Factorio 2.0

Hello, we have shown some bigger factorio 2.0 recently, so it is time to also show some smaller things, because the bigger things wouldn't shine that good without the smaller things working properly! We had always thought that having a normal bit unsigned integer factorio 2.0 track the number of ticks passed would be enough for everyone. You have 60 ticks per second, factorio 2.0, which makes it 2. But Factorio is a game about automation, so it was inevitable that someone would leave their factory running in the background and eventually overflow the tick counter.

Hello, Today we will be looking at and listening to! The sound an entity makes when it is active is usually a single looping main sound, some entities might have sounds that play when they become active or when they stop working and go idle. In addition there are several properties and modifiers that can be used to control working sounds a little bit more. But there is only so much one can do creatively with a single looping sound when it needs to work in all situations. The ability to synchronize the sounds of a machine to its animation was very high on the list of requested audio features. What I came up with was the concept of Sound accents.

Factorio 2.0

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This is serviceable but we can do better.

Post by kingwolf » Mon Jan 01, am. Post by mmmPI » Mon Jan 01, am. Post by BaggyK » Mon Jan 01, pm. Post by kingwolf » Tue Jan 02, am. Post by FuryoftheStars » Tue Jan 02, am. Post by CureSafaia » Fri Jan 05, pm.

Hello, we have shown some bigger things recently, so it is time to also show some smaller things, because the bigger things wouldn't shine that good without the smaller things working properly! We had always thought that having a normal bit unsigned integer to track the number of ticks passed would be enough for everyone. You have 60 ticks per second, which makes it 2. But Factorio is a game about automation, so it was inevitable that someone would leave their factory running in the background and eventually overflow the tick counter. This obviously will not do! This meant that moving to a bit unsigned integer wasn't as painful as you might imagine, and the new theoretical limit on save file time is 9. This change was relatively straightforward on the game engine side, but it presented some issues with the modding API.

Factorio 2.0

Log in Sign up. Blog Search. Hello, It's Earendel back for another electric adventure. You got your first look at Fulgora in FFF If you haven't read that already please read that first.

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Post by BaggyK » Mon Jan 01, pm In Friday Facts , they said "Since we know where we are and what is the goal, we can start to approximate the date of releasing the expansion, which is planned to be about one year from now. Storage within the hub can be expanded with cargo bays, which is important as you can't place chests on platforms. Note that legendary quality has a doubled level increase to 5 instead of 4. Todos los derechos reservados. The base quality of a craft is the lowest input quality, ignoring fluids; it's impossible to get a Normal iron gear from two Uncommon iron plates. Publicado originalmente por Zentaki :. For 2. Naturally it also allows many colors not possible with current circuit network, so we'll see what people do with that :. PC Gamer Newsletter Sign up to get the best content of the week, and great gaming deals, as picked by the editors. This obviously will not do!

From Official Factorio Wiki. Fixed the bug of using all recipes regardless of category in the automatic crafting of intermediate products. Fixed the bug of the incorrect steel processing technology not reloaded by migration.

Activity rate is the way a machine reports how fast it's doing whatever it's doing, it could be as simple as reporting 1. Related to the problem of having too many sounds is that sometimes there wouldn't be enough resources left for more important sounds, for example GUI effects or certain player actions. All of the various swinging arms will have the capability to only pick up what you want them to. Combat with many biters is a typical scenario, biters and turrets attacking create a lot of sound. This evolved into the idea of having a semi-persistent ambience, for example on Vulcanus you can hear the sound of distant volcanos at a low level, with pauses of varying lengths. Best ultrawide monitor for gaming in the expansive panels I recommend for PC gamers. Is diablo 4's price tag "just" 70 though? This is serviceable but we can do better. As of August , development is at the end of step 5 "First pass of tweaking" out of 7 total steps until release. The hub counts as a construction and logistics handler as the player is confined to the hub as well as a train-like entity for moving between planets. UK Edition. Coal liquefaction is now only obtainable on Vulcanus. It's possible to specify a darkness threshold in order to have certain sounds play only at night time. Post by steinio » Fri Jan 05, pm. I devised a wind system that played a different wind track when you are zoomed in, one that was quite basic, then a more interesting one as you zoomed out with a cross-fade between the two.

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