eve online war declaration

Eve online war declaration

Corporations generally build up relationships with other corporations, whether good or bad. A corporation will generally have one or more Diplomats whose job is to deal with third parties on behalf of the corporation and to come to diplomatic agreements.

If you'd like to give feedback on this blog or discuss it, feel free to head on over to the comments thread on the EVE Online Forums! Hello bellicose capsuleers, and welcome to another dev blog from your EVE Online dev team! The EVE dev team has embarked on a project to improve the war dec system that will span across multiple releases in the coming months, and the first of these releases will be arriving on December 11th. We have been discussing changes to the war declaration system with the CSM for a while now, and we brought these planned changes to the whole EVE community for discussion and feedback at EVE Vegas in October. We want to thank all the players who have provided feedback so far and helped refine this design. The key goal of this first round of changes is to give player groups more control over their exposure to formal war declarations.

Eve online war declaration

If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums! We deployed a first round of changes in the December release, and since then we have been watching and listening to player reactions, evaluating options for next steps, and discussing our early plans with the CSM. We are now ready to start gathering wider community feedback on our wardec development plans for the rest of the spring. These plans build upon the changes released last December, and include a sequence of improvements to be deployed across the patches in March, April, and May of this year. The focus of our first round of changes released last December was to give players more opportunities to control their exposure to the war declaration system without needing to stay in NPC corps. All the details of these changes can be found in the dev blog we published on December 6th. Since the release of these changes last year we have been watching closely to see how they have impacted the game and how the community has been experiencing them. The feedback on these changes we have been hearing from the community has been tentatively positive, with a lot of players waiting to see what the follow up pass will contain. On the metrics front, we also have some evidence for cautious optimism. For some areas of investigation we will need significantly more data before drawing conclusions, but there are some areas where we can see a clear impact. One of the constant frustration points among both sides of war declarations has always been the lack of conflict seen in many wars. As much as possible we want to encourage the types of wars that will generate pvp rather than one or both sides staying docked. We still have significant room to improve in this area, but the December changes which ensured that both sides of every war must have a vulnerable structure somewhere in space to defend have caused a clear improvement. We have seen a significant rise in the percentage of non-mutual wars that get at least one pvp kill in a given day. The number of total pvp kills across all wars has also gone up, but that particular number is strongly influenced by the current Perimeter trade hub conflicts so we don't consider it to be a reliable indicator of the impact of the December changes at least until we get data from a substantially larger period of time.

Surely, you can build that trust up slowly, but that makes the convoy activity even more tedious. There will be an option to Open for Allies, eve online war declaration. Systems which have a lot of pilots in will normally have a lot of war targets, both because there are a higher number of people in general and also because there are more targets for them to aggress.

Current system protects those in a corp with no structure. Any corp can declare war to any corp. Only the corp declaring the war has to have an active structure. You declare war inside each factions borders separately. I mean; Your declaration of war inside caldari borders are for only Caldari zone. You need to apply for other zones and pay separately. These changes will force those living in a structureless corp to join a NPC corp and pay taxes to be safe or escape to another faction area or stand and fight like a man.

As previously mentioned in the patch notes for EVE Online: Invasion , the newest expansion saw the long-awaited release of another stage of the War Declarations revamp including the introduction of War Headquarters structures. At that time, we also informed you that wars active during the Invasion expansion downtime will continue without needing a headquarters structure during a transition period that was scheduled to end at downtime on July 25th. This transition period has been extended by a few weeks and will now last until August 13th. Any wars that were started before the Invasion expansion and have ran continuously through to August will be automatically ended when the next regularly scheduled war bill would have been generated after August 13th. At that point they will enter the standard 24 hour cooldown and will be eligible to be re-declared with a HQ structure. Thank you for your understanding. Please feel free to use the original forum thread to send us your feedback. Link copied.

Eve online war declaration

If you'd like to discuss this devblog, feel free to head on over to the feedback thread on the official forums! We deployed a first round of changes in the December release, and since then we have been watching and listening to player reactions, evaluating options for next steps, and discussing our early plans with the CSM. We are now ready to start gathering wider community feedback on our wardec development plans for the rest of the spring.

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This page was last edited on 29 September , at This option is a generally useful tool for corporations and is especially important alongside the war declaration changes as it prevents the tactic of transferring a structure to a corporation to make them war eligible against their wishes. That kind of convoy already exists and they offer no protection. I wasnt aware you needed a structure to fly an Orca or a freighter, please enlighten me as to why. Mentor Department. This sequence for this loophole is: Corporation A has received a war declaration from Corporation B Alliance C declares a war against Corporation B Corporation A joins Alliance C The previous war between Corporations A and B with B as the attacker is ended and Corporation A is now part of a new war against B where their alliance is the attacker Corporation A leaves Alliance C, and is involved in a new war against Corporation B where A is the attacker and B is the defender TL:DR To close this loophole we are preventing corporations that are defenders in an active war from joining an alliance that is the attacker in another active war against the same group attacking the applicant corporation. Mentor Program Mentor List. Note: Standings are one-way only. At the bottom of the window is button labelled Declare War. If the corporation that owns the War HQ leaves their alliance, the war involving the alliance will enter the 24 hour cooldown and the new war spawned between the leaving corporation and the target will continue to be valid.

Hi there, just tired of seeing wardec threads. Now do remember to keep it civilized.

When this option is set to reject structure transfers, any attempts to transfer an Upwell structure or customs office to the corporation will be declined automatically. NRDS - Not red, don't shoot : This means that members can only aggress other players who have 'red' standing i. What this does is puts a flag by your corporation in the list of wars in the All Wars tab, which looks like: Corporations who are interested in becoming allies can filter the All Wars tab by those who have Assistance requests only. The war report contains information about the number of ships killed for each side and the ISK value of those ships. We are now ready to start gathering wider community feedback on our wardec development plans for the rest of the spring. Before you go on a fleet, make sure you read the Rookie's Guide to Fleet Ops to familiarise yourself with the basics. Not all corporations can engage in wars. The most significant and expansive of our upcoming changes are currently planned for the May release. If either the attacker or defender of an existing war loses their war eligibility due to their final structure being destroyed or scooped, the war will end 24 hours later. If a corporation or alliance owns at least one structure in space anywhere in EVE, then it will be war eligible. Because this article specifically addresses war as it applies to EVE University, it will refer to "corporations" being at war, but if that corporation is in an alliance it should be understood that the entire alliance must also be at war.

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