eu4 infantry combat ability

Eu4 infantry combat ability

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Please help with verifying or updating older sections of this article. At least some were last verified for version 1. This article discusses the three types of land units [1] — infantry, cavalry and artillery — that make up an army , and their different models throughout the eras of the game. Land units are the main resource utilised in land warfare. The core of any army, infantry are required in order to hold the main line. All infantry have 1 pip in maneuver.

Eu4 infantry combat ability

Early game morale, late game discipline Morale will keep your guys fighting longer to their number count. This works good at the start, but late game can actually seriously hurt you. This is why discipline is best overall stat. It reduces their damage taken and increases their damage. Combat ability is not offered as much. Ming has a trigger for it with their mechanics. But i take Quality ideas which contains it. The effect of discipline and combat ability is same. The difference kicks in from the fact that Discipline is affecting all types of the units, and is also increasing Defense. Once the cavalry loses importance Cavalry Combat Ability also becomes useless. If you can throw in enough Artillery to fill back row Artillery Combat Ability gives nice boost to the damage.

Discipline is good early but becomes more and more important as armies get bigger and better.

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Eu4 infantry combat ability

Please help with verifying or updating older sections of this article. At least some were last verified for version 1. The basic unit of land forces is the regiment, each consisting of soldiers at full strength. Each regiment is classed as Infantry , Cavalry or Artillery. Regiments are grouped into armies.

Dana taranova

This is one big reason why defensive is often the first mil idea taken. Mar 17, Discipline is good because it gives both damage to everyone and helps infantry to tank better. Thanks you all! The evolution of the cannon will see it become a destructive weapon on the battlefield. The author of this topic has marked a post as the answer to their question. But I'm interested. Invade the Deccan Delhi mission tree. And it seems from my play that Morale is determined by Casualties taken so effectively raising your discipline and your Combat Ability is improving the comparative morale of your armies by increasing their casualties and reducing your own. As I'm getting the combo of each benefit to roll together. You often can lose more men but win battles on morale edge. Discipline for efficiently grinding down k Ottomans. General pips are great to have also - from offensive. Then you get the situations where due to your morale like 25k troops are grinding down 40k troops at the same tech level and winning the fight.

Please help with verifying or updating older sections of this article.

Moral is king early game in particular, when it has the biggest impact. So morale wins over damage abilities. Everywhere Threads This forum This thread. Developer Diaries. These ideas are added to the cavalry fire modifier from military technology which is one of the casualties multipliers which determine how much damage your cavalry ultimately deals during the fire phase of combat. Install Steam. The author of this thread has indicated that this post answers the original topic. Invade the Deccan Delhi mission tree. Having your frontline be made up of more Cavalry than your Ratio allows, applies a Military Tactics Debuff to your Cavalry Units in the Frontline, equal to the percantage that you are exceeding your Ratio, divided by 2. Wiki has some calculations also.

2 thoughts on “Eu4 infantry combat ability

  1. Excuse, that I can not participate now in discussion - it is very occupied. I will return - I will necessarily express the opinion on this question.

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