Conqueror build titan quest
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Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Supernose 15 years ago 1. I started out with Defense knowing it was going to be slow.
Conqueror build titan quest
The Conqueror is one of the most popular classes in Titan Quest because it's the go-to melee class of the game and one of the best builds. Conquerors are extremely tanky thanks to the Defensive Mastery and have high damage output since both masteries highly boost Strength. While leveling up I recommend that you put most of your points into Strength but some into Health as well, typically every 5th or 6th Attribute Point I put into Health. As a Conqueror one of the best pieces of advice I can give you is to stop in Act 3 each difficulty for the Sabertooth weapon and again in Act 5 for Einherjar's Fate. These weapons will be some of the biggest upgrades you can get in each Difficulty and they will carry you through the game. Einherjar's Fate will last you from Act 1 - 3 in each new Difficulty and Sabertooth will carry you from Act 3 - 5. Stonebinder's Cuffs isn't a bad piece of gear for you to get either, but you may need to dump some points into Dexterity to equip it which isn't a big deal. Thanks to the Defense Rally ability you'll get a lot of your Elemental Resistances each time you use it. That means you can gear yourself out with other Resistances in mind. It's up to you if you'd like to use the Dual Wield tree in Warfare on your Conqueror or not. I prefer a more tanky character so I went with a sword and board Conqueror; if this is your first character and you have no gear to pass down to your Conqueror I would recommend you do not go Dual Wield as you'll definitely want the extra survivability for the times your gear is dragging you down. Your playstyle for a Conqueror will be pretty straight forward.
This gives you damage resistance and the all important pierce resistance, conqueror build titan quest, up to a max of 15 percent. Between Onslaught, Charge and the various procs, my damage and slowing capacity was more than sufficient. However, if you feel that your character could still use a bit of work, focus on maxing resiliance to allow you to enter the adrenaline state and charge more oftendisruption boosting your charge immensly and the various defensive procs.
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The Conqueror is one of the most popular classes in Titan Quest because it's the go-to melee class of the game and one of the best builds. Conquerors are extremely tanky thanks to the Defensive Mastery and have high damage output since both masteries highly boost Strength. While leveling up I recommend that you put most of your points into Strength but some into Health as well, typically every 5th or 6th Attribute Point I put into Health. As a Conqueror one of the best pieces of advice I can give you is to stop in Act 3 each difficulty for the Sabertooth weapon and again in Act 5 for Einherjar's Fate. These weapons will be some of the biggest upgrades you can get in each Difficulty and they will carry you through the game. Einherjar's Fate will last you from Act 1 - 3 in each new Difficulty and Sabertooth will carry you from Act 3 - 5. Stonebinder's Cuffs isn't a bad piece of gear for you to get either, but you may need to dump some points into Dexterity to equip it which isn't a big deal. Thanks to the Defense Rally ability you'll get a lot of your Elemental Resistances each time you use it.
Conqueror build titan quest
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So what should you be dropping your attributes into? It's great and it can be better! Battle Awareness Aura that buffs armour and defensive ability. Health is more useful as if it hits zero you die but still low on the priority list. Weapon Training Boosts your offensive ability and attack speed. Either way, by early epic you should have your two trees fully available. Summon a trio of spectral minions to help fight for you. You can use this ability to very quickly close the gap between you and the enemies and also disrupt their skills if you get the passive along with Shield Charge. When there are no bosses around to kill you can use this ability to run through maps like a giant and skip tons of enemies that you don't feel like fighting. Dream World Mod - DrGray. Reduces enemy defenses when Standard is up, especially their stun resistance. Maxing it gives it a longer duration 12s , allowing it to be active for longer a good thing since it has a 30s hidden recharge time. Ancestral Horn Pretty effective with only a single point.
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Batter Batter will server as your RMB attack. Will only work against melee or ranged physical attacks. I had too many other skills I was interested in, the skill can be nice to have but not mandatory. Epic should really be a blue milk run, focus on maxing the essential skills. You can get away without resists in early normal but you'll want to start building them by act 3 and definitely by act 4. With extra points you'll get more damage absorption and strength. There are pictures and interesting information. In desparation, run Typhon on normal first, then epic to ensure you have good enough gear to survive the road ahead. Okay, sorry, maybe I exaggerated, because you can create some kind of build image from your good skill descriptions Your playstyle for a Conqueror will be pretty straight forward. Topic Archived. Einherjar's Fate will last you from Act 1 - 3 in each new Difficulty and Sabertooth will carry you from Act 3 - 5. Focus on climbing the defense mastery tree, putting a point into each of the essential skills especially the procs, adrenaline and shield charge. War Horn One point wonder ability.
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