Barbarian 3.5
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A barbarian is proficient with all simple and martial weapons , light armor, medium armor, and shields except tower shields. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had. A barbarian can fly into a rage a certain number of times per day.
Barbarian 3.5
From the frozen wastes of the north and the hellish jungles of the south come brave, even reckless, warriors. Civilized people call them barbarians or berserkers and suspect them of mayhem, impiety, and atrocities. These "barbarians," however, have proven their mettle and their value to those who would be their allies. To enemies who underestimated them, they have proved their cunning, resourcefulness, persistence, and mercilessness. Adventuring is the best chance barbarians have of finding a place in a civilized society. They're not well suited to the monotony of guard duty or other mundane tasks. Barbarians also have no trouble with the dangers, the uncertainties, and the wandering that adventuring involves. They may adventure to defeat hated enemies. They have a noted distaste for that which they consider unnatural, including undead, demons, and devils. The barbarian is an excellent warrior. Where the fighter's skill in combat comes from training and discipline, however, the barbarian has a powerful rage. While in this berserk fury, he becomes stronger and tougher, better able to defeat his foes and withstand their attacks. These rages leave him winded, and he has the energy for only a few such spectacular displays per day, but those few rages are usually sufficient.
Now running Low-magic, Sandbox, FR 3. Entering a rage takes no time itself, but a barbarian can barbarian 3.5 it only during his action, not in response to someone else's action.
Design Note: This content is for use with Races of War 3. Playing a Barbarian is actually very easy. In general, you hit things, and they fall down. A Barbarian's action in almost any circumstance can plausibly be "I hit it with my great axe! You will take many, many hits in doing so, but once the fight ends and you stop raging, your Fast Healing will allow you to go back to full HP relatively soon.
Player's Handbook v. Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields except tower shields. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. For example, a human barbarian has a speed of 40 feet, rather than 30 feet, when wearing light or no armor. When wearing medium armor or carrying a medium load, his speed drops to 30 feet.
Barbarian 3.5
RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which tend to be more consistent than 3. Because so little of 3. For help identifying sourcebook abbreviations, see my Sourcebook Abbreviations Guide. Those options also tend to be wildly unbalanced and rarely receive errata.
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Do know though that Dire Bear is only marginally stronger than Brown Bear; for the aspiring Bears, a strong consideration of whether those 5 levels are really worth it is in order. Handy if you really, really want to pimp out those Trip-checks. Can specifically be used while Raging! Meldshaping: 8 levels out of 10 advance your meldshaping abilities. As a Barbarian, you surely can appreciate the value. He can enter this state as an immediate action, even when flat-footed at the start of combat, so he may apply the enhanced Dexterity modifier to his initiative check. For the Barbarians of leadership and fear, this is the way! This benefit replaces the improved uncanny dodge class feature gained by a standard barbarian at 5th level. Benefit : Once per day as a swift action, you can peer into the spirit world for a number of rounds equal to one-half your barbarian level rounded down. You pick one to learn each level, then scribe a runescar on your body costs a bit and deals damage that you can just heal afterwards and then you can use it like a Potion! Level 7 is really high though, seeing how little the class gives at this point. No, this is just bad.
The young upstart stood against the old, grizzled veteran. He had just challenged the old man in a duel to prove the superiority of his technique.
Extra HP help with that. If fighting other melee beasts, the ability to ignore their Power Attack is literally a lifesaver. I find this a foolish question, as there are so many individual factors and variations between the members of a race that is it impossible to answer. Good for delivering messages and so on. Nevertheless, this is a minor ability and should be treated as such. A large contingent of these indomitable warriors in the throes of their rage strikes fear into even small armies of foes. This benefit replaces the standard barbarian's third daily use of the rage ability gained at 8th level. If she does not have the proper skill to lose, she cannot gain the skill it grants as an urban benefit. This variant simply swaps one or more of a class's features for one or more class features of another class. Regardless, some barbarians learn to steel themselves against the bloodcurdling fear that these great beasts can create in weak-minded targets.
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Silence has come :)