Astro playroom all puzzle pieces
You'll want to collect all of the Astro 's Playroom puzzle pieces if you have any intention of completing the lovely murals in the PlayStation Labo zone. Of course, you'll find the remaining 28 Astro's Playroom puzzle pieces in the gachapon machine at the back of the PlayStation Labo area.
Within each main room, there are four sub-levels with a few requiring Astro to operate a particular suit. Each sub-level has four puzzle pieces and two PlayStation artifacts to collect for your trophy case in the PlayStation Labo. Jump down the slide to gracefully dive into the ocean and swim up to the beach. Immediately head left and follow the trail of coins. Defeat the purple enemies wearing the swim rafts building the sandcastle.
Astro playroom all puzzle pieces
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Make your way across the lily pads and wait for the third one to rise up.
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This walkthrough page will guide you step-by-step through the level, including how to find and collect all the Puzzle Pieces, Artefacts, and Trophies! To begin Deep Dataspace, take out the Knocker, then goad the Shock Tower into slamming the ground so that you can tug the Wires on his head to kill it. Jump down the steps, then use a Spin to activate all three at once and raise the platform. Jump back onto the steps and walk under the platform to collect Puzzle Piece 1! Return to the Checkpoint, then face the way forward: jump up the rocks to the left and pull the Wires on the Move Controller Rocket to get a few Coins. To the right of the Checkpoint is a new platforming element, the silver Bounce Pillow. In reality this is basically just a Blue Trampoline, so bounce up this one to get on top of the wall. Here, collect the ring of Coins, then head right along the thin plank walkway and Beam Glide over the Electric to reveal a Pinwheel. Blow into it to activate the satellite: Wait for one of its arms to rotate by so that you can jump on it. From here you can either quickly run across the satellite to get onto the other arm and jump off onto the asteroid on the right, or you can wait patiently on the first arm for it to swing past it.
Astro playroom all puzzle pieces
Each level in Astro's Playroom has a number of puzzle pieces for you to find and collect, which are one of the many collectibles that you can find throughout the game. Below you'll find the locations for each of the four puzzle pieces in the CPU Plaza, along with how to reach them in Astro's Playroom. The first CPU Plaza puzzle in Astro's Playroom is located on the lower level of this area, which can be reached by going down the right-hand side of the plaza. Once in this area, you'll want to go to the far-left hand corner from the bottom of the ramp, you'll find three sets of wires that you can pull out. The second CPU Plaza puzzle piece in Astro's Playroom is located on the second section of platforms that you activate. To collect this piece, you must first pull out of the wires that can be found atop the ramp on the left-hand side of the plaza. Next, you need to climb up the platforms that have appeared out of the side of the wall, until you reach another set of wires; pull these to create more platforms for you to climb. Now, you'll want to jump over to the platform on your left, which will lower depending on which end you stand. You'll want to ensure that you're standing on the end nearest the platform you just jumped from.
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Drop down the opening to reach the next checkpoint. You'll need to blow the spinner to release the first, and then jump to a second one. Social Links Navigation. The third puzzle piece will be nestled safely inside. From the entrance to CPU Plaza go over to the left hand side of the room, where there's a small ramp and some wires poking out of the wall. In here, behind the platform, is your second piece. The flower will grow and sprout disc-like leaves. Instead of continuing down the main path to the left, break through the glass barrier on the right. Enemies will pop up from the water, so be careful trying to fight them off. The second puzzle piece is just after the next checkpoint and very obvious. In here you'll find plenty of coins along with the second puzzle piece. It's from here you'll be able to grab the final puzzle piece with a simple leap. Inside the spaceship itself, get through to the checkpoint just after an extended sequence with exposed wiring panels it has a turret enemy right next to it on the left. Jump on the metal pressure pad and it'll bring up two platforms.
This section of the Astro's Playroom walkthrough details all of the Puzzle Pieces in the Memory Meadow area, and will help guide you to them to so that you can find and collect them all!
Make your way toward the center area by skating across the ice path. Jump in the box and once it closes, jump back out to break it and claim the PS Move Sharp Shooter artifact. Astro will pop out of the suit and into the final area. Later on in the level - right near the end - there's a section where you need to jump between platforms that also happen to have giant blocks dropping down on them. However, before you completely cross the cable to the next part, take a look through the gap in the cliff to your right. Keep right, and the puzzle piece is along this track. Head up to the top of this platform and then drop down to the platform on the other side. Hold down square to use your spin attack on the flower there to reveal a whole new column. Straight opposite the starting point, look at the gangway leading between two platforms. After you've turned into a rocket, make your way to the first checkpoint. Head down the right hall and jump on the red button to open the door. After defeating the electric enemy, jump across the platforms on the water.
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