Control punch cards puzzle
There are five total terminals in the area: four are in the room with the HRA machine, control punch cards puzzle. One is upstairs, in the room above. After you pick up the punchcards scattered about the room which are marked with little white dotsthe goal is to put the correct punchcard in the correct terminal. There are whiteboards scattered about the area as well.
The game is set in the Oldest House, headquarters of the Federal Bureau of Control, an agency dedicated to the study and containment of phenomena that violate the laws of reality. In Control , players delve deep into the FBC's secrets, finding terrifying monsters and mind-bending puzzles alike. Nothing in the Oldest House is simple, and players may spend some time on Control 's puzzle sections. Once players have reached the HRA Lab, having solved the cube puzzle in the previous section, they'll be tasked with restoring the HRA machine. To do this, first, they'll need to collect five of the game's punch cards , which are scattered around the lab.
Control punch cards puzzle
This page explains how to find all that punch cards, put the shapes in the right order in the terminals and activate the HRA machine. Hints are provided if you're trying to solve the puzzle on your own but the solution is also listed below. Card 5: This one's upstairs. Take the stairwell in the back of the Old Boy's Club room. Below is which card needs to go to which machine and that machine's location. The solution is actually written on the three white boards two downstairs, one upstairs. Wondering how to know which punch card goes into which terminal? The three white boards show the punch card tests ordered from left to right, orderer by terminal number , with the left-most card corresponding to the first terminal. If you take the "mixed cube" pattern, it is crossed out in most locations and thus can only be in two slots, one of which is terminal 1. As you go through the process of elimination, there really is only one possible answer as one board tells you which two can't be next to each other and one board tells you which card can't be in the terminal upstairs. Note that one white board shows the punch cards for terminals 1 and 2, but it has an arrow below telling you to switch them. That's it.
UK Edition. Head down the hallway and you'll find a wall with a monitor in the middle of it that looks like this:.
There are telekinetic powers to learn, monsters in refrigerators to fight, and paranormalities aplenty. It's a great game for fans of brutalist architecture and third-person shooters alike—and has a great protagonist with Jesse Faden to boot. Now Jesse can take control of the Oldest House on new consoles as well with the excellent upgraded version. For anyone new to the Federal Bureau of Control, though, it can be a bonkers world to get one's bearings in, especially once the Hiss start showing up. Unlike some games that bombard the player with information, systems, and map-markers, Control often lets people figure things out for themselves.
The game is set in the Oldest House, headquarters of the Federal Bureau of Control, an agency dedicated to the study and containment of phenomena that violate the laws of reality. In Control , players delve deep into the FBC's secrets, finding terrifying monsters and mind-bending puzzles alike. Nothing in the Oldest House is simple, and players may spend some time on Control 's puzzle sections. Once players have reached the HRA Lab, having solved the cube puzzle in the previous section, they'll be tasked with restoring the HRA machine. To do this, first, they'll need to collect five of the game's punch cards , which are scattered around the lab.
Control punch cards puzzle
This page explains how to find all that punch cards, put the shapes in the right order in the terminals and activate the HRA machine. Hints are provided if you're trying to solve the puzzle on your own but the solution is also listed below. Card 5: This one's upstairs.
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It's a confusing series of codes that need to be entered to start up the HRA machine in Dr. To decipher the clue, there are also whiteboards throughout the lab with hints as to which terminal takes which punch card. There are three whiteboards, each of which gives a third of the solution. Fiddle with the monitor until it matches the paper and that will open up the entrance to Darling's lab. Look around and you'll see several whiteboards. Give me a game and I will write every "how to" I possibly can or die trying. There are five total terminals in the area: four are in the room with the HRA machine. Here's where to find them:. UK Edition. Since The Federal Bureau Of Control deals with all manner of supernatural phenomena that could theoretically possess the internet and cause utter chaos, its scientists have to rely on old technology to perform their tests and experiments.
It's an easy one to get stuck on as it's not clear what's going on as you try to piece everything together.
Related: Control: Best Things To Do After Beating The Game Unlike some games that bombard the player with information, systems, and map-markers, Control often lets people figure things out for themselves. Leave feedback. Most Popular. Total Film. There are whiteboards scattered about the area as well. You'll need to gather up each of the punchcards first. There's a paper next to the monitor with a hexagonal shape on it. This page explains how to find all that punch cards, put the shapes in the right order in the terminals and activate the HRA machine. Once you insert the correct punchcard into the correct terminal, the terminal will lock. Now you can cleanse the control point with no further interruptions.
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