fallout 4 gun

Fallout 4 gun

Unlike previous installments, weapons in Fallout 4 fall under three classifications, including normal, legendary, and unique. Normal weapons have no special bonuses on them whatsoever.

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Fallout 4 gun

This article is still under construction. It may contain factual errors. See Talk:Fallout 4 for current discussions. Content is subject to change. As is normal for the series, the plot centres on a single wandering protagonist who leaves one of Vault-Tec's "Vault" fallout shelters following a nuclear war between a retro-futuristic United States and China, to find themselves in a wasteland full of mutants and rogues. In this case, the player character whose name and gender are determined by the player, although officially the male and female characters are known as Nate and Nora respectively; collectively, they are known as the Sole Survivor is a former resident of Vault in Boston, a facility carrying out secret cryogenic experiments on its residents. Briefly waking up to helplessly watch their infant son Shaun being abducted and their spouse killed, they are later re-woken by the failure of the cryogenic equipment to find years have passed and they are the only survivor in the facility, and set out to recover their child. As with the previous games, a number of DLC were released for Fallout 4. Of these, two were simply additions to the game's settlement system Wasteland Workshop and Contraptions Workshop while the other four added more substatial content such as new quests, weapons or whole locations to explore. These four were Automatron , which adds a new questline to the game dealing with robots; Far Harbor , which takes the Sole Survivor to Mount Desert Island, Maine; Vault-Tec Workshop , which introduces a new Vault and settlement to the game, Vault 88; and Nuka-World , which takes place in the eponymous Nuka-Cola-themed amusement park. Fallout 4 introduces a new weapon modification system to the series. Unlike Fallout: New Vegas , which allowed the player to attach suppressors, extended magazines, etc.

Deathclaw Gauntlet None. These weapons are unique because the game gives them a colorful name and usually a special effect. The Thompson can be fitted with a Cutts compensator and have its smooth barrel replaced with the original finned barrel oddly described as the "light barrel", fallout 4 gun.

This section contains locations , stats and other information on Weapons and Unique Weapons in Fallout 4. Fallout 4 features a wide variety of weapons to choose from. Each weapon falls into a different category, so use the links below to jump through to different sections of the list of weapons below. These weapons are unique because the game gives them a colorful name and usually a special effect. Sometimes this effect can be found on a legendary weapon that is not unique. All the Legendary Weapon Effects are listed below in their own section. All Interactive Maps and Locations.

Unlike previous installments, weapons in Fallout 4 fall under three classifications, including normal, legendary, and unique. Normal weapons have no special bonuses on them whatsoever. Legendary weapons come with random bonuses applied to them and are only dropped by legendary enemies. Unique weapons are weapons that are already named and will always retain the same special bonuses. Uniques are typically either bought from merchants or are quest rewards. Normal and legendary weapons will change their name when mods are applied, unique weapons will not. A quick note on damage types: The flamer and heavy incinerator do not deal fire damage like an Incendiary weapon does or ballistic damage like a Molotov cocktail, instead dealing energy and, for the incinerator, ballistic damage; the Cryolator deals neither cryo damage nor ballistic damage like a cryo mine and cryogenic grenade do , instead dealing energy damage and ballistic when crystallizing ; the Fat Man does not deal any sort of radiation damage like a nuke mine or Nuka-grenade do. All these weapons count as non-automatic weapons and thus work with either Gunslinger , Rifleman , or Sniper , except the Cryolator, which is counted as a heavy gun and thus works with Heavy Gunner. These weapons produce radiation damage, including both direct damage from explosions and damage over time from exposure and poisoning. There is some variance in how damage is dealt within this class of weapon; please consult each weapon's page for specific details.

Fallout 4 gun

This section contains locations , stats and other information on Weapons and Unique Weapons in Fallout 4. Fallout 4 features a wide variety of weapons to choose from. Each weapon falls into a different category, so use the links below to jump through to different sections of the list of weapons below. These weapons are unique because the game gives them a colorful name and usually a special effect. Sometimes this effect can be found on a legendary weapon that is not unique. All the Legendary Weapon Effects are listed below in their own section. All Interactive Maps and Locations. Ashmaker May light enemies on fire.

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Gen-4 10mm pistol. Lever-action rifle. In the live-action opening cinematic, a US infantryman, presumably a Marine fighting in the Pacific Theater during , is running with an M1 Carbine. The Problem Solver. The Combat Rifle's default magazine holds 20 rounds and is also the 7-round "Medium Magazine" from the Hunting Rifle , while the extended magazine the Hunting Rifle's round "Large Magazine" holds The Gauss Rifle from the aforementioned games is powered by a miniature fusion reactor while feeding from a seemingly infinite magazine of ferromagnetic slugs. Prototype Gauss rifle. Puncturing boxing glove. It has a large barrel jacket based on that of the World War I Lewis Gun with the narrower part at the front flattened down to almost nothing on the default barrel it is restored if the barrel is lengthened , a coolant line and two ports near the muzzle like the water jacket of a Maxim or Browning M even though the Lewis is air-cooled , a receiver and grip resembling that of the MAS AA , the handguard of the M SAW , a small antiaircraft-style front sight, and a side loading box magazine. Last edited by Sneakimus ; 25 Nov, am.

Weapons in Fallout 4 encompass a wide array of equipment that players can wield to defend themselves or engage in combat with various Bosses and Enemies found throughout the wasteland. These weapons mostly consist of firearms, but there are also melee weapons like swords, axes, and sledgehammers. Additionally, players can also utilize explosives such as grenades and mines, being able to set up traps to unsuspecting enemies.

Fallout 4 also introduces "legendary" weapons to the series, which are otherwise standard weapons that have specific modifiers such as firing two bullets at once or applying a poison damage effect to the target. Each weapon has modification "slots" e. Alien disintegrator. Double damage on targets with full health. For most small guns, that is a single bullet, but for shotguns, the damage is equally split between the shell's pellets, and for the Gatling laser it is a single beam. Bladed board. Prototype Gauss rifle. As is tradition for miniguns in the series, it is chambered for the fictional "5mm round". Sharp knuckles. Note that unarmed weapons cannot be equipped while wearing power armor. Like all melee weapons, bladed weapons benefit from Big Leagues and Strength. This article is still under construction.

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