factorio big bertha

Factorio big bertha

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I struggle to make the tank work well for me. The vehicle is too slow to really kite enemies, and the turret rotation speed is really slow, too. The only serious use I have found for it is to use the flamethrower to carve long, straight lines through dense forests with ease. Am I missing something? Is there some secret to using the tank that makes it more combat effective? Is it important to use one of the cannon ammo types in preference to the other?

Factorio big bertha

Log in. Bigger Artillery by Mrxmen Mod category: Content. Combat Mod tag: Combat. New ways to deal with enemies, be it attack or defense. Doesn't seem to do anything, I have it loaded and hooked up to electricity. Sometimes it takes some time so start shooting. Especially when the enemy is far away. Wait 30 seconds or a minute. Things you can check: Do you have enough power? It consumes 10MW.

Tank speed, like all vehicles, is affected by fuel.

In other languages:. The artillery wagon is an end-game wagon mounting a rail cannon that can be added to a train. It fires artillery shells , relatively slow-moving projectiles that explore chunks of terrain they travel across. The wagon gun has both automatic and manual even longer-ranged firing modes. Projectiles have sufficient damage to destroy spawners and any type of worm with a single hit, and have a modest area of effect. Infinitely-stacking research upgrades are available for range and firing speed, but not damage.

It's not clear from the album, but the entities also blocked my movement where they were packed most densely. Note, I only noticed these because they prevent building at their location, but if you were to somehow make it possible to build on top of these entities, that still wouldn't really solve the problem. The entities need to be cleaned up. The sound trigger entities persisted because their prototype was a SimpleEntity; changing it to Explosion apparently causes the entities to be destroyed after their animation and sound finish. Thanks a lot for the extensive bug report and provided fixes! I've integrated most of your patches and pushed a new version. So I've kept the sound type as it seems much lighter code wise at least. Log in.

Factorio big bertha

In other languages:. The artillery wagon is an end-game wagon mounting a rail cannon that can be added to a train. It fires artillery shells , relatively slow-moving projectiles that explore chunks of terrain they travel across. The wagon gun has both automatic and manual even longer-ranged firing modes. Projectiles have sufficient damage to destroy spawners and any type of worm with a single hit, and have a modest area of effect. Infinitely-stacking research upgrades are available for range and firing speed, but not damage. The artillery turret is essentially the same weapon, but deployed as a static structure like other turrets. Artillery wagons, like Artillery turrets, have a massive range, outranging non-Artillery fixed fortifications by a factor of 10 or more. In automatic mode, when the train is stopped, the artillery wagon will automatically scan for enemy structures spawners and worms and shoot at them.

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What is the state of the artillery? Bigger Artillery by Mrxmen Thus, artillery wagons are the most space-efficient method of transporting artillery shells by rail. The vehicle is too slow to really kite enemies, and the turret rotation speed is really slow, too. Until then I mostly use the non-explosive Shells to take out Nests and Worms while still being defended, then when all the Biters are aggro'd I just waste em with the Machine Gun. However, players should keep in mind that extensive shelling of large biter-infested areas will produce massive attack waves centered on the position of the artillery piece at time of firing, and should plan close-range defenses accordingly. In addition to firing them, artillery wagons can be used to transport shells from place to place. However other people that like rushing for Power Armor, Bots or just don't play with aggressive Biter settings Targeting remotes show the number of fire-ready loaded and, for wagons, stationary artillery pieces in range of cursor position when held. Sign up for free Log in.

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I generally have Biter Expansion on and I tend not to rush down high end tech, so I actually get to make use of the Tank since it's going to be awhile until I get Power Armor. Seems like it can take up to 30 minutes to an hour to start doing anything. Combat Mod tag: Combat. Finally after a LONG time I researched uranium shells as well, another power adder, I have really taken my time so the enemy is everywhere but the tank holds up, artillery is just pretty cumbersome for most purposes until you set it up, and you may have the bugs coming to unexpected places because you're not managing the aggression of the little ones. Doesn't seem to do anything, I have it loaded and hooked up to electricity. Am I missing something? However, each artillery wagon can hold shells, while a regular cargo wagon only holds I tested some scenarios. Metropolitan Museum Cleveland Museum of Art. The machine gun was massively buffed a few patches ago it can mow down biters like there's no tomorrow with uranium rounds, but AP works good too. No question, hands down, absolutely, better. However other people that like rushing for Power Armor, Bots or just don't play with aggressive Biter settings Now, to be honest, I find my powered armor suit with plenty of shielding and leg upgrades plus my trusty SMG with uranium ammo does the trick better than anything else.

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