Dnd 5e rogue
Rogues rely on skill, stealth, and their dnd 5e rogue vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party.
As one of the game's three original classes, the role of the rogue is highly essential because there are a number of things they can do that other classes just can't. As virtual masters of stealth, infiltrators, trap disarmers and con artists, there is plenty more to the rogue player character than stealing and sneaking. That's where crafting a powerful build comes into play. Rogues can be high damage dealers, with abilities like Sneak Attack buffering their damage rolls. Depending on their subclass, they may even be able to rack up more damage than classes like the fighter or barbarian, but it takes careful planning. Crafting an outstanding rogue build means taking every advantage the system has to offer into consideration. From the best background and race to the highest performing subclass and most valuable feats.
Dnd 5e rogue
Rogues are the quintessential scoundrel character: cunning, capable, and effective in a variety of situations. Sneak Attack allows them to do a huge pile of damage in a single attack, and their pile of skills allows them to easily handle locks, traps, guards, and many other challenges. In a party they serve as some combination of Face, Scout, and Striker. Rogues typically split into melee or ranged builds, though the universal efficacy of Dexterity makes it easy for many rogues to switch between the two. Melee Rogues frequently go for two-weapon fighting because it provides a second chance to score Sneak Attack, and hit-and-run tactics enabled by Cunning Action are great way to get into melee to attack before retreating out of reach. Ranged rogues typically rely on sniping, which is also enabled by Cunning Action due to the ability to hide as a Bonus Action. Hiding after each attack using Cunning Action is reliable and effective, though it can be very static and repetitive. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows.
Our Face and Scout emphasis will be a balance because each will consume our limited choices of skill proficiencies and Expertise. Swashbucklers get Sneak Attack more consistently than other rogues thanks to Rakish Audacity.
Some subclasses may be more valuable than others in certain stories. With so many on offer, it can be hard to choose just one. Nonetheless, some are clearly better than others. The Mastermind rogue's skills are almost entirely focused on deceit, intrigue, and manipulation. Although the rogue's base kit holds up in combat, other subclasses can leave the Mastermind in the dust while holding their own in social situations. However, this isn't the case.
This guide is meant as a deep dive into the DnD 5e rogue. For a quick overview of other 5e classes, check out our Guide to DnD 5e Classes. The color code below has been implemented to help you identify, at a glance, how good that option will be for your rogue. Rogues are definitely for the players that like to lie, cheat, steal, and backstab their way to victory. Because of the way their class features are activated, Rogues need to constantly be thinking about how to get an advantage over their enemies. The tendency of rogues to be the scout of the party, combined with the unique nature of their combat abilities, means that rogues are certainly among the more technical melee classes to play. Rogues are the stealthy thieves and assassins of the DnD world. Rogues in 5e get an ability called Sneak Attack which allows them to get extra damage on unaware or flanked enemies.
Dnd 5e rogue
Rogues rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem, demonstrating a resourcefulness and versatility that is the cornerstone of any successful adventuring party. You must have a Dexterity score of 13 or higher in order to multiclass in or out of this class. At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies in skills or with thieves' tools to gain this benefit.
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General Wikidot. Uncanny Dodge is the interesting gain here. This allows the rogue to do bonus damage under specific circumstances. At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. In this case, the target cannot be incapacitated and the attacker cannot have disadvantage. Free Advantage is well and good, but what about those automatic Critical hits? Illusion or Enchantment spells are invaluable for stealth, social interaction, and more. It even adds to brute combat ability with cantrips like Booming Blade. Rogues have an awesome set of abilities to help in adventuring and combat scenarios. Source: Player's Handbook Fast Hands Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity Sleight of Hand check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action. This is a dump stat for Assassins. All of this makes for serious utility in social situations and encourages you to build a character with Charisma for when stealth fails or someone becomes suspicious of your cover. Other than darkvision, the lightfoot halfling ticks all the boxes for an Assassin Rogue. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
Rogues are the quintessential scoundrel character: cunning, capable, and effective in a variety of situations.
Expertise from a low level ensures there are skills they'll almost never fail. Arcane Tricksters tend towards Enchantment and Illusion magic, making them able outside combat. A rogue is limited in how much Expertise they get, and the Scout overcomes these limitations. This subclass is a linguist , a capable spy , an excellent mimic , and can forge the paperwork and documentation needed to deflect suspicion. Elusive Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. See my Rogue Subclasses Breakdown for help selecting your subclass. How to Build Movie Characters. Expertise will make you better at these tasks. Booming Blade or Green-Flame Blade are effectively free damage on top of a rogue's Sneak Attack with additional effects besides. For a classic rogue feel, consider the Lightfoot Halfling. Skip to content. Along with their base rogue skills, this subclass has enough potential for a variety of gameplay scenarios through their bonus proficiencies, Infiltration Expertise , and Impostor ability. As I soon found out, It can be tricky DMing for a class that you have never played. Rogue subclasses are extremely powerful, frequently granting features at 3rd level which define how your character plays for the rest of their career, and offering a tempting prize for builds which can handle a 3-level class dip.
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