Contra mod generals
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Whereas in Zero Hour, each general is a specialist who primarily follows the faction template with a handful of unique weapons and upgrades, Contra functionally turns every single general into its own faction, with wildly-different unit types, tech trees, and special abilities. It alsoadds several new features, including three new generals and "super units" - Vehicles unique to each faction that are extremely powerful and difficult to destroy. Despite lacking a real campaign, the ones from Generals and Zero Hour aren't compatible , the Generals Challenge mode is intact and fully compatible with the mod's new features. And in addition to revamped versions of the challenges from the already-existing generals of Zero Hour, there are also several challenges from new generals who were created exclusively for this mod. The game provides examples of: A Commander Is You : Much like in Shockwave, this mod turns each general into its own faction, complete with unique units, tech trees, and special abilities.
Contra mod generals
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At this point, you do not have power.
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Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game. It's a big project started in It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals. Instead of command-line you can also open the solution in Visual Studio and built from there. This repository only contains the source code for the launcher, download the mod archive to play the mod itself. Grab latest dev builds artifacts from GitHub Actions for testing or download the stable release. Skip to content. You signed in with another tab or window. Reload to refresh your session.
Contra mod generals
As you may have noticed, there haven't been any news posts here for more than a year. Development has never stopped, we just stopped posting here. So, follow us on ModDB and Discord instead for the latest stuff! We will meet in the Contra Tournaments network on Radmin immediately after you check-in. One map will be played per round. There is no 3rd place match. Only register if you're going to be able to show up on the day of.
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Posted 20 October - PM. General Kwai's Guan Yu, as their twin gatling cannons are capable of dealing with all targets not to mention they're able to be equipped with propaganda towers, essentially making them the vanilla version of the Emperor Overlord Tank on steroids. I am not asking for this to be done in an official release unless that could be done in addition to the current AI?? Not only are each of the main factions made much more distinct in terms of gameplay and aesthetics, but this also extends to the playable generals, some being more radically different than others. Thrax's super unit, the Karakurt is effective against all types of units, including infantry, ground vehicles, and even aircraft! You currently have javascript disabled. Defend mainly with units especially artillery supported by some base def structures. Community Forum Software by IP. You know he means business when his literal first words to the player character are him refusing to give an elegant speech and immediately declaring he's going to kick your ass. Contra has some very nice additions to ZH, but if I cannot change it to meet my playstyle, the slower pace of almost every other mod as well as vanilla ZH, I will just have to uninstall it. Spider Tank : Ironhand's Spider-Class units. Then i see: Stealth General has earned Rank 2. Other ai.
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Posted 18 October - AM Why? Posted 20 October - PM. Despite lacking a real campaign, the ones from Generals and Zero Hour aren't compatible , the Generals Challenge mode is intact and fully compatible with the mod's new features. And in addition to revamped versions of the challenges from the already-existing generals of Zero Hour, there are also several challenges from new generals who were created exclusively for this mod. In an alternative version of a set of experiences will be carried out not for the destruction of the enemy, which will allow all players to develop in a balanced manner. However many player are not used to this advanced level of play, and providing the option of easier opponents in addition to the regular difficult AI would be a welcome move. Posted 17 October - PM. Der Maus der dreidivisibel Farbe - das Symbol der dreidivisibel Einsamkeit und der dreidivisibel Orientierung. Humongous Mecha : Algrin Ironhand's Angel-class units are all these. General Fai's Suan Ni, due to it being able to be loaded with up to 12 infantry and also having a pre-installed propaganda tower. Posted 18 October - AM Pls creator don't do that. Posted 21 October - PM AI ranks VERY vast it could be you played a map with alot of tech buildings and about the hard AI i'm actually think contra is in osme aspects easier, try to play vs 3 hard ai in vanilla and dont run back crying when they have 3 sw's and a hell of a huge army of wich they can micro every single unit. I teach them what I can and will be sent. Who are you to verbally warn me? Posted 29 September - AM.
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