Clone 5e

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Clone 5e

Mordenkainen , examining a dumpy-looking clone created with a spell. Cloning was the process of creating an exact duplicate of a living being, by replicating both their body and mind. Clones differed in appearance, longevity, and consciousness, depending on the means in which they were created. One common characteristic among the various varieties of clones, was that they all appeared nearly identical to the person of which they were a copy. Some well-funded adventurers were known to commission clones as a form "insurance" in the case of an unexpected and horrific death accompanied by dismemberment or loss of their corpse. Wealthy and vain individuals sometimes used clones to retain their youthful appearance for years on end. They commissioned powerful wizards to create clones that aged at a slower rate that natural-born individuals. While baelnorns did not make use of phylacteries as other liches , some were known to employ the use of clones. The process of cloning could profoundly affect the psyche of both the target individual as well as the duplicate that was created. It was said that if both a living person and their clone existed at the same time, one or each individual would be afflicted with madness.

The cloning labs found within Irenicus' dungeon.

You were created by the clone spell- a work of necromantic magic that is normally used to escape death. However, before your original died, your container was disturbed, and you awoke with all the memories of the original up to the moment you were awoken. Your original has not died yet- they are still out there in the world, and you have a thorough understanding of who they are and what their objectives are. Perhaps you have only recently awoken Did you emerge from a vat or chamber that you were created in, or was there some other means that you were created by? Did you know the person that you were created from, or have the two of you never met, or do you even realize they're still alive?

This spell grows an inert duplicate of a living, Medium creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed. At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. Overall Rating: Sky Blue.

Clone 5e

Casting Time: 1 hour Range: Touch Components: V, S, M a diamond worth at least 1, gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2, gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge urn, coffin, mud- filled cyst in the ground, or crystal container filled with salt water Duration: Instantaneous. This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed. At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere. Clone 8th-level necromancy Casting Time: 1 hour Range: Touch Components: V, S, M a diamond worth at least 1, gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2, gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge urn, coffin, mud- filled cyst in the ground, or crystal container filled with salt water Duration: Instantaneous This spell grows an inert duplicate of a living creature as a safeguard against death.

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You are using an out of date browser. Referenced only Once in Waterdeep. The Spire of Iriolarthas , which broke off from the Netherese enclave of Ythryn , house a rune -inscribed chamber that could transform illusory creatures into living beings. Marketplace Toggle Dropdown. Different classes and names all variations on one name , but the same race variant human and feat lucky. The most well known means were two distinctly different necromancy spells, clone and stasis clone. Stolen Identity: You say that this castle belongs to me-I mean, it's great to be back home! Community Toggle Dropdown. Most societies across the Realms enacted laws that granted clones inheritance of their progenitor's estate. She used the technology to transfer her spirit into the body of her daughter Ysabel. To most of Faerun, the magic is lost.

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In the empire of Netheril , the arcanist Halavar developed a machine called a universal pantrograph that duplicated any item placed within, including organic material. The Spire of Iriolarthas , which broke off from the Netherese enclave of Ythryn , house a rune -inscribed chamber that could transform illusory creatures into living beings. Honor Among Thieves Sleep Sound. Update your cookie preferences here. The Complete Wizard's Handbook. Mar 3, Rabbitbait. The husks are childlike in their desire to please and to take instruction. No need to invent a spell. Feb 8, Stormonu. Cue "burn it to the ground" and a moment later "can I have your stuff when your dead? Install the app. Wealthy and vain individuals sometimes used clones to retain their youthful appearance for years on end. Epic Level Handbook. In Jim Butler ed. Explore Wikis Community Central.

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