Explosives skill determines the player character's accuracy and combat damage with every kind of explosive, including the distance of thrown explosives. As this skill increases, so does the damage inflicted, both in and out of V. At the highest level of , an explosive's damage is double the damage with 0 skill. This is linear, meaning each point in Explosives gives increasingly higher damage. The Explosives skill also determines how close the player can get to a mine before detection, as well as how long the mine will take before it explodes.

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So you end tossing the grenade and they run right into you, you have to account for this too. XxOblivion77 13 years ago 1 I'm doing that first little sidequest and I need an explosives skill of 25 to complete a speech challenge, but I only have Cancel X. Fallout: New Vegas. Wait nevermind I did, thanks haha. Its not like a gun or energy weapon where you just point and click. Genre s RPG. Its accurate, the ammo is plentiful and has a habit of crippling legs making targets even easier to hit. What do you need help on? You can use em indoors, there's usually always a sweet spot you can hit something in front of you but not you by launching the explosive behind the target. Meet his big sister, Esther. The tossable explosives you really have to get a feel for how they roll after they land. Again all the explosive weapons take a lot more finesse to use which is odd because you think it would be the opposite. Browse More Questions.

This time we are delving into the explosives available in the Mojave and ranking the top five.

To further insult my FNV build skills, I was carrying an Industrial Hand as loot when I got ambushed by a couple of spawn-in-your-face marked men. Voir version ordi. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. IanArcad Topic Creator 8 years ago 7. Browse More Questions. The humble frag grenade is a pretty decent choice. And then you start throwing them differently to account for this. Fallout 3. For those with low Strength, this is a much more befitting alternative. G grenade launching system. Satchel charge. Related Weirdest Perks In The Fallout Series From recovering allies with booze to spontaneous combustion when dying, what are the oddest perks in the Fallout series? You'd think a L35 courier with piles of nuka grenades would be invincible but i don't even use those anymore - they bounce around too much and take too long to go off.

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