d&d 5e thief

D&d 5e thief

It covers the archetypal rogue whose abilities lend themselves more to quick thinking and action than spellcasting or meticulous assassinations.

Rogue subclasses are extremely powerful, frequently granting features at 3rd level which define how your character plays for the rest of their career, and offering a tempting prize for builds which can handle a 3-level class dip. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The Arcane Trickster brings magic to the Rogue. Enchantment and Illusion spells both offer fantastic options, giving the Arcane Trickster powerful options utility and trickery, but also bringing powerful offensive magic options. Arcane Trickster Rogue Handbook.

D&d 5e thief

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Two levels of fighter grant a Fighting Style, such as Archery.

This article contains affiliate links that add gold to our coffers. I want to show readers that this subclass is a gem that should be heavily considered to play. Thieves need a few details to be clarified with a DM ahead of time, but circumstances can make Thieves into some of the best Rogues for players to enjoy. Pay close attention to my advice on what you should consider asking your DM before playing a Thief Rogue. I suspect many players read Fast Hands and get stuck on the Sleight of Hand option. There are several examples in the PHB of items that involve attacks. You use those items as improvised weapons, meaning Fast Hands can function as a bonus action attack.

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D&d 5e thief

While your dime-a-dozen cutpurses and burglars may fit this category, the true Thief distinguishes themselves as a professional. They have worked hard to develop the skills necessary to have a long and rewarding adventuring career! Just keep plenty of opportunities for them to show off their skill and a big payday as a reward! These Rogues combine agility and a knack for improvisation to an incredible effect. They think quickly and move even quicker.

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However, they lack utility options for handling situations outside their specialized skillset. You can take a bonus action on each of your turns in combat. At 6th level, you can choose two more of your proficiencies in skills or with thieves' tools to gain this benefit. Level-thirteen Thief Rogues ignore the following requirements of magic items: class, race, and level. Expertise : Rogues are truly the master of skills. Most improvised weapons will have disadvantage beyond 20 feet, so keep your Thief several squares behind your melee allies. Escape and re-positioning are much easier with a mount. Rogues should aim to have an odd Dexterity score before they take Piercer so it can increase their Dexterity modifier as well. Forums New posts Search forums. I once did a conversion table that took the modern proficiency bonus and figured out the DC to match the percentile in the original. Success on the saving throw halves the damage. A restrained creature can use an action to make a DC 20 Strength Athletics check or apply a gallon of alcohol to dissolve the sticky webbing. Cunning Action shakes up your action economy in combat. A numerical increase to the vast majority of what you do feels very satisfying.

You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ.

Essentially, I'm looking to find any various rules that aid in someone looking to play these details a little more intricately for a thief. Coupled with a rogue's likely high bonus, this is almost unbeatable. Click here to edit contents of this page. Our Face and Scout emphasis will be a balance because each will consume our limited choices of skill proficiencies and Expertise. Thieving may not be your real skill set. The only feature which applies in combat situations or in a dungeon crawl or something is Master of Tactics; everything else is for social situations. This saves on a valuable feat that can be spent elsewhere. Thread starter Kevin Perrine Start date Apr 12, Climbing can be as good as flight in the right circumstances. Criminal gives Stealth but also provides Deception for Thief rogues looking to take on a more social role in their party. Riposte allows you a reliable way to get an extra Sneak Attack per round remember that Sneak Attack is once per turn , especially for swashbucklers who can apply Sneak Attack easily in melee unassisted. Ritual Caster : Ritual spells are fantastic.

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