eve fits

Eve fits

The fitting of ships refers to both the process of selecting which modules, rigs, ammunition, drones, etc, eve fits. This article covers the first of these two meanings the second involves a fairly straightforward in-game process eve fits is quickly mastered and introduces basic guidelines for fitting ships. There are no strict rules that you must follow; these guidelines are designed to help you until you know when you can ignore them. Ship fitting is a wide-ranging topic, and players may wish to come back eve fits both the foundational principles as well as more detailed considerations as they gain familiarity with ninjago seabound.

Hi, I would like to know where I can find ship fitting exemples, tips, stats, fitting advice for PvP and Pve… I tried to look on zkill but all I seem to get are the fittings of destroyed ships, not the ones that caused the destruction. Is there a way to know if my ships are fitted properly? A good overview is at Fitting ships - EVE University Wiki There is also a fitting section guide somewhere in game of suggested new player friendly fittings for various tasks. See if the player who lost that ship has a good number of kills with it as well. A good fit is not an automatic win: imagine two players fighting with optimal fits.

Eve fits

This page is intended to teach you how to do just that, outlining some of the theory and practice of creating your own ship fits. You could make a fit by simply buying modules off the market, then throwing together whatever you have room for. This will result in a lot of wasted money, though, especially when you start messing with Rigs. A lot of the art of fitting, therefore, lies in spending these resources most efficiently. In EVE, your ship is not your character; your ship is a tool. Each tool has its own specified purpose. Then, when flying, concentrate on keeping yourself in your optimal situation whenever possible. A ship bonused for armor repairs and hybrid turrets should probably be an active-tanked armor fit with blasters, not a shield-buffer droneboat. It might seem a little random what goes where, though. What separates a High slot from a Low slot, or a Medium from a Rig? Every piece of equipment can be fit to exactly one of these slot types. Each type of slot, therefore, has a set of things that you can use that slot on. The following sections will outline some of the main things you can use each slot type on. The list is not exhaustive, but covers the majority of options. Additionally, high slots hold certain specialized equipment for less combat-oriented ships.

Low slots? The base armor for the Harbinger is None of these skills are required to fit the modules, but they will improve their efficiency, eve fits.

There are three fundamentally different possible goals in fitting a ship specifically for travel: speed , tank , or safety. Each has pros and cons associated with them. In some situations, cargo space permitting, it may be beneficial to carry fittings for all three and swap depending on what you expect to find along your route of travel. If your only concern is to get to your destination as fast as possible, not having any war targets or pirates to worry about nor carrying too many expensive modules, you can focus exclusively on moving quickly. This entails cutting down the "align time"—that is, the time it takes your ship to align to its warp target and enter warp—and increasing warp speed itself. Usually increasing warp speed tends to cut down on travel time the most, since you spend more time in warp than you do aligning.

Hello and welcome, everybody! After about a month of intensive testing, plus nearly a week of testing on TQ, myself and a group of dedicated PvE masterminds have collaborated to create fits capable of running the L5 abyssal sites Chaotic with minimal risk. They are, however, highly expensive and skill-intensive. This guide also assumes you have nearly perfect capacitor skills. Warning: going into any L4 or L5 site in highsec will give you a short suspect timer when you leave. Only attempt to run these sites in isolated systems. Not to us. Piloting instructions: enter the site and take an overclocker 3 only needed in l5s. Rep up anything that you overheated before entering the next room.

Eve fits

With the expansion EVE Online: Ascension we introduced the new Fitting Simulation, an in-game fitting tool which is integrated into the fitting window. Fitting Simulation will let you engage more easily in the fitting meta-game and will help capsuleers, young and old, learn more about the ships they are flying or want to fly and the equipment they use. You can then fit those hulls with simulated modules and see how certain stats, such as velocity, signature radius, and damage output, change as you activate and overheat your weapons, boosters, microwarpdrive, or damage repair modules. In this blog, we'll introduce you to the new features of the fitting window, but we hope it's all pretty self-explanatory for those of you who are already familiar with the fitting window. Once you open the fitting window, you'll notice that a few things here and there have changed. One of them is that on the upper right side of the hull model is a new button with a picture of your hull's hologram. This button allows you to switch the fitting window between simulation mode and normal mode. Once you click that button and enter simulation, your hull will be swapped out for a cool looking hologram representation of the hull type. In this simulated version of your hull, you can experiment as much as you want, change modules, activate weapons, try different charges, swap out rigs If you find a fit you are happy with, you can save it to your personal fittings or even corporation fittings if you have the necessary roles.

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In Pyfa you can easily change and simulate various modules and different choices to see what effect they have on the fit, which makes it a good tool to figure out which choices you can make. The biggest modifier from a module always gives its full effect to a stat; the next-biggest modifier has a somewhat reduced effect; the third-biggest modifier has a greatly reduced effect, and so on:. Every piece of equipment can be fit to exactly one of these slot types. Easy step. So, the fit seems to have pretty much come together. Fit simulations are theory, of course, and don't always work out exactly as planned in practice: autocannon, for example, almost never deal their on-paper Pyfa DPS, because they are almost always operating in falloff range. Views Read View source View history. EM Shield Compensation 2x. A good fit is not an automatic win: imagine two players fighting with optimal fits. Not everybody fits their ship smartly, of course, but if you can find players who are successfully doing what you want to do and identify their successful fits from their losses, you can often learn something. Pyfa is a fitting tool that allows you to easily simulate any fit, skill and even effects or damage application of other ships on your ship fit.

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A fit used for highly predictable PvE combat or for mining in relatively secure space can be more expensive than one used for one-way filament PvP trips to hostile nullsec space--though even in the safest kinds of environment you must never fly what you can't afford to lose. In order, fit the following:. Be wary of stacking penalties, however. To link a fit that you have set up already into in-game chat, drag the ship's name from the fitting window and drop it into the chat entry box; to link one from the fittings browsing window, drag the image of the ship. Since your resists will enhance the effectiveness of these remote repairs, higher resists can sometimes be worth a small loss in effective HP. Jump to: navigation , search. If you have a rack of exactly identical guns on your ship, they will all have precisely the same optimal and falloff ranges and exactly the same tracking. Same for the shield booster. Not by much, though. These keep the ship in fighting trim. Hi, I would like to know where I can find ship fitting exemples, tips, stats, fitting advice for PvP and Pve… I tried to look on zkill but all I seem to get are the fittings of destroyed ships, not the ones that caused the destruction.

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