Clanfolk
A wiki clanfolk to Clanfolk, clanfolk, a medieval colony and life simulation, developed by MinMax Games and published by Hooded Horse!
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Clanfolk
Live off the land using historically accurate tools and processes to survive while building a growing settlement for your Clan. Every tile on the map has a purpose. Where you place your settlement, and how you built it, really matters. You are meant to care for and care about the Clanfolk. They will try to follow your work orders while also intelligently trying to fulfill their own personal needs. Get to know your Clanfolk as they live their entire lives in your care. The world is fully simulated, and the largest threat is nature itself. Initially food will be plentiful and the nights warm. There is lots of time to plan and enjoy the medieval homestead atmosphere. As the seasons change, resources will become more scarce and careful planning becomes more important. Surviving your first winter is very unlikely.
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Live off the land using historically accurate tools and processes to survive while building a growing settlement for your Clan. Every tile on the map has a purpose. Where you place your settlement, and how you built it, really matters. You are meant to care for and care about the Clanfolk. They will try to follow your work orders while also intelligently trying to fulfill their own personal needs. Get to know your Clanfolk as they live their entire lives in your care. The world is fully simulated, and the largest threat is nature itself.
Clanfolk
A wiki dedicated to Clanfolk, a medieval colony and life simulation, developed by MinMax Games and published by Hooded Horse! The Early Access version is out! Check it out here. There is a demo which includes all the current features of the game, for an in-game period of 10 days - which is the length of a season - Summer in the demo. Day 10 saves made in the demo will be compatible with the full game afterwards. The current version is 0. Check out the full changelog here. The current version of the testing branch is 0. For more information on how to activate betas, see here. You are most welcome to contribute!
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Get to know your Clanfolk as they live their entire lives in your care. Don't have an account? Working with furs is the result of hunting and skinning animals at the butcher's block. If you would like to help and get fixes and sometimes new bugs more quickly, please join the testing branch. The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. I'm new here! Surviving the orphan scenario. Sign In Register. At Sunrise Clanfolk will typically start waking and have Free Time , during which they will primarily attend to any Needs they have, most notably their Food , Water , and Bathroom Needs. Water left in the cold turns to ice that must be melted over a fire.
Clanfolk is a survival city-builder set in the Scottish Highlands.
This defaults to your Review Score Setting. Different Life Stages will impact the work done and other factors the most obvious example is Babies don't work. Baselines for some of these Attributes depend of the age of the individual, most will fluctuate through the course of their workday as the Clanfolk get tired, hungry, bored, etc. Every tile on the map has a purpose. Lets dive into all the new stuff! View artwork. How to set jobs in Clanfolk - skill and job priorities. All Clanfolk, whether part of the players Clan or a Visitor, have a variety of Attributes that will impact their behaviour. View mobile website. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival. Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement. It is triggered by denying the Outcast Father when he arrives looking for the Outcast Mother. Prosecutor Godot.
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