Eso restoring focus
The passives allow you to increase the power of yourself healing skills even further. Eso restoring focus Restoring Light skill-line is the third out of three Templar focused class skill-lines.
Restoring Light is one of three class skill lines available to Templar characters. Skills in this line focus on magical defense, support, and healing. The Restoring Light skill line is immediately available to all Templars, and is leveled up by earning experience while Restoring Light skills are slotted. Skills include:. Jump to: navigation , search. Skill Lines.
Eso restoring focus
Rune Focus creates a rune which increases your resistances and heals you while it's active. Standing in the rune heals you for more. The Channeled Focus morph increases the duration, and also restores your Magicka , while Restoring Focus increases the healing done and also restores your Stamina. Jump to: navigation , search. Restoring Focus Increases the healing done and causes you to restore Stamina over the duration. While the rune is active you heal for Health every 1 second, scaling off your Max Health. You also recover Magicka every 1 second over the duration. Restoring Focus : Cost: Stamina. Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by You also recover Stamina every 1 second over the duration. Channeled Focus: Fixed an issue where Channeled Focus was not giving the intended amount of magicka. Rune Focus now applies the Major Resolve and Major Ward buffs for 12 seconds, and the buff will persist for 8 seconds after you leave the protected area. Restoring Focus: This ability now provides the Minor Vitality buff while inside the rune. Revised the tooltips for this ability and its morphs to indicate that all the effects provided by this ability and its morphs will now remain on you for up to 8 seconds after leaving the rune's radius.
Cost: Stamina. While channeling this ability, you gain immunity to all disabling effects.
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Rune Focus creates a rune which increases your resistances and heals you while it's active. Standing in the rune heals you for more. The Channeled Focus morph increases the duration, and also restores your Magicka , while Restoring Focus increases the healing done and also restores your Stamina. Jump to: navigation , search. Restoring Focus Increases the healing done and causes you to restore Stamina over the duration.
Eso restoring focus
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Master Ritualist I. Channeled Focus morph : This morph now increases the duration of the ability and continues to rank up in duration, ending at 25 seconds, up from Standing in the rune heals you for more. Channel the grace of the gods, healing you and nearby allies for Health every 1 second for 4 seconds. Increases the duration and causes you to restore Magicka over the duration. Increases the duration of the channel and allows you move at a reduced rate while channeling. You also recover Stamina every 1 second over the duration. Heals a second target for one third the amount. Increases the healing done and causes you to restore Stamina over the duration. Restoring Light. Mending I.
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Restoring Focus Increases the healing done and causes you to restore Stamina over the duration. While the rune is active you heal for Health every 1 second, scaling off your Max Health. Increases the duration of the channel and allows you move at a reduced rate while channeling. Increases the healing done and causes you to restore Stamina over the duration. The passives allow you to increase the power of yourself healing skills even further. Skills in this line focus on magical defense, support, and healing. Create a rune of celestial protection and gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by Restoring Focus: This morph now grants you the Minor Protection buff, in addition to granting the Minor Vitality buff as a morph effect. Restoring Light is one of three class skill lines available to Templar characters. Refunds part of the ability's cost when used to heal an injured target. Heals a second target for one third the amount.
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