Amnesia the dark descent walkthrough
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Amnesia the dark descent walkthrough
By using this forum, you agree that some data is collected on you. Read more in our Privacy Policy. Login — Register. Thread Rating: 1 Vote s - 5 Average 1 2 3 4 5. Thread Modes. Adeno Junior Member. We're going to need this for another puzzle on the floor below. Just carry the gear, go outside, then turn left, and throw it downstairs. Grab the nearby gear resting on a pipe just outside the Flow Machine room and throw it downstairs as well. Go down the stairs and we'll solve the next puzzle to get this Elevator running! Take the two gears you just threw and then throw them into the next room.
Let us assign this room as our hiding room, because later on, we'll need to hide here! It's the room to our right, enter it.
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Amnesia the dark descent walkthrough
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Stay back for a few seconds, then head forward. You will reach a door at the end, enter it. Now head into the opposite room and pick up the tinderbox beside the candle - T Just keep hugging the wall going left. While walking to the left you can hear monster growl, hide between the walls or choose one. Going forward is a place to hear flashback ' Backtrack all the way to the exit. When you're done listening to the story, turn left and you'll find a table. Brazen Bull: This here can also decrease sanity if you activate the trigger on the device by lighting it. Otherwise if not then that is fine, continue using this guide at your own benefit I won't ask too much.
Spoiler warning!
Jump on the table where the bottle of oil was. Then take a right at the top, then a left, then a left, then a right, then a left. Once it is wide enough, enter it and proceed to the North block. Tinderbox Turn left from the grunt passing by, then get a barrel, grab the oil 11 and the tinderboxes. Inside, pick up the string on the table and the note inside the drawers - N 20 "Notes on torture". You can also touch the artifact in the usual place if you wish. Exit the room and turn left, it's time to enter the Choir. Using the bonesaw on Agrippa's head would regain your sanity. Turn left and we'll go through the door that we skipped earlier. There's a crank you can turn. In the next room, stay on the boxes and search the shelves for a needle and use it to pick the door lock, then head to the Archive Tunnels. Quickly run to where the boiling green thing is at the far end of the room and turn left. Go down the stairs and open the door to your right. When you get up a memento will be added to your journal. Grab it and put it in the middle of the room with the two other gears you got.
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