Darktide zealot build

Stacks 5 times. If I were to suggest only a single build - for any class - treecapitator nominate as the absolute strongest, most well-rounded, highest skill ceiling playstyle with the greatest potential to carry and clutch the hardest missions this game could ever possibly create, it would be this build. Except for the darktide zealot build part.

The best Darktide Zealot build is, unsurprisingly, all about melee survivability and killing stuff in order to keep yourself alive. With the Thunder Hammer and the Heavy Chainsword as unique weapons , the Zealot is hands-down the most effective class in melee, able to slice through hordes with ease while also charging up weapons to deal with bosses, elite enemies, or pesky specials. Just like the Slayer in Vermintide 2 who got temporary health from killing enemies, the Zealot can gain damage reduction by landing crits, and it's very powerful if you have a weapon with the right blessing to make it effective. The most important thing is that you need to keep killing stuff. If you've just started playing the beta, you might be curious about classes , how to get cosmetics , or you might just want some tips. Now, here's the best Darktide Zealot build. This build for the Preacher class is all about using critical hits to grant extra toughness and survivability, while also reducing the cooldown of your Chastise the Wicked ability.

Darktide zealot build

The Zealot class in Warhammer 40, Darktide is designed with melee prowess in mind. These faithful servants of the God-Emperor strikes down heretics with great fervor, leaving a trail of righteous wrath in their wake. Gameplay-wise, they excel in close-quarters combat with their brutal weapons. Patch 13 introduced two new ways to play the Zealot while also refining the class' original playstyle from the earlier days of Warhammer 40, Darktide. This build focuses on the latter to help new and returning players get used to how the Zealot class plays with the revamped skill system. The left side of the Zealot's skill tree features abilities that cater to up close and personal fighting. The majority of the skills here improve the Zealot's offensive ability and staying power when locked in melee combat by providing self-revives, Toughness boosts, and improved critical hits. When Until Death ends, heal for a percentage of damage dealt while invulnerable. Melee damage heals 3x more. Augments Chastise the Wicked. Gain Uninterruptible after reaching max stacks. Enter Fury state when 25 enemies die within 25 meters of the Zealot.

A: Sadly, darktide zealot build, I think it is safe to say that the Boltgun is completely outclassed by other ranged weapons thanks to the considerable changes introduced to the game post-class overhaul.

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Stacks 5 times. If I were to suggest only a single build - for any class - to nominate as the absolute strongest, most well-rounded, highest skill ceiling playstyle with the greatest potential to carry and clutch the hardest missions this game could ever possibly create, it would be this build. Except for the last part. There is one ability in this game that is in a class of its own, and it is of course, also exclusive to Zealot. That ability is Shroudfield. In its current state and with the right setup, Shroudfield can make you truly unkillable. Breaking aggro for 6 seconds every seconds on an already very resilient and mobile class is simply broken.

Darktide zealot build

The best Darktide Zealot build is, unsurprisingly, all about melee survivability and killing stuff in order to keep yourself alive. With the Thunder Hammer and the Heavy Chainsword as unique weapons , the Zealot is hands-down the most effective class in melee, able to slice through hordes with ease while also charging up weapons to deal with bosses, elite enemies, or pesky specials. Just like the Slayer in Vermintide 2 who got temporary health from killing enemies, the Zealot can gain damage reduction by landing crits, and it's very powerful if you have a weapon with the right blessing to make it effective. The most important thing is that you need to keep killing stuff. If you've just started playing the beta, you might be curious about classes , how to get cosmetics , or you might just want some tips.

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Scattershot is okay, but you really want base damage increase, not crit chance. The recoil bonus doesn't really add anything either when your talents are already improving it. If you want to read a thorough write up on the Combat Blade, check the Stealth guide. Melee damage heals 3x more. All of these combined makes the Zealot the best melee class in the game so far. It takes a good while for enemies to make their way back to you after you cross a checkpoint zone, including monsters. Finesse weapons like the Combat Blade and Tactical Axes benefit most from Blazing Piety, though players can't go wrong with picking anything else in their arsenal. Additionally, despite what recent patch notes claim, its grab attack is still VERY hard to dodge, even with a slide there is a good chance you will be grabbed anyway, it is extremely cheap. Still, bringing an anti-armor weapon like a Bolter or Thunder Hammer is highly recommended, especially in Heresy and Damnation difficulties. Explode barrels, side dodge off ledges, utilize vertical drops to make enemies turn around, use your ult to charge towards ambient enemies in front of you to create distance, etc. Getting grabbed of course means you gain corruption, the Spawn heals, and enemies that were chasing you now have fully caught up to you when it releases you. This build focuses on the latter to help new and returning players get used to how the Zealot class plays with the revamped skill system. Once every three minutes, players can recklessly dive into the middle of a horde and start swinging without fearing death. The Combat Blade is better used with the Stealth setup with crit-focused talents, and when done so, it usurps the Heavy Sword's title as the best melee weapon in the game. The special scatter ammo is a waste of your time, you can use it to stagger groups of enemies or spread bleed stacks with Flechette, but even this is usually just inferior to fighting normally.

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For maximum damage, try to reach the enemies' backs to trigger Backstabber. Look at what it does to ranged weapons. A: There is a fundamental problem with Powderburn. If you combine this with curios stacking Toughness even higher, yes, you can reach absolutely ridiculous amounts of Toughness. Unlike other weapons that have this blessing, the Chainaxe can immediately reach max stacks of Thunderous just by tagging an enemy with the rev attack. The bonus to suppression against shooter hordes is pointless, you delete them so fast it doesn't even matter, and often you want to charge into them to fight in melee anyway. Except for the last part. If I were to suggest only a single build - for any class - to nominate as the absolute strongest, most well-rounded, highest skill ceiling playstyle with the greatest potential to carry and clutch the hardest missions this game could ever possibly create, it would be this build. Even with a stun grenade on the other enemies, if the monster knocks you out of the revive animation, the entire rescue is a bust. The shotguns and revolver are powerful and fun to use, they perform well but the ammo count and reload times may hinder your ability to respond quickly to incoming threats while under heavy pressure as the last player standing. Do you like this build? The fire rate and considerable DPS you already have from Blaze Away coupled with the Shredder's still VERY good base damage means mag dumps into groups of enemies reach max stacks of Pinning Fire almost immediately as well. Yes, it is powerful while you are safely at range and picking off targets, but because of its slow fire rate, reliance on ADS, and inverse damage falloff - it absolutely will not save you when your teammates are dead and the entire map's worth of enemies are in your face and trying to kill you. They make Bulwarks a non-issue and also allow you to actively damage Monstrosities even when you are out of melee or shotshell range.

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